Use float literals for float calculations in Color

This commit is contained in:
Aaron Franke 2022-10-06 16:35:54 -05:00
parent 1baefceaba
commit 43722dbcbc
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GPG Key ID: 40A1750B977E56BF
16 changed files with 66 additions and 70 deletions

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@ -30,7 +30,7 @@
#include "aabb.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"
real_t AABB::get_volume() const {

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@ -31,7 +31,6 @@
#ifndef AABB_H
#define AABB_H
#include "core/math/math_defs.h"
#include "core/math/plane.h"
#include "core/math/vector3.h"

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@ -31,7 +31,7 @@
#include "basis.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
#define cofac(row1, col1, row2, col2) \
(rows[row1][col1] * rows[row2][col2] - rows[row1][col2] * rows[row2][col1])

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@ -43,7 +43,6 @@
#include "core/math/bvh_abb.h"
#include "core/math/geometry_3d.h"
#include "core/math/vector3.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "core/templates/pooled_list.h"
#include <limits.h>

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@ -32,85 +32,85 @@
#include "color_names.inc"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
#include "core/templates/rb_map.h"
#include "thirdparty/misc/ok_color.h"
uint32_t Color::to_argb32() const {
uint32_t c = (uint8_t)Math::round(a * 255);
uint32_t c = (uint8_t)Math::round(a * 255.0f);
c <<= 8;
c |= (uint8_t)Math::round(r * 255);
c |= (uint8_t)Math::round(r * 255.0f);
c <<= 8;
c |= (uint8_t)Math::round(g * 255);
c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8;
c |= (uint8_t)Math::round(b * 255);
c |= (uint8_t)Math::round(b * 255.0f);
return c;
}
uint32_t Color::to_abgr32() const {
uint32_t c = (uint8_t)Math::round(a * 255);
uint32_t c = (uint8_t)Math::round(a * 255.0f);
c <<= 8;
c |= (uint8_t)Math::round(b * 255);
c |= (uint8_t)Math::round(b * 255.0f);
c <<= 8;
c |= (uint8_t)Math::round(g * 255);
c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8;
c |= (uint8_t)Math::round(r * 255);
c |= (uint8_t)Math::round(r * 255.0f);
return c;
}
uint32_t Color::to_rgba32() const {
uint32_t c = (uint8_t)Math::round(r * 255);
uint32_t c = (uint8_t)Math::round(r * 255.0f);
c <<= 8;
c |= (uint8_t)Math::round(g * 255);
c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8;
c |= (uint8_t)Math::round(b * 255);
c |= (uint8_t)Math::round(b * 255.0f);
c <<= 8;
c |= (uint8_t)Math::round(a * 255);
c |= (uint8_t)Math::round(a * 255.0f);
return c;
}
uint64_t Color::to_abgr64() const {
uint64_t c = (uint16_t)Math::round(a * 65535);
uint64_t c = (uint16_t)Math::round(a * 65535.0f);
c <<= 16;
c |= (uint16_t)Math::round(b * 65535);
c |= (uint16_t)Math::round(b * 65535.0f);
c <<= 16;
c |= (uint16_t)Math::round(g * 65535);
c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16;
c |= (uint16_t)Math::round(r * 65535);
c |= (uint16_t)Math::round(r * 65535.0f);
return c;
}
uint64_t Color::to_argb64() const {
uint64_t c = (uint16_t)Math::round(a * 65535);
uint64_t c = (uint16_t)Math::round(a * 65535.0f);
c <<= 16;
c |= (uint16_t)Math::round(r * 65535);
c |= (uint16_t)Math::round(r * 65535.0f);
c <<= 16;
c |= (uint16_t)Math::round(g * 65535);
c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16;
c |= (uint16_t)Math::round(b * 65535);
c |= (uint16_t)Math::round(b * 65535.0f);
return c;
}
uint64_t Color::to_rgba64() const {
uint64_t c = (uint16_t)Math::round(r * 65535);
uint64_t c = (uint16_t)Math::round(r * 65535.0f);
c <<= 16;
c |= (uint16_t)Math::round(g * 65535);
c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16;
c |= (uint16_t)Math::round(b * 65535);
c |= (uint16_t)Math::round(b * 65535.0f);
c <<= 16;
