i18n: Sync classref translations with Weblate
(cherry picked from commit e86d840d4f
)
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@ -1017,11 +1017,12 @@ msgstr ""
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#: modules/gdscript/doc_classes/@GDScript.xml
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msgid ""
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"Random range, any floating point value between [code]from[/code] and "
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"[code]to[/code].\n"
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"Returns a random floating point value between [code]from[/code] and "
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"[code]to[/code] (both endpoints inclusive).\n"
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"[codeblock]\n"
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"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
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"[/codeblock]"
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"[/codeblock]\n"
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"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
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msgstr ""
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#: modules/gdscript/doc_classes/@GDScript.xml
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@ -1065,37 +1066,36 @@ msgstr ""
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#: modules/gdscript/doc_classes/@GDScript.xml
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msgid ""
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"Returns an array with the given range. Range can be 1 argument [code]N[/"
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"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
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"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
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"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
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"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
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"5, 1)[/code]).\n"
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"Returns an array with the given range. [code]range()[/code] can have 1 "
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"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
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"([code]initial[/code], [code]final - 1[/code]) or three arguments "
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"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
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"[code]increment[/code] can be negative. If [code]increment[/code] is "
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"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
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"the initial value must be greater than the final value for the loop to run.\n"
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"Returns an array with the given range. [method range] can be called in three "
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"ways:\n"
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"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
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"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
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"[b]exclusive[/b].\n"
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"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
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"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
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"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
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"respectively.\n"
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"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
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"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
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"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
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"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
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"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
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"[code]0[/code], an error message is printed.\n"
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"[method range] converts all arguments to [int] before processing.\n"
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"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
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"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
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"Examples:\n"
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"[codeblock]\n"
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"print(range(4))\n"
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"print(range(2, 5))\n"
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"print(range(0, 6, 2))\n"
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"[/codeblock]\n"
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"Output:\n"
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"[codeblock]\n"
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"[0, 1, 2, 3]\n"
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"[2, 3, 4]\n"
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"[0, 2, 4]\n"
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"print(range(4)) # Prints [0, 1, 2, 3]\n"
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"print(range(2, 5)) # Prints [2, 3, 4]\n"
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"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
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"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
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"[/codeblock]\n"
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"To iterate over an [Array] backwards, use:\n"
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"[codeblock]\n"
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"var array = [3, 6, 9]\n"
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"var i := array.size() - 1\n"
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"while i >= 0:\n"
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" print(array[i])\n"
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" i -= 1\n"
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"for i in range(array.size(), 0, -1):\n"
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" print(array[i - 1])\n"
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"[/codeblock]\n"
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"Output:\n"
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"[codeblock]\n"
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@ -4197,17 +4197,24 @@ msgid "Maximum value for the mode enum."
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msgstr ""
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#: doc/classes/AnimatedSprite.xml
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msgid "Sprite node that can use multiple textures for animation."
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msgid ""
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"Sprite node that contains multiple textures as frames to play for animation."
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msgstr ""
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#: doc/classes/AnimatedSprite.xml
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msgid ""
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"Animations are created using a [SpriteFrames] resource, which can be "
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"configured in the editor via the SpriteFrames panel.\n"
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"[b]Note:[/b] You can associate a set of normal maps by creating additional "
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"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
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"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
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"code] will make it so the [code]run[/code] animation uses the normal map."
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"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
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"textures as animation frames. Animations are created using a [SpriteFrames] "
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"resource, which allows you to import image files (or a folder containing "
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"said files) to provide the animation frames for the sprite. The "
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"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
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"bottom panel.\n"
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"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
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"additional [SpriteFrames] resources with a [code]_normal[/code] or "
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"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
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"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
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"code] will make it so the [code]run[/code] animation uses normal and "
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"specular maps."
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msgstr ""
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#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
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@ -4235,9 +4242,9 @@ msgstr ""
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msgid "Stops the current animation (does not reset the frame counter)."
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msgstr ""
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#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
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#: doc/classes/AnimatedSprite.xml
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msgid ""
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"The current animation from the [code]frames[/code] resource. If this value "
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"The current animation from the [member frames] resource. If this value "
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"changes, the [code]frame[/code] counter is reset."
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msgstr ""
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@ -4261,8 +4268,11 @@ msgstr ""
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msgid "The displayed animation frame's index."
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msgstr ""
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#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
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msgid "The [SpriteFrames] resource containing the animation(s)."
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#: doc/classes/AnimatedSprite.xml
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msgid ""
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"The [SpriteFrames] resource containing the animation(s). Allows you the "
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"option to load, edit, clear, make unique and save the states of the "
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"[SpriteFrames] resource."
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msgstr ""
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#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
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@ -4314,6 +4324,16 @@ msgid ""
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"provided, the current animation is played."
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msgstr ""
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#: doc/classes/AnimatedSprite3D.xml
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msgid ""
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"The current animation from the [code]frames[/code] resource. If this value "
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"changes, the [code]frame[/code] counter is reset."
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msgstr ""
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#: doc/classes/AnimatedSprite3D.xml
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msgid "The [SpriteFrames] resource containing the animation(s)."
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msgstr ""
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#: doc/classes/AnimatedTexture.xml
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msgid "Proxy texture for simple frame-based animations."
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msgstr ""
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@ -4830,11 +4850,11 @@ msgstr ""
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msgid "No interpolation (nearest value)."
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msgstr ""
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#: doc/classes/Animation.xml
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#: doc/classes/Animation.xml doc/classes/Gradient.xml
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msgid "Linear interpolation."
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msgstr ""
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#: doc/classes/Animation.xml
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#: doc/classes/Animation.xml doc/classes/Gradient.xml
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msgid "Cubic interpolation."
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msgstr ""
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@ -5870,7 +5890,10 @@ msgid ""
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"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
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"If [code]update[/code] is [code]true[/code], the animation updates too, "
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"otherwise it updates at process time. Events between the current frame and "
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"[code]seconds[/code] are skipped."
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"[code]seconds[/code] are skipped.\n"
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"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
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"animation_finished]. If you want to skip animation and emit the signal, use "
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"[method advance]."
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msgstr ""
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#: doc/classes/AnimationPlayer.xml
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@ -7060,7 +7083,10 @@ msgid ""
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"[code]0[/code]."
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msgstr ""
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#: doc/classes/Array.xml
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#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
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#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
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#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
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#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
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msgid "Returns the number of times an element is in the array."
