Change reused variable name in command line parsing
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5b4974f171
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@ -337,7 +337,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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String video_driver = "";
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String audio_driver = "";
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String game_path = ".";
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String project_path = ".";
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bool upwards = false;
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String debug_mode;
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String debug_host;
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@ -553,7 +553,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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if (OS::get_singleton()->set_cwd(p) == OK) {
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//nothing
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} else {
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game_path = I->next()->get(); //use game_path instead
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project_path = I->next()->get(); //use project_path instead
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}
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N = I->next()->next();
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} else {
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@ -576,7 +576,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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if (OS::get_singleton()->set_cwd(path) == OK) {
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// path already specified, don't override
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} else {
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game_path = path;
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project_path = path;
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}
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#ifdef TOOLS_ENABLED
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editor = true;
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@ -678,14 +678,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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I = N;
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}
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if (globals->setup(game_path, main_pack, upwards) == OK) {
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if (globals->setup(project_path, main_pack, upwards) == OK) {
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found_project = true;
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} else {
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#ifdef TOOLS_ENABLED
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editor = false;
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#else
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OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
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OS::get_singleton()->print("Error: Could not load game path '%s'.\n", project_path.ascii().get_data());
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goto error;
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#endif
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@ -976,7 +976,7 @@ error:
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video_driver = "";
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audio_driver = "";
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game_path = "";
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project_path = "";
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args.clear();
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main_args.clear();
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