Use float literals for float calculations in Color

This commit is contained in:
Aaron Franke 2022-10-06 16:35:54 -05:00
parent 1baefceaba
commit 43722dbcbc
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GPG Key ID: 40A1750B977E56BF
16 changed files with 66 additions and 70 deletions

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@ -30,7 +30,7 @@
#include "aabb.h" #include "aabb.h"
#include "core/string/print_string.h" #include "core/string/ustring.h"
#include "core/variant/variant.h" #include "core/variant/variant.h"
real_t AABB::get_volume() const { real_t AABB::get_volume() const {

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@ -31,7 +31,6 @@
#ifndef AABB_H #ifndef AABB_H
#define AABB_H #define AABB_H
#include "core/math/math_defs.h"
#include "core/math/plane.h" #include "core/math/plane.h"
#include "core/math/vector3.h" #include "core/math/vector3.h"

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@ -31,7 +31,7 @@
#include "basis.h" #include "basis.h"
#include "core/math/math_funcs.h" #include "core/math/math_funcs.h"
#include "core/string/print_string.h" #include "core/string/ustring.h"
#define cofac(row1, col1, row2, col2) \ #define cofac(row1, col1, row2, col2) \
(rows[row1][col1] * rows[row2][col2] - rows[row1][col2] * rows[row2][col1]) (rows[row1][col1] * rows[row2][col2] - rows[row1][col2] * rows[row2][col1])

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@ -43,7 +43,6 @@
#include "core/math/bvh_abb.h" #include "core/math/bvh_abb.h"
#include "core/math/geometry_3d.h" #include "core/math/geometry_3d.h"
#include "core/math/vector3.h" #include "core/math/vector3.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h" #include "core/templates/local_vector.h"
#include "core/templates/pooled_list.h" #include "core/templates/pooled_list.h"
#include <limits.h> #include <limits.h>