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msgstr ""
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@ -7105,10 +7131,14 @@ msgid ""
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"[/codeblock]"
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msgstr ""
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#: doc/classes/Array.xml
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#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
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#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
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#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
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#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
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msgid ""
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"Searches the array for a value and returns its index or [code]-1[/code] if "
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"not found. Optionally, the initial search index can be passed."
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"not found. Optionally, the initial search index can be passed. Returns "
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"[code]-1[/code] if [code]from[/code] is out of bounds."
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msgstr ""
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#: doc/classes/Array.xml
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@ -7246,11 +7276,15 @@ msgid ""
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"[code]null[/code]."
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msgstr ""
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#: doc/classes/Array.xml
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#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
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#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
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#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
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#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
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msgid ""
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"Searches the array in reverse order. Optionally, a start search index can be "
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"passed. If negative, the start index is considered relative to the end of "
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"the array."
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"the array. If the adjusted start index is out of bounds, this method "
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"searches from the end of the array."
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msgstr ""
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#: doc/classes/Array.xml
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@ -8385,7 +8419,7 @@ msgstr ""
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msgid ""
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"Adds a new point at the given position with the given identifier. The "
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"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
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"be 1 or larger.\n"
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"be 0.0 or greater.\n"
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"The [code]weight_scale[/code] is multiplied by the result of [method "
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"_compute_cost] when determining the overall cost of traveling across a "
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"segment from a neighboring point to this point. Thus, all else being equal, "
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@ -8607,7 +8641,7 @@ msgstr ""
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msgid ""
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"Adds a new point at the given position with the given identifier. The "
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"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
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"be 1 or larger.\n"
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"be 0.0 or greater.\n"
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"The [code]weight_scale[/code] is multiplied by the result of [method "
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"_compute_cost] when determining the overall cost of traveling across a "
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"segment from a neighboring point to this point. Thus, all else being equal, "
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@ -11721,17 +11755,17 @@ msgstr ""
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#: doc/classes/Camera.xml
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msgid ""
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"Returns a normal vector in world space, that is the result of projecting a "
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"point on the [Viewport] rectangle by the camera projection. This is useful "
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"for casting rays in the form of (origin, normal) for object intersection or "
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"picking."
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"point on the [Viewport] rectangle by the inverse camera projection. This is "
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"useful for casting rays in the form of (origin, normal) for object "
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"intersection or picking."
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msgstr ""
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#: doc/classes/Camera.xml
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msgid ""
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"Returns a 3D position in world space, that is the result of projecting a "
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"point on the [Viewport] rectangle by the camera projection. This is useful "
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"for casting rays in the form of (origin, normal) for object intersection or "
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"picking."
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"point on the [Viewport] rectangle by the inverse camera projection. This is "
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"useful for casting rays in the form of (origin, normal) for object "
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"intersection or picking."
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msgstr ""
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#: doc/classes/Camera.xml
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@ -13983,7 +14017,9 @@ msgstr ""
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#: doc/classes/CollisionPolygon2D.xml
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msgid ""
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"If [code]true[/code], only edges that face up, relative to "
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"[CollisionPolygon2D]'s rotation, will collide with other objects."
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"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
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"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
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"child of an [Area2D] node."
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msgstr ""
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#: doc/classes/CollisionPolygon2D.xml
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@ -14079,7 +14115,9 @@ msgstr ""
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#: doc/classes/CollisionShape2D.xml
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msgid ""
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"Sets whether this collision shape should only detect collision on one side "
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"(top or bottom)."
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"(top or bottom).\n"
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"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
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"child of an [Area2D] node."
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msgstr ""
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#: doc/classes/CollisionShape2D.xml
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@ -22495,6 +22533,11 @@ msgid ""
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"same behavior."
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msgstr ""
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#: doc/classes/EditorSpinSlider.xml
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#, fuzzy
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msgid "If [code]true[/code], the slider is hidden."
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msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
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#: doc/classes/EditorVCSInterface.xml
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msgid ""
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"Version Control System (VCS) interface, which reads and writes to the local "
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@ -26081,10 +26124,23 @@ msgstr ""
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msgid "Gradient's colors returned as a [PoolColorArray]."
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msgstr ""
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#: doc/classes/Gradient.xml
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msgid ""
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"Defines how the colors between points of the gradient are interpolated. See "
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"[enum InterpolationMode] for available modes."
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msgstr ""
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#: doc/classes/Gradient.xml
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msgid "Gradient's offsets returned as a [PoolRealArray]."
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msgstr ""
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#: doc/classes/Gradient.xml
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msgid ""
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"Constant interpolation, color changes abruptly at each point and stays "
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"uniform between. This might cause visible aliasing when used for a gradient "
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"texture in some cases."
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msgstr ""
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#: doc/classes/GradientTexture.xml
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msgid "Gradient-filled texture."
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msgstr ""
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@ -34614,13 +34670,13 @@ msgid ""
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"interpolating. By default there's no delay."
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msgstr ""
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#: doc/classes/MethodTweener.xml
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#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
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msgid ""
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"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
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"default easing is used from the [SceneTreeTween] that contains this Tweener."
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msgstr ""
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#: doc/classes/MethodTweener.xml
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#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
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msgid ""
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"Sets the type of used transition from [enum Tween.TransitionType]. If not "
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"set, the default transition is used from the [SceneTreeTween] that contains "
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@ -35331,6 +35387,12 @@ msgstr ""
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msgid "Creates the agent."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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msgid ""
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"Returns the navigation map [RID] the requested [code]agent[/code] is "
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"currently assigned to."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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msgid "Returns [code]true[/code] if the map got changed the previous frame."
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msgstr ""
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@ -35400,6 +35462,12 @@ msgstr ""
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msgid "Create a new map."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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msgid ""
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"Returns all navigation agents [RID]s that are currently assigned to the "
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"requested navigation [code]map[/code]."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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#, fuzzy
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msgid "Returns the map cell size."
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@ -35427,6 +35495,12 @@ msgstr ""
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msgid "Returns the navigation path to reach the destination from the origin."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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msgid ""
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"Returns all navigation regions [RID]s that are currently assigned to the "
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"requested navigation [code]map[/code]."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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#, fuzzy
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msgid "Returns [code]true[/code] if the map is active."
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@ -35450,6 +35524,12 @@ msgstr ""
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msgid "Creates a new region."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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msgid ""
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"Returns the navigation map [RID] the requested [code]region[/code] is "
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"currently assigned to."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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#, fuzzy
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msgid "Sets the map for the region."
