Mono: Update welcome message with current state
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@ -457,12 +457,12 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
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about_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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about_label->set_autowrap(true);
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String about_text =
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String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
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"It is currently in an alpha stage and is not suitable for use in production.\n\n" +
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"As of Godot 3.1, C# support is not feature-complete and may crash in some situations. " +
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"Bugs and usability issues will be addressed gradually over future 3.x releases, " +
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"including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
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"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc:\n\n" +
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String("C# support in Godot Engine is in late alpha stage and, while already usable, ") +
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"it is not meant for use in production.\n\n" +
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"Projects can be exported to Linux, macOS and Windows, but not yet to mobile or web platforms. " +
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"Bugs and usability issues will be addressed gradually over future releases, " +
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"potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
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"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +
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" https://github.com/godotengine/godot/issues\n\n" +
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"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
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about_label->set_text(about_text);
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