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@ -32,85 +32,85 @@
#include "color_names.inc" #include "color_names.inc"
#include "core/math/math_funcs.h" #include "core/math/math_funcs.h"
#include "core/string/print_string.h" #include "core/string/ustring.h"
#include "core/templates/rb_map.h" #include "core/templates/rb_map.h"
#include "thirdparty/misc/ok_color.h" #include "thirdparty/misc/ok_color.h"
uint32_t Color::to_argb32() const { uint32_t Color::to_argb32() const {
uint32_t c = (uint8_t)Math::round(a * 255); uint32_t c = (uint8_t)Math::round(a * 255.0f);
c <<= 8; c <<= 8;
c |= (uint8_t)Math::round(r * 255); c |= (uint8_t)Math::round(r * 255.0f);
c <<= 8; c <<= 8;
c |= (uint8_t)Math::round(g * 255); c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8; c <<= 8;
c |= (uint8_t)Math::round(b * 255); c |= (uint8_t)Math::round(b * 255.0f);
return c; return c;
} }
uint32_t Color::to_abgr32() const { uint32_t Color::to_abgr32() const {
uint32_t c = (uint8_t)Math::round(a * 255); uint32_t c = (uint8_t)Math::round(a * 255.0f);
c <<= 8; c <<= 8;
c |= (uint8_t)Math::round(b * 255); c |= (uint8_t)Math::round(b * 255.0f);
c <<= 8; c <<= 8;
c |= (uint8_t)Math::round(g * 255); c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8; c <<= 8;
c |= (uint8_t)Math::round(r * 255); c |= (uint8_t)Math::round(r * 255.0f);
return c; return c;
} }
uint32_t Color::to_rgba32() const { uint32_t Color::to_rgba32() const {
uint32_t c = (uint8_t)Math::round(r * 255); uint32_t c = (uint8_t)Math::round(r * 255.0f);
c <<= 8; c <<= 8;
c |= (uint8_t)Math::round(g * 255); c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8; c <<= 8;
c |= (uint8_t)Math::round(b * 255); c |= (uint8_t)Math::round(b * 255.0f);
c <<= 8; c <<= 8;
c |= (uint8_t)Math::round(a * 255); c |= (uint8_t)Math::round(a * 255.0f);
return c; return c;
} }
uint64_t Color::to_abgr64() const { uint64_t Color::to_abgr64() const {
uint64_t c = (uint16_t)Math::round(a * 65535); uint64_t c = (uint16_t)Math::round(a * 65535.0f);
c <<= 16; c <<= 16;
c |= (uint16_t)Math::round(b * 65535); c |= (uint16_t)Math::round(b * 65535.0f);
c <<= 16; c <<= 16;
c |= (uint16_t)Math::round(g * 65535); c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16; c <<= 16;
c |= (uint16_t)Math::round(r * 65535); c |= (uint16_t)Math::round(r * 65535.0f);
return c; return c;
} }
uint64_t Color::to_argb64() const { uint64_t Color::to_argb64() const {
uint64_t c = (uint16_t)Math::round(a * 65535); uint64_t c = (uint16_t)Math::round(a * 65535.0f);
c <<= 16; c <<= 16;
c |= (uint16_t)Math::round(r * 65535); c |= (uint16_t)Math::round(r * 65535.0f);
c <<= 16; c <<= 16;
c |= (uint16_t)Math::round(g * 65535); c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16; c <<= 16;
c |= (uint16_t)Math::round(b * 65535); c |= (uint16_t)Math::round(b * 65535.0f);
return c; return c;
} }
uint64_t Color::to_rgba64() const { uint64_t Color::to_rgba64() const {
uint64_t c = (uint16_t)Math::round(r * 65535); uint64_t c = (uint16_t)Math::round(r * 65535.0f);
c <<= 16; c <<= 16;
c |= (uint16_t)Math::round(g * 65535); c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16; c <<= 16;
c |= (uint16_t)Math::round(b * 65535); c |= (uint16_t)Math::round(b * 65535.0f);
c <<= 16; c <<= 16;
c |= (uint16_t)Math::round(a * 65535); c |= (uint16_t)Math::round(a * 65535.0f);
return c; return c;
} }
String _to_hex(float p_val) { String _to_hex(float p_val) {
int v = Math::round(p_val * 255); int v = Math::round(p_val * 255.0f);
v = CLAMP(v, 0, 255); v = CLAMP(v, 0, 255);
String ret; String ret;
@ -150,8 +150,8 @@ float Color::get_h() const {
float delta = max - min; float delta = max - min;
if (delta == 0) { if (delta == 0.0f) {
return 0; return 0.0f;
} }
float h; float h;
@ -164,7 +164,7 @@ float Color::get_h() const {
} }
h /= 6.0f; h /= 6.0f;
if (h < 0) { if (h < 0.0f) {
h += 1.0f; h += 1.0f;
} }
@ -179,7 +179,7 @@ float Color::get_s() const {
float delta = max - min; float delta = max - min;
return (max != 0) ? (delta / max) : 0; return (max != 0.0f) ? (delta / max) : 0.0f;
} }
float Color::get_v() const { float Color::get_v() const {
@ -193,7 +193,7 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
float f, p, q, t; float f, p, q, t;
a = p_alpha; a = p_alpha;
if (p_s == 0) { if (p_s == 0.0f) {
// Achromatic (grey) // Achromatic (grey)
r = g = b = p_v; r = g = b = p_v;
return; return;
@ -204,9 +204,9 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
i = Math::floor(p_h); i = Math::floor(p_h);
f = p_h - i; f = p_h - i;
p = p_v * (1 - p_s); p = p_v * (1.0f - p_s);
q = p_v * (1 - p_s * f); q = p_v * (1.0f - p_s * f);
t = p_v * (1 - p_s * (1 - f)); t = p_v * (1.0f - p_s * (1.0f - f));
switch (i) { switch (i) {
case 0: // Red is the dominant color case 0: // Red is the dominant color
@ -347,7 +347,7 @@ Color Color::html(const String &p_rgba) {
ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + "."); ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + ".");
} }
float r, g, b, a = 1.0; float r, g, b, a = 1.0f;
if (is_shorthand) { if (is_shorthand) {
r = _parse_col4(color, 0) / 15.0f; r = _parse_col4(color, 0) / 15.0f;
g = _parse_col4(color, 1) / 15.0f; g = _parse_col4(color, 1) / 15.0f;
@ -363,10 +363,10 @@ Color Color::html(const String &p_rgba) {
a = _parse_col8(color, 6) / 255.0f; a = _parse_col8(color, 6) / 255.0f;
} }
} }
ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_rgba + "."); ERR_FAIL_COND_V_MSG(r < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_rgba + "."); ERR_FAIL_COND_V_MSG(g < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_rgba + "."); ERR_FAIL_COND_V_MSG(b < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_rgba + "."); ERR_FAIL_COND_V_MSG(a < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
return Color(r, g, b, a); return Color(r, g, b, a);
} }
@ -474,7 +474,7 @@ Color Color::from_rgbe9995(uint32_t p_rgbe) {
float g = (p_rgbe >> 9) & 0x1ff; float g = (p_rgbe >> 9) & 0x1ff;
float b = (p_rgbe >> 18) & 0x1ff; float b = (p_rgbe >> 18) & 0x1ff;
float e = (p_rgbe >> 27); float e = (p_rgbe >> 27);
float m = Math::pow(2, e - 15.0f - 9.0f); float m = Math::pow(2.0f, e - 15.0f - 9.0f);
float rd = r * m; float rd = r * m;
float gd = g * m; float gd = g * m;