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@ -35929,19 +36009,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
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msgstr ""
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#: doc/classes/NavigationMeshGenerator.xml
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msgid "This class is responsible for creating and clearing navigation meshes."
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msgid "Helper class for creating and clearing navigation meshes."
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msgstr ""
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#: doc/classes/NavigationMeshGenerator.xml
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msgid ""
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"Bakes the navigation mesh. This will allow you to use pathfinding with the "
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"navigation system."
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||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "يُرجع جيب المَعلم."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -35960,7 +36081,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36005,6 +36129,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "يُرجع جيب المَعلم."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36041,6 +36170,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "يُرجع جيب المَعلم."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37230,7 +37364,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37238,8 +37372,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37531,14 +37665,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37671,6 +37797,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37833,6 +37968,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39075,7 +39228,7 @@ msgstr "يُرجع جيب المَعلم."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39097,7 +39250,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44450,6 +44604,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45243,6 +45406,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48690,19 +48857,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53534,8 +53688,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53556,8 +53717,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1047,11 +1047,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1095,37 +1096,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4220,17 +4220,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4258,9 +4265,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4284,8 +4291,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4337,6 +4347,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4852,11 +4872,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5891,7 +5911,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7081,7 +7104,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7126,10 +7152,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7267,11 +7297,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8406,7 +8440,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8628,7 +8662,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11739,17 +11773,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13998,7 +14032,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14094,7 +14130,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22500,6 +22538,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26083,10 +26125,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34608,13 +34663,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35319,6 +35374,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35382,6 +35443,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35408,6 +35475,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35429,6 +35502,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35902,17 +35981,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35933,7 +36052,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35978,6 +36100,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36014,6 +36140,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37199,7 +37329,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37207,8 +37337,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37500,14 +37630,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37640,6 +37762,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37802,6 +37933,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39043,7 +39192,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39065,7 +39214,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44392,6 +44542,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45184,6 +45343,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48630,19 +48793,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53472,8 +53622,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53494,8 +53651,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -927,11 +927,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -975,37 +976,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4100,17 +4100,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4138,9 +4145,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4164,8 +4171,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4217,6 +4227,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4732,11 +4752,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5771,7 +5791,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6961,7 +6984,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7006,10 +7032,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7147,11 +7177,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8286,7 +8320,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8508,7 +8542,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11619,17 +11653,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13878,7 +13912,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13974,7 +14010,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22380,6 +22418,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25960,10 +26002,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34485,13 +34540,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35196,6 +35251,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35259,6 +35320,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35285,6 +35352,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35306,6 +35379,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35779,17 +35858,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35810,7 +35929,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35855,6 +35977,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35891,6 +36017,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37076,7 +37206,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37084,8 +37214,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37377,14 +37507,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37517,6 +37639,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37679,6 +37810,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38920,7 +39069,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38942,7 +39091,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44269,6 +44419,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45061,6 +45220,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48507,19 +48670,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53349,8 +53499,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53371,8 +53528,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1357,12 +1357,14 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
"Náhodný rozptyl, jakákoliv hodnota čísla s plovoucí řádkou (float, double) "
|
||||
"mezi hodnotami [code]od[/code] a [code]do[/code].\n"
|
||||
@ -1427,37 +1429,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4604,17 +4605,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4642,9 +4650,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4668,8 +4676,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4721,6 +4732,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -5237,11 +5258,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -6277,7 +6298,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7469,7 +7493,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7514,10 +7541,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7655,11 +7686,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8795,7 +8830,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -9017,7 +9052,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -12138,17 +12173,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14405,7 +14440,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14501,7 +14538,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22952,6 +22991,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26538,10 +26582,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -35079,13 +35136,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35797,6 +35854,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
@ -35867,6 +35930,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -35894,6 +35963,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -35917,6 +35992,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -36398,19 +36479,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -36429,7 +36551,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36474,6 +36599,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Vrátí sinus parametru."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36510,6 +36640,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Vrátí sinus parametru."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37699,7 +37834,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37707,8 +37842,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -38000,14 +38135,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -38140,6 +38267,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -38302,6 +38438,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39547,7 +39701,7 @@ msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39569,7 +39723,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44930,6 +45085,18 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
|
||||
"přiblížně rovny."
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45725,6 +45892,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -49172,19 +49343,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -54024,8 +54182,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -54046,8 +54211,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -942,11 +942,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -990,37 +991,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4115,17 +4115,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4153,9 +4160,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4179,8 +4186,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4232,6 +4242,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4748,11 +4768,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5788,7 +5808,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6978,7 +7001,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7023,10 +7049,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7164,11 +7194,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8303,7 +8337,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8525,7 +8559,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11639,17 +11673,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13902,7 +13936,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13998,7 +14034,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22414,6 +22452,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26000,10 +26043,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34533,13 +34589,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35244,6 +35300,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35313,6 +35375,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -35340,6 +35408,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -35363,6 +35437,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -35842,19 +35922,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -35873,7 +35994,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35918,6 +36042,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35954,6 +36083,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37143,7 +37277,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37151,8 +37285,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37444,14 +37578,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37584,6 +37710,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37746,6 +37881,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38988,7 +39141,7 @@ msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39010,7 +39163,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44350,6 +44504,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45143,6 +45306,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48590,19 +48757,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53434,8 +53588,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53456,8 +53617,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1517,12 +1517,14 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
"Rango aleatorio de cualquier numero real entre [code]from[/code] y [code]to[/"
|
||||
"code].\n"
|
||||
@ -1595,37 +1597,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -1634,40 +1635,6 @@ msgid ""
|
||||
"3\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Devuelve una formación con el rango dado. El método [code]range()[/code] "
|
||||
"puede tener un argumento [code]N[/code] (0 a [code]N[/code] - 1), dos "
|
||||
"argumentos ([code]initial[/code], [code]final - 1[/code]) o tres argumentos "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] puede ser negativo, y en tal caso, [code]final - 1[/"
|
||||
"code] llega a ser [code]final + 1[/code]. También, el valor incial debe ser "
|
||||
"mayor que el valor final para que se ejecute la iteración.\n"
|
||||
"Devuelve una formación vacía si el rango no es válido (por ejemplo, "
|
||||
"[code]range(2, 5, -1)[/code] o [code]range(5, 5, 1)[/code]).\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Salida:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"[/codeblock]\n"
|
||||
"Para iterar sobre un [Array] al revés, utilice:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"[/codeblock]\n"
|
||||
"Salida:\n"
|
||||
"[codeblock]\n"
|
||||
"9\n"
|
||||
"6\n"
|
||||
"3\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
@ -5376,17 +5343,25 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr "Valor máximo para el modo enum."
