diff --git a/modules/multiplayer/scene_multiplayer.cpp b/modules/multiplayer/scene_multiplayer.cpp index e2ebca0c88b..6694376b306 100644 --- a/modules/multiplayer/scene_multiplayer.cpp +++ b/modules/multiplayer/scene_multiplayer.cpp @@ -307,8 +307,10 @@ void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_p int len = p_packet_len - SYS_CMD_SIZE; bool should_process = false; if (get_unique_id() == 1) { // I am the server. - // Direct messages to server should not go through relay. - ERR_FAIL_COND(peer > 0 && !connected_peers.has(peer)); + // The requested target might have disconnected while the packet was in transit. + if (unlikely(peer > 0 && !connected_peers.has(peer))) { + return; + } // Send relay packet. relay_buffer->seek(0); relay_buffer->put_u8(NETWORK_COMMAND_SYS);