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@ -56,11 +56,11 @@ struct _NO_DISCARD_ Color {
float get_h() const; float get_h() const;
float get_s() const; float get_s() const;
float get_v() const; float get_v() const;
void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0); void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
float get_ok_hsl_h() const; float get_ok_hsl_h() const;
float get_ok_hsl_s() const; float get_ok_hsl_s() const;
float get_ok_hsl_l() const; float get_ok_hsl_l() const;
void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0); void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
_FORCE_INLINE_ float &operator[](int p_idx) { _FORCE_INLINE_ float &operator[](int p_idx) {
return components[p_idx]; return components[p_idx];
@ -176,9 +176,9 @@ struct _NO_DISCARD_ Color {
_FORCE_INLINE_ Color srgb_to_linear() const { _FORCE_INLINE_ Color srgb_to_linear() const {
return Color( return Color(
r < 0.04045f ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f), r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
g < 0.04045f ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f), g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
b < 0.04045f ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f), b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
a); a);
} }
_FORCE_INLINE_ Color linear_to_srgb() const { _FORCE_INLINE_ Color linear_to_srgb() const {
@ -199,11 +199,11 @@ struct _NO_DISCARD_ Color {
static String get_named_color_name(int p_idx); static String get_named_color_name(int p_idx);
static Color get_named_color(int p_idx); static Color get_named_color(int p_idx);
static Color from_string(const String &p_string, const Color &p_default); static Color from_string(const String &p_string, const Color &p_default);
static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0); static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0); static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
static Color from_rgbe9995(uint32_t p_rgbe); static Color from_rgbe9995(uint32_t p_rgbe);
_FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys _FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys.
operator String() const; operator String() const;
// For the binder. // For the binder.

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@ -35,7 +35,6 @@
#include "core/math/aabb.h" #include "core/math/aabb.h"
#include "core/math/projection.h" #include "core/math/projection.h"
#include "core/math/vector3.h" #include "core/math/vector3.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h" #include "core/templates/local_vector.h"
#include "core/templates/oa_hash_map.h" #include "core/templates/oa_hash_map.h"
#include "core/templates/vector.h" #include "core/templates/vector.h"

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@ -30,8 +30,6 @@
#include "geometry_3d.h" #include "geometry_3d.h"
#include "core/string/print_string.h"
#include "thirdparty/misc/clipper.hpp" #include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/polypartition.h" #include "thirdparty/misc/polypartition.h"

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@ -35,7 +35,7 @@
#include "core/math/plane.h" #include "core/math/plane.h"
#include "core/math/rect2.h" #include "core/math/rect2.h"
#include "core/math/transform_3d.h" #include "core/math/transform_3d.h"
#include "core/string/print_string.h" #include "core/string/ustring.h"
float Projection::determinant() const { float Projection::determinant() const {
return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] - return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] -
@ -496,7 +496,10 @@ bool Projection::get_endpoints(const Transform3D &p_transform, Vector3 *p_8point
for (int i = 0; i < 8; i++) { for (int i = 0; i < 8; i++) {
Vector3 point; Vector3 point;
bool res = planes[intersections[i][0]].intersect_3(planes[intersections[i][1]], planes[intersections[i][2]], &point); Plane a = planes[intersections[i][0]];
Plane b = planes[intersections[i][1]];
Plane c = planes[intersections[i][2]];
bool res = a.intersect_3(b, c, &point);
ERR_FAIL_COND_V(!res, false); ERR_FAIL_COND_V(!res, false);
p_8points[i] = p_transform.xform(point); p_8points[i] = p_transform.xform(point);
} }