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr "Nodo Sprite que puede usar múltiples texturas para la animación."
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -5417,9 +5392,10 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr "Detiene la animación actual (no reinicia el contador de fotogramas)."
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
"La animación actual del recurso [code]frames[/code]. Si este valor cambia, "
|
||||
@ -5445,9 +5421,12 @@ msgstr "Si [code]true[/code], la textura se voltea verticalmente."
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr "El índice del cuadro de animación mostrado."
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "El recurso [SpriteFrames] que contiene la(s) animación(es)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
@ -5509,6 +5488,18 @@ msgstr ""
|
||||
"Reproduce la animación llamada [code]anim[/code]. Si no se proporciona "
|
||||
"[code]anim[/code], se reproduce la animación actual."
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
"La animación actual del recurso [code]frames[/code]. Si este valor cambia, "
|
||||
"el contador [code]frame[/code] se reinicia."
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "El recurso [SpriteFrames] que contiene la(s) animación(es)."
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr "Textura de conexión para animaciones simples basadas en fotogramas."
|
||||
@ -6235,11 +6226,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr "No hay interpolación (valor más cercano)."
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr "Interpolación lineal."
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr "Interpolación cúbica."
|
||||
|
||||
@ -7593,11 +7584,15 @@ msgstr ""
|
||||
"[code]newname[/code]."
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
"Busca la animación hasta el punto en el tiempo de [code]seconds[/code]. Si "
|
||||
"[code]update[/code] es [code]true[/code], la animación se actualiza también, "
|
||||
@ -9114,7 +9109,10 @@ msgstr ""
|
||||
"Limpia el array. Esto es equivalente a usar [method resize] con un tamaño de "
|
||||
"[code]0[/code]."
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr "Devuelve el numer de veces que un elemento es encuentra en el array."
|
||||
|
||||
@ -9174,10 +9172,15 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
"Busca el array por un valor y devuelve su indice o [code]-1[/code] sino se "
|
||||
"encuentra. Opcionalmente, el indice de busqueda inicial puede ser pasado."
|
||||
@ -9354,11 +9357,16 @@ msgstr ""
|
||||
"Si el array es menor, los elementos so limipiados, si mayor, los nuevos "
|
||||
"elementos son [code]null[/code]."
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
"Busca el array en orden inverso. Opcionalmente, un indice de comienzo de "
|
||||
"busqueda puede ser pasado. Si negacion, el indice de comienzo es considerado "
|
||||
@ -10992,7 +11000,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11320,7 +11328,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -15234,9 +15242,9 @@ msgstr ""
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
"Devuelve un vector normal en el espacio del mundo, que es el resultado de "
|
||||
"proyectar un punto en el rectángulo [Viewport] por la proyección de la "
|
||||
@ -15247,9 +15255,9 @@ msgstr ""
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
"Devuelve una posición 3D en el espacio mundo, que es el resultado de "
|
||||
"proyectar un punto en el rectángulo [Viewport] por la proyección de la "
|
||||
@ -18239,9 +18247,12 @@ msgid "If [code]true[/code], no collisions will be detected."
|
||||
msgstr "Si [code]true[/code], no se detectarán colisiones."
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], sólo los bordes que están boca arriba, en relación con "
|
||||
"la rotación de [CollisionPolygon2D], colisionarán con otros objetos."
|
||||
@ -18365,9 +18376,12 @@ msgid ""
|
||||
msgstr "Una forma de colisión desactivada no tiene ningún efecto en el mundo."
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
"Establece si esta forma de colisión sólo debe detectar la colisión en un "
|
||||
"lado (superior o inferior)."
|
||||
@ -29700,6 +29714,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "Si [code]true[/code], la flecha de plegado está oculta."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
@ -34405,12 +34424,25 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr "Los colores de gradiente devueltos como un [PackedColorArray]."
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
#, fuzzy
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
"Los desplazamientos de gradiente devueltos como un [PackedFloat32Array]."
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr "Textura llena de gradientes."
|
||||
@ -45720,13 +45752,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -46667,6 +46699,15 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr "Crea un [HingeJoint]."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
"Devuelve la [Animation] con clave [code]name[/code] or [code]null[/code] si "
|
||||
"no se encuentra."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
@ -46739,6 +46780,12 @@ msgstr "Quita la identificación del tile dado."
|
||||
msgid "Create a new map."
|
||||
msgstr "Crea un [Area2D]."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -46773,6 +46820,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr "Devuelve el polígono de navegación del tile."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -46798,6 +46851,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr "Crea un [Area2D]."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -47320,19 +47379,59 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr "Representa el tamaño del enum [enum ShaderMode]."
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid "Clears the navigation mesh."
|
||||
msgstr "Establece la malla de navegación del objeto."
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Elimina la animación con la clave [code]name[/code]."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
#, fuzzy
|
||||
@ -47353,7 +47452,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -47402,6 +47504,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr "Devuelve el nodo animacion con el nombre dado."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Devuelve el [RID] de la forma enésima de un área."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -47441,6 +47548,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Devuelve el [RID] de la forma enésima de un área."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -49210,7 +49322,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -49218,8 +49330,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -49643,14 +49755,6 @@ msgstr ""
|
||||
"par dado se establece recursivamente como el maestro para todos los hijos de "
|
||||
"este nodo."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -49864,6 +49968,15 @@ msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
"Modo de pausa. Cómo se comportará el nodo si el [SceneTree] está en pausa."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -50051,6 +50164,27 @@ msgstr "Detiene el procesamiento cuando el [SceneTree] está en pausa."
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr "Continúe el proceso sin importar el estado de pausa de [SceneTree]."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
"Heredó el modo de pausa del padre del nodo. Para el nodo raíz, es "
|
||||
"equivalente a [constant PAUSE_MODE_STOP]. Por defecto."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr "Duplica las señales del nodo."
|
||||
@ -51808,8 +51942,9 @@ msgid "Returns the tooltip of the item at index [code]idx[/code]."
|
||||
msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
"Devuelve el ID del elemento seleccionado, o [code]0[/code] si no hay ningún "
|
||||
@ -51835,9 +51970,11 @@ msgid "Removes the item at index [code]idx[/code]."
|
||||
msgstr "Elimina el elemento en el índice [code]idx[/code]."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
"Selecciona un elemento por índice y lo convierte en el elemento actual. Esto "
|
||||
"funcionará incluso si el elemento está desactivado."
|
||||
@ -58935,6 +59072,17 @@ msgstr ""
|
||||
"Utiliza esta función si no estás seguro de la fuente de los datos. Para la "
|
||||
"entrada del usuario esta función siempre debe ser preferida."