c |= (uint16_t)Math::round(a * 65535);
c |= (uint16_t)Math::round(a * 65535.0f);
return c;
}
String _to_hex(float p_val) {
int v = Math::round(p_val * 255);
int v = Math::round(p_val * 255.0f);
v = CLAMP(v, 0, 255);
String ret;
@ -150,8 +150,8 @@ float Color::get_h() const {
float delta = max - min;
if (delta == 0) {
return 0;
if (delta == 0.0f) {
return 0.0f;
}
float h;
@ -164,7 +164,7 @@ float Color::get_h() const {
}
h /= 6.0f;
if (h < 0) {
if (h < 0.0f) {
h += 1.0f;
}
@ -179,7 +179,7 @@ float Color::get_s() const {
float delta = max - min;
return (max != 0) ? (delta / max) : 0;
return (max != 0.0f) ? (delta / max) : 0.0f;
}
float Color::get_v() const {
@ -193,7 +193,7 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
float f, p, q, t;
a = p_alpha;
if (p_s == 0) {
if (p_s == 0.0f) {
// Achromatic (grey)
r = g = b = p_v;
return;
@ -204,9 +204,9 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
i = Math::floor(p_h);
f = p_h - i;
p = p_v * (1 - p_s);
q = p_v * (1 - p_s * f);
t = p_v * (1 - p_s * (1 - f));
p = p_v * (1.0f - p_s);
q = p_v * (1.0f - p_s * f);
t = p_v * (1.0f - p_s * (1.0f - f));
switch (i) {
case 0: // Red is the dominant color
@ -347,7 +347,7 @@ Color Color::html(const String &p_rgba) {
ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + ".");
}
float r, g, b, a = 1.0;
float r, g, b, a = 1.0f;
if (is_shorthand) {
r = _parse_col4(color, 0) / 15.0f;
g = _parse_col4(color, 1) / 15.0f;
@ -363,10 +363,10 @@ Color Color::html(const String &p_rgba) {
a = _parse_col8(color, 6) / 255.0f;
}
}
ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_rgba + ".");
ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_rgba + ".");
ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_rgba + ".");
ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_rgba + ".");
ERR_FAIL_COND_V_MSG(r < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
ERR_FAIL_COND_V_MSG(g < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
ERR_FAIL_COND_V_MSG(b < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
ERR_FAIL_COND_V_MSG(a < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
return Color(r, g, b, a);
}
@ -474,7 +474,7 @@ Color Color::from_rgbe9995(uint32_t p_rgbe) {
float g = (p_rgbe >> 9) & 0x1ff;
float b = (p_rgbe >> 18) & 0x1ff;
float e = (p_rgbe >> 27);
float m = Math::pow(2, e - 15.0f - 9.0f);
float m = Math::pow(2.0f, e - 15.0f - 9.0f);
float rd = r * m;
float gd = g * m;

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@ -56,11 +56,11 @@ struct _NO_DISCARD_ Color {
float get_h() const;
float get_s() const;
float get_v() const;
void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
float get_ok_hsl_h() const;
float get_ok_hsl_s() const;
float get_ok_hsl_l() const;
void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0);
void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
_FORCE_INLINE_ float &operator[](int p_idx) {
return components[p_idx];
@ -176,9 +176,9 @@ struct _NO_DISCARD_ Color {
_FORCE_INLINE_ Color srgb_to_linear() const {
return Color(
r < 0.04045f ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
g < 0.04045f ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
b < 0.04045f ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
a);
}
_FORCE_INLINE_ Color linear_to_srgb() const {
@ -199,11 +199,11 @@ struct _NO_DISCARD_ Color {
static String get_named_color_name(int p_idx);
static Color get_named_color(int p_idx);
static Color from_string(const String &p_string, const Color &p_default);
static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0);
static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
static Color from_rgbe9995(uint32_t p_rgbe);
_FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
_FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys.
operator String() const;
// For the binder.

