return boxed long when marshalling a godot int to mono runtime in dynamic contexts

(cherry picked from commit 60fcefba69)
This commit is contained in:
Michael Belousov 2020-06-17 16:59:44 -04:00 committed by Rémi Verschelde
parent b3af0b2a39
commit 42a31501a8
1 changed files with 2 additions and 2 deletions

View File

@ -554,8 +554,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
return BOX_BOOLEAN(val); return BOX_BOOLEAN(val);
} }
case Variant::INT: { case Variant::INT: {
int32_t val = p_var->operator signed int(); int64_t val = p_var->operator int64_t();
return BOX_INT32(val); return BOX_INT64(val);
} }
case Variant::REAL: { case Variant::REAL: {
#ifdef REAL_T_IS_DOUBLE #ifdef REAL_T_IS_DOUBLE