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
"Devuelve [code]true[/code] si el objeto contiene el [code]method[/code] dado."
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
@ -60035,6 +60183,11 @@ msgstr "El espacio vertical entre cada elemento del menú."
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr "[Font] usada para los elementos del menú."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr "[Font] que se usa para el texto de las [Label]."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
@ -64306,19 +64459,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
#, fuzzy
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
@ -70533,19 +70673,20 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
"([code]shape_xform[/code])."
|
||||
msgstr ""
|
||||
"Devuelve una lista de los puntos donde esta forma toca a otra. Si no hay "
|
||||
"colisiones la lista está vacía.\n"
|
||||
"Este método necesita la matriz de transformación de esta forma "
|
||||
"([code]local_xform[/code]), la forma para comprobar las colisiones con "
|
||||
"([code]with_shape[/code]), y la matriz de transformación de esa forma "
|
||||
"([code]shape_xform[/code])."
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
@ -70568,9 +70709,18 @@ msgstr ""
|
||||
"([code]shape_motion[/code])."
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1360,11 +1360,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1408,37 +1409,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4539,17 +4539,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4577,9 +4584,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4603,8 +4610,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4656,6 +4666,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -5171,11 +5191,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -6210,7 +6230,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7400,7 +7423,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7445,10 +7471,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7586,11 +7616,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8725,7 +8759,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8947,7 +8981,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -12058,17 +12092,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14317,7 +14351,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14413,7 +14449,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22819,6 +22857,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26402,10 +26444,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34927,13 +34982,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35644,6 +35699,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35707,6 +35768,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35733,6 +35800,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35754,6 +35827,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -36227,17 +36306,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36258,7 +36377,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36303,6 +36425,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36339,6 +36465,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37524,7 +37654,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37532,8 +37662,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37825,14 +37955,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37965,6 +38087,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -38127,6 +38258,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39368,7 +39517,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39390,7 +39539,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44729,6 +44879,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45521,6 +45680,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48967,19 +49130,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53813,8 +53963,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53835,8 +53992,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1009,11 +1009,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1057,37 +1058,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4182,17 +4182,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4220,9 +4227,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4246,8 +4253,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4299,6 +4309,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4815,11 +4835,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5855,7 +5875,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7051,7 +7074,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7096,10 +7122,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7237,11 +7267,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8376,7 +8410,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8598,7 +8632,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11713,17 +11747,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13978,7 +14012,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14074,7 +14110,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22490,6 +22528,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "Palauttaa parametrin kosinin."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26077,10 +26120,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34617,13 +34673,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35328,6 +35384,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35397,6 +35459,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -35424,6 +35492,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -35447,6 +35521,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -35927,19 +36007,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Laskee kahden vektorin ristitulon."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -35958,7 +36079,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36003,6 +36127,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Palauttaa parametrin sinin."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36039,6 +36168,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Palauttaa parametrin sinin."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37228,7 +37362,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37236,8 +37370,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37529,14 +37663,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37669,6 +37795,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37831,6 +37966,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39073,7 +39226,7 @@ msgstr "Laskee kahden vektorin ristitulon."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39095,7 +39248,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44435,6 +44589,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45228,6 +45391,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48675,19 +48842,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53519,8 +53673,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53541,8 +53702,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -5,12 +5,13 @@
|
||||
#
|
||||
# Jethro Parker <lionbearjet@hotmail.com>, 2020.
|
||||
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
|
||||
# Marco Santos <enum.scima@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2020-10-07 06:10+0000\n"
|
||||
"Last-Translator: Pierre Stempin <pierre.stempin@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-05-15 09:39+0000\n"
|
||||
"Last-Translator: Marco Santos <enum.scima@gmail.com>\n"
|
||||
"Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/fil/>\n"
|
||||
"Language: fil\n"
|
||||
@ -19,7 +20,7 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
|
||||
"|| n % 10 == 6 || n % 10 == 9);\n"
|
||||
"X-Generator: Weblate 4.3-dev\n"
|
||||
"X-Generator: Weblate 4.13-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -27,107 +28,115 @@ msgstr "Paglalarawan"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Tutorials"
|
||||
msgstr "Mga tutorial"
|
||||
msgstr "Mga Tutorial"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Properties"
|
||||
msgstr ""
|
||||
msgstr "Mga Property"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Methods"
|
||||
msgstr ""
|
||||
msgstr "Mga Method"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Theme Properties"
|
||||
msgstr ""
|
||||
msgstr "Mga Property ng Tema"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Signals"
|
||||
msgstr ""
|
||||
msgstr "Mga Signal"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Enumerations"
|
||||
msgstr ""
|
||||
msgstr "Mga Enumeration"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Constants"
|
||||
msgstr ""
|
||||
msgstr "Mga Constant"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Property Descriptions"
|
||||
msgstr ""
|
||||
msgstr "Mga Paglalarawan sa Property"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Method Descriptions"
|
||||
msgstr ""
|
||||
msgstr "Mga Paglalarawan sa Method"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Theme Property Descriptions"
|
||||
msgstr ""
|
||||
msgstr "Mga Paglalarawan sa Property ng Tema"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Inherits:"
|
||||
msgstr ""
|
||||
msgstr "Minamana ang:"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Inherited By:"
|
||||
msgstr ""
|
||||
msgstr "Minamana ng:"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "(overrides %s)"
|
||||
msgstr ""
|
||||
msgstr "(ino-override ang %s)"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Default"
|
||||
msgstr ""
|
||||
msgstr "Default"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Setter"
|
||||
msgstr ""
|
||||
msgstr "Setter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "value"
|
||||
msgstr ""
|
||||
msgstr "value"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Getter"
|
||||
msgstr ""
|
||||
msgstr "Getter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
"This method should typically be overridden by the user to have any effect."
|
||||
msgstr ""
|
||||
msgstr "Dapat tipikal na ino-override ang method na ito ng user para umepekto."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
"This method has no side effects. It doesn't modify any of the instance's "
|
||||
"member variables."
|
||||
msgstr ""
|
||||
"Walang mga side effect ang method na ito. Wala itong binabago na kahit anong "
|
||||
"mga kasaping variable ng instance."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
"This method accepts any number of arguments after the ones described here."