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@ -35,7 +35,6 @@
#include "core/math/aabb.h"
#include "core/math/projection.h"
#include "core/math/vector3.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "core/templates/oa_hash_map.h"
#include "core/templates/vector.h"

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@ -30,8 +30,6 @@
#include "geometry_3d.h"
#include "core/string/print_string.h"
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/polypartition.h"

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@ -35,7 +35,7 @@
#include "core/math/plane.h"
#include "core/math/rect2.h"
#include "core/math/transform_3d.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
float Projection::determinant() const {
return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] -
@ -496,7 +496,10 @@ bool Projection::get_endpoints(const Transform3D &p_transform, Vector3 *p_8point
for (int i = 0; i < 8; i++) {
Vector3 point;
bool res = planes[intersections[i][0]].intersect_3(planes[intersections[i][1]], planes[intersections[i][2]], &point);
Plane a = planes[intersections[i][0]];
Plane b = planes[intersections[i][1]];
Plane c = planes[intersections[i][2]];
bool res = a.intersect_3(b, c, &point);
ERR_FAIL_COND_V(!res, false);
p_8points[i] = p_transform.xform(point);
}

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@ -31,7 +31,7 @@
#include "quaternion.h"
#include "core/math/basis.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
real_t Quaternion::angle_to(const Quaternion &p_to) const {
real_t d = dot(p_to);

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@ -143,8 +143,7 @@ struct _NO_DISCARD_ Quaternion {
w = p_q.w;
}
Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc
{
Quaternion(const Vector3 &v0, const Vector3 &v1) { // Shortest arc.
Vector3 c = v0.cross(v1);
real_t d = v0.dot(v1);

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@ -178,7 +178,7 @@ struct _NO_DISCARD_ Rect2 {
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
new_rect.size = new_rect.size - new_rect.position; //make relative again
new_rect.size = new_rect.size - new_rect.position; // Make relative again.
return new_rect;
}
@ -253,7 +253,7 @@ struct _NO_DISCARD_ Rect2 {
return r;
}
inline void expand_to(const Vector2 &p_vector) { //in place function for speed
inline void expand_to(const Vector2 &p_vector) { // In place function for speed.
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0)) {
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
@ -311,7 +311,7 @@ struct _NO_DISCARD_ Rect2 {
continue;
}
//check inside
// Check inside.
Vector2 tg = r.orthogonal();
float s = tg.dot(center) - tg.dot(a);
if (s < 0.0f) {
@ -320,7 +320,7 @@ struct _NO_DISCARD_ Rect2 {
side_minus++;
}
//check ray box
// Check ray box.
r /= l;
Vector2 ir(1.0f / r.x, 1.0f / r.y);
@ -341,7 +341,7 @@ struct _NO_DISCARD_ Rect2 {
}
if (side_plus * side_minus == 0) {
return true; //all inside
return true; // All inside.
} else {
return false;
}

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@ -121,7 +121,7 @@ struct _NO_DISCARD_ Rect2i {
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
new_rect.size = new_rect.size - new_rect.position; //make relative again
new_rect.size = new_rect.size - new_rect.position; // Make relative again.
return new_rect;
}

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@ -282,7 +282,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const
real_t dot = v1.dot(v2);
dot = CLAMP(dot, -1.0f, 1.0f);
dot = CLAMP(dot, (real_t)-1.0, (real_t)1.0);
Vector2 v;

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@ -31,7 +31,7 @@
#include "transform_3d.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
void Transform3D::affine_invert() {
basis.invert();

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@ -30,8 +30,7 @@
#include "vector4.h"
#include "core/math/basis.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
Vector4::Axis Vector4::min_axis_index() const {
uint32_t min_index = 0;