This commit is contained in:
Anton Yabchinskiy 2015-03-10 11:44:40 +03:00
commit 43713810de
293 changed files with 4470 additions and 817 deletions

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@ -21,3 +21,7 @@
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************

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@ -67,12 +67,16 @@ env_base.android_source_modules=[]
env_base.android_source_files=[]
env_base.android_module_libraries=[]
env_base.android_manifest_chunk=""
env_base.android_permission_chunk=""
env_base.android_appattributes_chunk=""
env_base.disabled_modules=[]
env_base.__class__.android_module_source = methods.android_module_source
env_base.__class__.android_module_library = methods.android_module_library
env_base.__class__.android_module_file = methods.android_module_file
env_base.__class__.android_module_manifest = methods.android_module_manifest
env_base.__class__.android_module_permission = methods.android_module_permission
env_base.__class__.android_module_attribute = methods.android_module_attribute
env_base.__class__.disable_module = methods.disable_module
env_base.__class__.add_source_files = methods.add_source_files

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@ -1778,6 +1778,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_
f->store_32(VERSION_MINOR);
f->store_32(FORMAT_VERSION);
if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
f->close();
return ERR_CANT_CREATE;
}
//f->store_32(saved_resources.size()+external_resources.size()); // load steps -not needed
save_unicode_string(p_resource->get_type());
uint64_t md_at = f->get_pos();
@ -1910,6 +1915,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_
f->store_buffer((const uint8_t*)"RSRC",4); //magic at end
if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
f->close();
return ERR_CANT_CREATE;
}
f->close();

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@ -2592,6 +2592,11 @@ Error ResourceFormatSaverXMLInstance::save(const String &p_path,const RES& p_res
}
exit_tag("resource_file");
if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
f->close();
return ERR_CANT_CREATE;
}
f->close();
//memdelete(f);

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@ -121,7 +121,7 @@ void CameraMatrix::set_orthogonal(float p_size, float p_aspect, float p_znear, f
void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, float p_top, float p_near, float p_far) {
#if 0
///@TODO, give a check to this. I'm not sure if it's working.
set_identity();
@ -133,10 +133,27 @@ void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, floa
matrix[2][3]=-(2*p_far*p_near) / (p_far-p_near);
matrix[3][2]=-1;
matrix[3][3]=0;
#else
float *te = &matrix[0][0];
float x = 2 * p_near / ( p_right - p_left );
float y = 2 * p_near / ( p_top - p_bottom );
float a = ( p_right + p_left ) / ( p_right - p_left );
float b = ( p_top + p_bottom ) / ( p_top - p_bottom );
float c = - ( p_far + p_near ) / ( p_far - p_near );
float d = - 2 * p_far * p_near / ( p_far - p_near );
te[0] = x; te[4] = 0; te[8] = a; te[12] = 0;
te[1] = 0; te[5] = y; te[9] = b; te[13] = 0;
te[2] = 0; te[6] = 0; te[10] = c; te[14] = d;
te[3] = 0; te[7] = 0; te[11] = - 1; te[15] = 0;
#endif
}
float CameraMatrix::get_z_far() const {
const float * matrix = (const float*)this->matrix;

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@ -1033,6 +1033,13 @@ void Object::add_user_signal(const MethodInfo& p_signal) {
signal_map[p_signal.name]=s;
}
bool Object::_has_user_signal(const StringName& p_name) const {
if (!signal_map.has(p_name))
return false;
return signal_map[p_name].user.name.length()>0;
}
struct _ObjectSignalDisconnectData {
StringName signal;
@ -1431,6 +1438,7 @@ void Object::_bind_methods() {
// ObjectTypeDB::bind_method(_MD("call_deferred","method","arg1","arg2","arg3","arg4"),&Object::_call_deferred_bind,DEFVAL(Variant()),DEFVAL(Variant()),DEFVAL(Variant()),DEFVAL(Variant()));
ObjectTypeDB::bind_method(_MD("add_user_signal","signal","arguments"),&Object::_add_user_signal,DEFVAL(Array()));
ObjectTypeDB::bind_method(_MD("has_user_signal","signal"),&Object::_has_user_signal);
// ObjectTypeDB::bind_method(_MD("emit_signal","signal","arguments"),&Object::_emit_signal,DEFVAL(Array()));

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@ -386,6 +386,7 @@ friend void postinitialize_handler(Object*);
Dictionary metadata;
void _add_user_signal(const String& p_name, const Array& p_pargs=Array());
bool _has_user_signal(const StringName& p_name) const;
Variant _emit_signal(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
Array _get_signal_list() const;
Array _get_signal_connection_list(const String& p_signal) const;

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@ -552,6 +552,9 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant&
if (p_b.type==MATRIX32) {
_RETURN( *p_a._data._matrix32 * *p_b._data._matrix32 );
};
if (p_b.type==VECTOR2) {
_RETURN( p_a._data._matrix32->xform( *(const Vector2*)p_b._data._mem) );
};
r_valid=false;
return;
} break;

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@ -0,0 +1,96 @@
extends KinematicBody2D
# member variables here, example:
# var a=2
# var b="textvar"
const MAX_SPEED = 300.0
const IDLE_SPEED = 10.0
const ACCEL=5.0
const VSCALE=0.5
const SHOOT_INTERVAL=0.3
var speed=Vector2()
var current_anim=""
var current_mirror=false
var shoot_countdown=0
func _input(ev):
if (ev.type==InputEvent.MOUSE_BUTTON and ev.button_index==1 and ev.pressed and shoot_countdown<=0):
var pos = get_canvas_transform().affine_inverse() * ev.pos
var dir = (pos-get_global_pos()).normalized()
var bullet = preload("res://shoot.scn").instance()
bullet.advance_dir=dir
bullet.set_pos( get_global_pos() + dir * 60 )
get_parent().add_child(bullet)
shoot_countdown=SHOOT_INTERVAL
func _fixed_process(delta):
shoot_countdown-=delta
var dir = Vector2()
if (Input.is_action_pressed("up")):
dir+=Vector2(0,-1)
if (Input.is_action_pressed("down")):
dir+=Vector2(0,1)
if (Input.is_action_pressed("left")):
dir+=Vector2(-1,0)
if (Input.is_action_pressed("right")):
dir+=Vector2(1,0)
if (dir!=Vector2()):
dir=dir.normalized()
speed = speed.linear_interpolate(dir*MAX_SPEED,delta*ACCEL)
var motion = speed * delta
motion.y*=VSCALE
motion=move(motion)
if (is_colliding()):
var n = get_collision_normal()
motion=n.slide(motion)
move(motion)
var next_anim=""
var next_mirror=false
if (dir==Vector2() and speed.length()<IDLE_SPEED):
next_anim="idle"
next_mirror=false
elif (speed.length()>IDLE_SPEED*0.1):
var angle = atan2(abs(speed.x),speed.y)
next_mirror = speed.x>0
if (angle<PI/8):
next_anim="bottom"
next_mirror=false
elif (angle<PI/4+PI/8):
next_anim="bottom_left"
elif (angle<PI*2/4+PI/8):
next_anim="left"
elif (angle<PI*3/4+PI/8):
next_anim="top_left"
else:
next_anim="top"
next_mirror=false
if (next_anim!=current_anim or next_mirror!=current_mirror):
get_node("frames").set_flip_h(next_mirror)
get_node("anim").play(next_anim)
current_anim=next_anim
current_mirror=next_mirror
func _ready():
# Initialization here
set_fixed_process(true)
set_process_input(true)
pass

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