|
||||
msgstr ""
|
||||
"Tumatanggap ang method na ito ng kahit ilang bilang ng argumento pagkatapos "
|
||||
"ng mga nailarawan rito."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "This method is used to construct a type."
|
||||
msgstr ""
|
||||
msgstr "Ginagamit para mag-construct ng type ang method na ito."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
"This method doesn't need an instance to be called, so it can be called "
|
||||
"directly using the class name."
|
||||
msgstr ""
|
||||
"Di kailangan ng method na ito na magtawag ng isang instance, kaya pwede "
|
||||
"itong direktang tawagin gamit ang pangalan ng class."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
"This method describes a valid operator to use with this type as left-hand "
|
||||
"operand."
|
||||
msgstr ""
|
||||
"Inilalarawan ng method na ito ang isang valid na operator na gagamitin para "
|
||||
"sa type na ito bilang isang operand sa kaliwa."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Built-in GDScript functions."
|
||||
msgstr ""
|
||||
msgstr "Mga built-in na GDScript function."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
@ -934,11 +943,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -982,37 +992,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4107,17 +4116,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4145,9 +4161,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4171,8 +4187,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4224,6 +4243,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4739,11 +4768,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5778,7 +5807,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6968,7 +7000,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7013,10 +7048,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7154,11 +7193,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8293,7 +8336,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8515,7 +8558,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11626,17 +11669,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13885,7 +13928,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13981,7 +14026,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22387,6 +22434,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25970,10 +26021,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34495,13 +34559,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35206,6 +35270,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35269,6 +35339,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35295,6 +35371,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35316,6 +35398,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35789,17 +35877,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35820,7 +35948,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35865,6 +35996,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35901,6 +36036,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37086,7 +37225,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37094,8 +37233,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37387,14 +37526,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37527,6 +37658,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37689,6 +37829,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38930,7 +39088,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38952,7 +39110,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44279,6 +44438,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45071,6 +45239,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48517,19 +48689,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53359,8 +53518,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53381,8 +53547,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -935,11 +935,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -983,37 +984,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4108,17 +4108,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4146,9 +4153,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4172,8 +4179,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4225,6 +4235,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4740,11 +4760,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5779,7 +5799,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6969,7 +6992,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7014,10 +7040,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7155,11 +7185,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8294,7 +8328,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8516,7 +8550,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11627,17 +11661,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13886,7 +13920,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13982,7 +14018,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22388,6 +22426,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25968,10 +26010,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34493,13 +34548,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35204,6 +35259,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35267,6 +35328,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35293,6 +35360,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35314,6 +35387,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35787,17 +35866,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35818,7 +35937,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35863,6 +35985,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35899,6 +36025,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37084,7 +37214,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37092,8 +37222,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37385,14 +37515,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37525,6 +37647,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37687,6 +37818,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38928,7 +39077,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38950,7 +39099,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44277,6 +44427,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45069,6 +45228,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48515,19 +48678,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53357,8 +53507,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53379,8 +53536,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -934,11 +934,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -982,37 +983,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4107,17 +4107,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4145,9 +4152,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4171,8 +4178,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4224,6 +4234,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4739,11 +4759,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5778,7 +5798,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6968,7 +6991,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7013,10 +7039,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7154,11 +7184,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8293,7 +8327,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8515,7 +8549,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11626,17 +11660,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13885,7 +13919,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13981,7 +14017,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22387,6 +22425,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25967,10 +26009,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34492,13 +34547,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35203,6 +35258,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35266,6 +35327,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35292,6 +35359,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35313,6 +35386,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35786,17 +35865,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35817,7 +35936,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35862,6 +35984,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35898,6 +36024,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37083,7 +37213,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37091,8 +37221,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37384,14 +37514,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37524,6 +37646,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37686,6 +37817,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38927,7 +39076,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38949,7 +39098,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44276,6 +44426,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45068,6 +45227,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48514,19 +48677,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53356,8 +53506,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53378,8 +53535,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -952,11 +952,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1000,37 +1001,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4125,17 +4125,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4163,9 +4170,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4189,8 +4196,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4242,6 +4252,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4757,11 +4777,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5796,7 +5816,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6986,7 +7009,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7031,10 +7057,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7172,11 +7202,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8311,7 +8345,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8533,7 +8567,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11644,17 +11678,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13903,7 +13937,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13999,7 +14035,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22405,6 +22443,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25985,10 +26027,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34510,13 +34565,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35221,6 +35276,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35284,6 +35345,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35310,6 +35377,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35331,6 +35404,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35804,17 +35883,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35835,7 +35954,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35880,6 +36002,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35916,6 +36042,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37101,7 +37231,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37109,8 +37239,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37402,14 +37532,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37542,6 +37664,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37704,6 +37835,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38945,7 +39094,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38967,7 +39116,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44294,6 +44444,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45086,6 +45245,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48532,19 +48695,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53374,8 +53524,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53396,8 +53553,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -14,12 +14,13 @@