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@ -31,7 +31,7 @@
#include "quaternion.h" #include "quaternion.h"
#include "core/math/basis.h" #include "core/math/basis.h"
#include "core/string/print_string.h" #include "core/string/ustring.h"
real_t Quaternion::angle_to(const Quaternion &p_to) const { real_t Quaternion::angle_to(const Quaternion &p_to) const {
real_t d = dot(p_to); real_t d = dot(p_to);

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@ -143,8 +143,7 @@ struct _NO_DISCARD_ Quaternion {
w = p_q.w; w = p_q.w;
} }
Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc Quaternion(const Vector3 &v0, const Vector3 &v1) { // Shortest arc.
{
Vector3 c = v0.cross(v1); Vector3 c = v0.cross(v1);
real_t d = v0.dot(v1); real_t d = v0.dot(v1);

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@ -178,7 +178,7 @@ struct _NO_DISCARD_ Rect2 {
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
new_rect.size = new_rect.size - new_rect.position; //make relative again new_rect.size = new_rect.size - new_rect.position; // Make relative again.
return new_rect; return new_rect;
} }
@ -253,7 +253,7 @@ struct _NO_DISCARD_ Rect2 {
return r; return r;
} }
inline void expand_to(const Vector2 &p_vector) { //in place function for speed inline void expand_to(const Vector2 &p_vector) { // In place function for speed.
#ifdef MATH_CHECKS #ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0)) { if (unlikely(size.x < 0 || size.y < 0)) {
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
@ -311,7 +311,7 @@ struct _NO_DISCARD_ Rect2 {
continue; continue;
} }
//check inside // Check inside.
Vector2 tg = r.orthogonal(); Vector2 tg = r.orthogonal();
float s = tg.dot(center) - tg.dot(a); float s = tg.dot(center) - tg.dot(a);
if (s < 0.0f) { if (s < 0.0f) {
@ -320,7 +320,7 @@ struct _NO_DISCARD_ Rect2 {
side_minus++; side_minus++;
} }
//check ray box // Check ray box.
r /= l; r /= l;
Vector2 ir(1.0f / r.x, 1.0f / r.y); Vector2 ir(1.0f / r.x, 1.0f / r.y);
@ -341,7 +341,7 @@ struct _NO_DISCARD_ Rect2 {
} }
if (side_plus * side_minus == 0) { if (side_plus * side_minus == 0) {
return true; //all inside return true; // All inside.
} else { } else {
return false; return false;
} }

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@ -121,7 +121,7 @@ struct _NO_DISCARD_ Rect2i {
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
new_rect.size = new_rect.size - new_rect.position; //make relative again new_rect.size = new_rect.size - new_rect.position; // Make relative again.
return new_rect; return new_rect;
} }

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@ -282,7 +282,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const
real_t dot = v1.dot(v2); real_t dot = v1.dot(v2);
dot = CLAMP(dot, -1.0f, 1.0f); dot = CLAMP(dot, (real_t)-1.0, (real_t)1.0);
Vector2 v; Vector2 v;

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@ -31,7 +31,7 @@
#include "transform_3d.h" #include "transform_3d.h"
#include "core/math/math_funcs.h" #include "core/math/math_funcs.h"
#include "core/string/print_string.h" #include "core/string/ustring.h"
void Transform3D::affine_invert() { void Transform3D::affine_invert() {
basis.invert(); basis.invert();

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@ -30,8 +30,7 @@
#include "vector4.h" #include "vector4.h"
#include "core/math/basis.h" #include "core/string/ustring.h"
#include "core/string/print_string.h"
Vector4::Axis Vector4::min_axis_index() const { Vector4::Axis Vector4::min_axis_index() const {
uint32_t min_index = 0; uint32_t min_index = 0;