diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 65ebf9dc4f7..5dcdf6bec48 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -943,9 +943,9 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String ERR_CONTINUE(anim.is_null()); if (!p_animations.has(anim)) { - // We are making external files so they are modifiable + // Tracks from source file should be set as imported, anything else is a custom track. for (int i = 0; i < anim->get_track_count(); i++) { - anim->track_set_imported(i, false); + anim->track_set_imported(i, true); } String ext_name; @@ -957,10 +957,9 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String } if (FileAccess::exists(ext_name) && p_keep_animations) { - //try to keep custom animation tracks + // Copy custom animation tracks from previously imported files. Ref old_anim = ResourceLoader::load(ext_name, "Animation", true); if (old_anim.is_valid()) { - //meergeee for (int i = 0; i < old_anim->get_track_count(); i++) { if (!old_anim->track_is_imported(i)) { old_anim->copy_track(i, anim); @@ -970,7 +969,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String } } - anim->set_path(ext_name, true); //if not set, then its never saved externally + anim->set_path(ext_name, true); // Set path to save externally. ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH); p_animations[anim] = anim; } diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 014b7732982..479d97aadc9 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2577,7 +2577,10 @@ void Animation::copy_track(int p_track, Ref p_to_animation) { p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track)); p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track)); p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track)); - p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track)); + if (track_get_type(p_track) == TYPE_VALUE) { + p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track)); + } + for (int i = 0; i < track_get_key_count(p_track); i++) { p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i)); }