Allow unit testing SceneTree Ojects

This commit is contained in:
Paulb23 2021-07-11 14:25:27 +01:00
parent cd6b11222c
commit 427d3d7207
3 changed files with 147 additions and 0 deletions

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@ -403,6 +403,7 @@ Error Main::test_setup() {
GLOBAL_DEF("debug/settings/crash_handler/message",
String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
translation_server = memnew(TranslationServer);

View File

@ -129,4 +129,17 @@ int register_test_command(String p_command, TestFunc p_function);
register_test_command(m_command, m_function); \
DOCTEST_GLOBAL_NO_WARNINGS_END()
// Utility macro to send an action event to a given object
// Requires Message Queue and InputMap to be setup.
#define SEND_GUI_ACTION(m_object, m_action) \
{ \
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(m_action); \
const List<Ref<InputEvent>>::Element *first_event = events->front(); \
Ref<InputEventKey> event = first_event->get(); \
event->set_pressed(true); \
m_object->gui_input(event); \
MessageQueue::get_singleton()->flush(); \
}
#endif // TEST_MACROS_H

View File

@ -146,3 +146,136 @@ int test_main(int argc, char *argv[]) {
return test_context.run();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/rendering/rendering_server_default.h"
struct GodotTestCaseListener : public doctest::IReporter {
GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
PhysicsServer3D *physics_3d_server = nullptr;
PhysicsServer2D *physics_2d_server = nullptr;
NavigationServer3D *navigation_3d_server = nullptr;
NavigationServer2D *navigation_2d_server = nullptr;
void test_case_start(const doctest::TestCaseData &p_in) override {
String name = String(p_in.m_name);
if (name.find("[SceneTree]") != -1) {
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
memnew(MessageQueue);
GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
memnew(TextServerManager);
Error err = OK;
TextServerManager::initialize(0, err);
OS::get_singleton()->set_has_server_feature_callback(nullptr);
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (String("headless") == DisplayServer::get_create_function_name(i)) {
DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err);
break;
}
}
memnew(RenderingServerDefault());
RenderingServerDefault::get_singleton()->init();
RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
physics_3d_server = PhysicsServer3DManager::new_default_server();
physics_3d_server->init();
physics_2d_server = PhysicsServer2DManager::new_default_server();
physics_2d_server->init();
navigation_3d_server = NavigationServer3DManager::new_default_server();
navigation_2d_server = memnew(NavigationServer2D);
memnew(InputMap);
InputMap::get_singleton()->load_default();
make_default_theme(false, Ref<Font>());
memnew(SceneTree);
SceneTree::get_singleton()->initialize();
return;
}
}
void test_case_end(const doctest::CurrentTestCaseStats &) override {
if (SceneTree::get_singleton()) {
SceneTree::get_singleton()->finalize();
}
if (MessageQueue::get_singleton()) {
MessageQueue::get_singleton()->flush();
}
if (SceneTree::get_singleton()) {
memdelete(SceneTree::get_singleton());
}
clear_default_theme();
if (TextServerManager::get_singleton()) {
memdelete(TextServerManager::get_singleton());
}
if (navigation_3d_server) {
memdelete(navigation_3d_server);
navigation_3d_server = nullptr;
}
if (navigation_2d_server) {
memdelete(navigation_2d_server);
navigation_2d_server = nullptr;
}
if (physics_3d_server) {
physics_3d_server->finish();
memdelete(physics_3d_server);
physics_3d_server = nullptr;
}
if (physics_2d_server) {
physics_2d_server->finish();
memdelete(physics_2d_server);
physics_2d_server = nullptr;
}
if (RenderingServer::get_singleton()) {
RenderingServer::get_singleton()->sync();
RenderingServer::get_singleton()->global_variables_clear();
RenderingServer::get_singleton()->finish();
memdelete(RenderingServer::get_singleton());
}
if (DisplayServer::get_singleton()) {
memdelete(DisplayServer::get_singleton());
}
if (InputMap::get_singleton()) {
memdelete(InputMap::get_singleton());
}
if (MessageQueue::get_singleton()) {
MessageQueue::get_singleton()->flush();
memdelete(MessageQueue::get_singleton());
}
}
void report_query(const doctest::QueryData &) override {}
void test_run_start() override {}
void test_run_end(const doctest::TestRunStats &) override {}
void test_case_reenter(const doctest::TestCaseData &) override {}
void test_case_exception(const doctest::TestCaseException &) override {}
void subcase_start(const doctest::SubcaseSignature &) override {}
void subcase_end() override {}
void log_assert(const doctest::AssertData &in) override {}
void log_message(const doctest::MessageData &) override {}
void test_case_skipped(const doctest::TestCaseData &) override {}
};
REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);