Allow unit testing SceneTree Ojects
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cd6b11222c
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@ -403,6 +403,7 @@ Error Main::test_setup() {
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GLOBAL_DEF("debug/settings/crash_handler/message",
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String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
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GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
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translation_server = memnew(TranslationServer);
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@ -129,4 +129,17 @@ int register_test_command(String p_command, TestFunc p_function);
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register_test_command(m_command, m_function); \
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DOCTEST_GLOBAL_NO_WARNINGS_END()
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// Utility macro to send an action event to a given object
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// Requires Message Queue and InputMap to be setup.
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#define SEND_GUI_ACTION(m_object, m_action) \
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{ \
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const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(m_action); \
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const List<Ref<InputEvent>>::Element *first_event = events->front(); \
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Ref<InputEventKey> event = first_event->get(); \
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event->set_pressed(true); \
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m_object->gui_input(event); \
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MessageQueue::get_singleton()->flush(); \
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}
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#endif // TEST_MACROS_H
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@ -146,3 +146,136 @@ int test_main(int argc, char *argv[]) {
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return test_context.run();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "servers/navigation_server_2d.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/rendering/rendering_server_default.h"
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struct GodotTestCaseListener : public doctest::IReporter {
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GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
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PhysicsServer3D *physics_3d_server = nullptr;
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PhysicsServer2D *physics_2d_server = nullptr;
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NavigationServer3D *navigation_3d_server = nullptr;
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NavigationServer2D *navigation_2d_server = nullptr;
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void test_case_start(const doctest::TestCaseData &p_in) override {
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String name = String(p_in.m_name);
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if (name.find("[SceneTree]") != -1) {
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GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
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memnew(MessageQueue);
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GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
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memnew(TextServerManager);
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Error err = OK;
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TextServerManager::initialize(0, err);
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OS::get_singleton()->set_has_server_feature_callback(nullptr);
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for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
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if (String("headless") == DisplayServer::get_create_function_name(i)) {
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DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err);
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break;
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}
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}
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memnew(RenderingServerDefault());
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RenderingServerDefault::get_singleton()->init();
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RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
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physics_3d_server = PhysicsServer3DManager::new_default_server();
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physics_3d_server->init();
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physics_2d_server = PhysicsServer2DManager::new_default_server();
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physics_2d_server->init();
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navigation_3d_server = NavigationServer3DManager::new_default_server();
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navigation_2d_server = memnew(NavigationServer2D);
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memnew(InputMap);
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InputMap::get_singleton()->load_default();
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make_default_theme(false, Ref<Font>());
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memnew(SceneTree);
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SceneTree::get_singleton()->initialize();
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return;
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}
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}
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void test_case_end(const doctest::CurrentTestCaseStats &) override {
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if (SceneTree::get_singleton()) {
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SceneTree::get_singleton()->finalize();
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}
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if (MessageQueue::get_singleton()) {
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MessageQueue::get_singleton()->flush();
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}
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if (SceneTree::get_singleton()) {
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memdelete(SceneTree::get_singleton());
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}
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clear_default_theme();
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if (TextServerManager::get_singleton()) {
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memdelete(TextServerManager::get_singleton());
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}
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if (navigation_3d_server) {
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memdelete(navigation_3d_server);
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navigation_3d_server = nullptr;
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}
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if (navigation_2d_server) {
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memdelete(navigation_2d_server);
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navigation_2d_server = nullptr;
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}
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if (physics_3d_server) {
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physics_3d_server->finish();
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memdelete(physics_3d_server);
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physics_3d_server = nullptr;
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}
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if (physics_2d_server) {
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physics_2d_server->finish();
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memdelete(physics_2d_server);
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physics_2d_server = nullptr;
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}
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if (RenderingServer::get_singleton()) {
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RenderingServer::get_singleton()->sync();
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RenderingServer::get_singleton()->global_variables_clear();
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RenderingServer::get_singleton()->finish();
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memdelete(RenderingServer::get_singleton());
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}
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if (DisplayServer::get_singleton()) {
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memdelete(DisplayServer::get_singleton());
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}
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if (InputMap::get_singleton()) {
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memdelete(InputMap::get_singleton());
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}
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if (MessageQueue::get_singleton()) {
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MessageQueue::get_singleton()->flush();
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memdelete(MessageQueue::get_singleton());
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}
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}
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void report_query(const doctest::QueryData &) override {}
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void test_run_start() override {}
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void test_run_end(const doctest::TestRunStats &) override {}
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void test_case_reenter(const doctest::TestCaseData &) override {}
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void test_case_exception(const doctest::TestCaseException &) override {}
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void subcase_start(const doctest::SubcaseSignature &) override {}
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void subcase_end() override {}
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void log_assert(const doctest::AssertData &in) override {}
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void log_message(const doctest::MessageData &) override {}
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void test_case_skipped(const doctest::TestCaseData &) override {}
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};
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REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);
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