|
||||
# zephyroths <ridho.hikaru@gmail.com>, 2022.
|
||||
# ProgrammerIndonesia 44 <elo.jhy@gmail.com>, 2022.
|
||||
# Reza Almanda <rezaalmanda27@gmail.com>, 2022.
|
||||
# Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-04-08 07:11+0000\n"
|
||||
"Last-Translator: Reza Almanda <rezaalmanda27@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-05-15 09:38+0000\n"
|
||||
"Last-Translator: Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>\n"
|
||||
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/id/>\n"
|
||||
"Language: id\n"
|
||||
@ -27,7 +28,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
"X-Generator: Weblate 4.13-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -43,7 +44,7 @@ msgstr "Properti"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Methods"
|
||||
msgstr "Metode"
|
||||
msgstr "Method"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Theme Properties"
|
||||
@ -59,7 +60,7 @@ msgstr "Enumerasi"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Constants"
|
||||
msgstr "Konstanta"
|
||||
msgstr "konstan"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Property Descriptions"
|
||||
@ -91,7 +92,7 @@ msgstr "Bawaan"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Setter"
|
||||
msgstr ""
|
||||
msgstr "Setter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "value"
|
||||
@ -99,7 +100,7 @@ msgstr "nilai"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Getter"
|
||||
msgstr ""
|
||||
msgstr "Pengumpul"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
@ -1322,11 +1323,12 @@ msgstr ""
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
"Rentang acak, setiap nilai floating point antara [code]from[/code] dan "
|
||||
"[code]to[/code].\n"
|
||||
@ -1380,37 +1382,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4518,17 +4519,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4556,9 +4564,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4582,8 +4590,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4635,6 +4646,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -5150,11 +5171,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -6190,7 +6211,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7380,7 +7404,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7425,10 +7452,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7566,11 +7597,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8705,7 +8740,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8927,7 +8962,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -12038,17 +12073,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14298,7 +14333,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14394,7 +14431,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22800,6 +22839,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26386,10 +26429,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34912,13 +34968,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35629,6 +35685,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35695,6 +35757,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -35722,6 +35790,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35743,6 +35817,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -36218,17 +36298,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36249,7 +36369,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36294,6 +36417,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36330,6 +36457,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37070,7 +37201,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Nodes and Scenes"
|
||||
msgstr ""
|
||||
msgstr "Node dan Scene"
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "All Demos"
|
||||
@ -37517,7 +37648,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37525,8 +37656,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37818,14 +37949,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37958,6 +38081,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -38120,6 +38252,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39362,7 +39512,7 @@ msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39384,7 +39534,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44728,6 +44879,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45521,6 +45681,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48967,19 +49131,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53810,8 +53961,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53832,8 +53990,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -934,11 +934,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -982,37 +983,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4107,17 +4107,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4145,9 +4152,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4171,8 +4178,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4224,6 +4234,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4739,11 +4759,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5778,7 +5798,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6968,7 +6991,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7013,10 +7039,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7154,11 +7184,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8293,7 +8327,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8515,7 +8549,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11626,17 +11660,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13885,7 +13919,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13981,7 +14017,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22387,6 +22425,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25967,10 +26009,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34492,13 +34547,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35203,6 +35258,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35266,6 +35327,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35292,6 +35359,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35313,6 +35386,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35786,17 +35865,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35817,7 +35936,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35862,6 +35984,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35898,6 +36024,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37083,7 +37213,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37091,8 +37221,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37384,14 +37514,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37524,6 +37646,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37686,6 +37817,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38927,7 +39076,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38949,7 +39098,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44276,6 +44426,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45068,6 +45227,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48514,19 +48677,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53356,8 +53506,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53378,8 +53535,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1508,12 +1508,14 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
"Un range casuale, un qualsiasi numero in virgola mobile tra [code]from[/"
|
||||
"code] e [code]to[/code]\n"
|
||||
@ -1588,37 +1590,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -5100,17 +5101,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -5138,9 +5146,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -5164,8 +5172,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -5217,6 +5228,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -5733,12 +5754,12 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
#, fuzzy
|
||||
msgid "Linear interpolation."
|
||||
msgstr "Interpolazione lineare."
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
#, fuzzy
|
||||
msgid "Cubic interpolation."
|
||||
msgstr "Interpolazione cubica."
|
||||
@ -6775,7 +6796,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7981,7 +8005,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -8026,10 +8053,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8167,11 +8198,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -9310,7 +9345,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -9532,7 +9567,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -12654,17 +12689,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14924,7 +14959,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -15021,7 +15058,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -23531,6 +23570,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -27128,10 +27172,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -35686,13 +35743,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -36404,6 +36461,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
@ -36474,6 +36537,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -36501,6 +36570,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -36524,6 +36599,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -37010,19 +37091,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Calcola il prodotto vettoriale di questo vettore e [code]with[/code]."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -37041,7 +37163,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -37087,6 +37212,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Restituisce il seno del parametro."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -37123,6 +37253,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Restituisce il seno del parametro."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -38313,7 +38448,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -38321,8 +38456,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -38614,14 +38749,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -38754,6 +38881,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -38916,6 +39052,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -40165,7 +40319,7 @@ msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -40187,7 +40341,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -45558,6 +45713,16 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -46353,6 +46518,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -49800,19 +49969,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -54653,8 +54809,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -54675,8 +54838,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1463,12 +1463,14 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
"[code]from[/code] から [code]to[/code] までの間で、ランダムな値を浮動小数点数"
|
||||
"として生成します。\n"
|
||||
@ -1538,39 +1540,37 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -1579,45 +1579,6 @@ msgid ""
|
||||
"3\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"与えられた範囲での配列を返します。 範囲の指定には1つの引数 [code]N[/code] (0 "
|
||||
"から [code]N[/code] - 1 まで) 、2つの引数([code]initial[/code], [code]final "
|
||||
"- 1[/code]) または3つの引数([code]initial[/code], [code]final - 1[/code], "
|
||||
"[code]increment[/code]) があります。もし範囲が不正な値 (例えば "
|
||||
"[code]range(2, 5, -1)[/code] や [code]range(5, 5, 1)[/code]) だった場合は空の"
|
||||
"配列が返されます。\n"
|
||||
"与えられた範囲での配列を返します。 [code]range()[/code] は1つの引数N "
|
||||
"([code]0[/code] から [code]N - 1[/code] まで) 、二つの引数 ([code]initial[/"
|
||||
"code], [code]final - 1[/code]) または3つの引数 ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]) をもちます。 "
|
||||
"[code]increment[/code] は負の値にもなります。もし [code]increment[/code] が負"
|
||||
"の値ならば、 [code]final - 1[/code] は [code]final + 1[/code] になります。ま"
|
||||
"た、その initial の値もループを実行するために final の値より大きくなければい"
|
||||
"けません。\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"出力:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"[/codeblock]\n"
|
||||
"[Array] を逆順で出力するには、このように使用してください:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"[/codeblock]\n"
|
||||
"出力:\n"
|
||||
"[codeblock]\n"
|
||||
"9\n"
|
||||
"6\n"
|
||||
"3\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
@ -5269,17 +5230,25 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr "モード用enumの最大値。"
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr "アニメーション用に複数のテクスチャを使用できるSpriteノード。"
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -5311,9 +5280,10 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr "現在のアニメーションを停止します (frameカウンターはリセットされない)。"
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
"[code]frames[/code] リソースからの現在のアニメーション。この値が変わると、"
|
||||
@ -5339,9 +5309,12 @@ msgstr "[code]true[/code] であれば、テクスチャは垂直に反転され
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr "表示されているアニメーションフレームのインデックス。"
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "アニメーションを格納している [SpriteFrames] リソース。"
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
@ -5401,6 +5374,18 @@ msgstr ""
|
||||
"[code]anim[/code] という名前のアニメーションを再生します。[code]anim[/code] "
|
||||
"が指定されていない場合は、現在のアニメーションを再生します。"
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
"[code]frames[/code] リソースからの現在のアニメーション。この値が変わると、"
|
||||
"[code]frame[/code] カウンタはリセットされます。"
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "アニメーションを格納している [SpriteFrames] リソース。"
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr "シンプルなフレームベース アニメーションのためのプロキシ テクスチャ。"
|
||||
@ -6112,11 +6097,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr "補間なし (直近の値) 。"
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr "線形補間。"
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr "キュービック補間。"
|
||||
|
||||
@ -7413,11 +7398,15 @@ msgstr ""
|
||||
"code] に変更します。"
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
"アニメーションを [code]seconds[/code] (秒) 時点までシークします。もし "
|
||||
"[code]update[/code] が [code]true[/code] であればアニメーションも同時更新さ"
|
||||
@ -9056,7 +9045,10 @@ msgstr ""
|
||||
"配列をクリアします。これは、[code]0[/code]のサイズで[method resize]を使用する"
|
||||
"のと同じです。"
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr "要素の配列内での出現回数を返します。"
|
||||
|
||||
@ -9107,10 +9099,15 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
"配列の値を検索し、そのインデックスを返すか、見つからなかった場合は [code]-1[/"
|
||||
"code] を返します。オプションで、検索の開始位置を渡せます。"
|
||||
@ -9278,11 +9275,16 @@ msgstr ""
|
||||
"くすれば、要素は除去され、大きくすれば、新しい要素は[code]null[/code]になりま"
|
||||
"す。"
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
"配列を逆順に検索します。オプションで、検索開始インデックスを渡すことができま"
|
||||
"す。負の値を指定した場合、開始インデックスは配列の末尾からの相対的なものとみ"
|
||||
@ -10592,7 +10594,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -10912,7 +10914,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -14611,17 +14613,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -16949,7 +16951,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -17046,7 +17050,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -25561,6 +25567,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "[code]true[/code]の場合、フィードバックが有効になります。"
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -29185,10 +29196,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -37805,13 +37829,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -38527,6 +38551,15 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr "指定されたノードの名前を変えます。"
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
"キー [code]name[/code] を持つ [Animation] を返すか、見つからない場合は "
|
||||
"[code]null[/code] を返します。"
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
@ -38598,6 +38631,12 @@ msgstr "指定された遷移を返します。"
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -38628,6 +38667,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -38651,6 +38696,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -39144,19 +39195,59 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr "[enum Feature] enum のサイズを表します。"
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid "Clears the navigation mesh."
|
||||
msgstr "すべての点およびセグメントをクリアします。"
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "キー名 [code]name[/code] のアニメーションを削除します。"
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
@ -39176,7 +39267,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -39225,6 +39319,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr "指定された名前のアニメーションノードを返します。"
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "アニメーションのトラック数を返します。"
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -39261,6 +39360,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "アニメーションのトラック数を返します。"
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -40455,7 +40559,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -40463,8 +40567,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -40756,14 +40860,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -40896,6 +40992,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -41058,6 +41163,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -42307,10 +42430,13 @@ msgid "Returns the tooltip of the item at index [code]idx[/code]."
|
||||
msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。"
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
"配列の最初の要素を削除して返します。配列が空の場合は[code]null[/code]を返しま"
|
||||
"す。"
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
@ -42330,7 +42456,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -47719,6 +47846,17 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
"文字列の長さが [code]0[/code] に等しければ [code]true[/code] を返します。"
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -48531,6 +48669,11 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr "編集済みプロパティ用のヒントなし。"
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -51997,19 +52140,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -56876,8 +57006,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -56898,8 +57035,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -13,12 +13,13 @@
|
||||
# dewcked <dewcked@protonmail.ch>, 2021.
|
||||
# 신동규 <rlsl0422@gmail.com>, 2021.
|
||||
# whatthesamuel <alex01763@gmail.com>, 2021.
|
||||
# 한수현 <shh1473@ajou.ac.kr>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2021-11-19 08:44+0000\n"
|
||||
"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-05-15 09:38+0000\n"
|
||||
"Last-Translator: 한수현 <shh1473@ajou.ac.kr>\n"
|
||||
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/ko/>\n"
|
||||
"Language: ko\n"
|
||||
@ -26,11 +27,11 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"X-Generator: Weblate 4.9.1-dev\n"
|
||||
"X-Generator: Weblate 4.13-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
msgstr "설명"
|
||||
msgstr "서술"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Tutorials"
|
||||
@ -50,7 +51,7 @@ msgstr "테마 속성들"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Signals"
|
||||
msgstr "시그널"
|
||||
msgstr "신호"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Enumerations"
|
||||
@ -91,7 +92,7 @@ msgstr ""
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Setter"
|
||||
msgstr ""
|
||||
msgstr "Setter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "value"
|
||||
@ -99,7 +100,7 @@ msgstr ""
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Getter"
|
||||
msgstr ""
|
||||
msgstr "Getter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
@ -1046,11 +1047,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1103,37 +1105,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4234,17 +4235,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4272,9 +4280,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4298,8 +4306,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4351,6 +4362,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4867,11 +4888,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5907,7 +5928,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7098,7 +7122,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7143,10 +7170,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7284,11 +7315,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8423,7 +8458,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8645,7 +8680,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11759,17 +11794,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14022,7 +14057,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14118,7 +14155,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22624,6 +22663,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "매개변수의 코사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26211,10 +26255,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34751,13 +34808,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35468,6 +35525,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35537,6 +35600,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -35564,6 +35633,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -35587,6 +35662,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -36066,19 +36147,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -36097,7 +36219,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36142,6 +36267,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36178,6 +36308,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -36971,7 +37106,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Nodes and Scenes"
|
||||
msgstr ""
|
||||
msgstr "노드와 씬"
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "All Demos"
|
||||
@ -37492,7 +37627,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37500,8 +37635,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37793,14 +37928,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37933,6 +38060,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -38095,6 +38231,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39338,7 +39492,7 @@ msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39360,7 +39514,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44712,6 +44867,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45505,6 +45669,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48952,19 +49120,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53796,8 +53951,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53818,8 +53980,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -949,11 +949,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -997,37 +998,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4122,17 +4122,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4160,9 +4167,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4186,8 +4193,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4239,6 +4249,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4754,11 +4774,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5793,7 +5813,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6983,7 +7006,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7028,10 +7054,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7169,11 +7199,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8308,7 +8342,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8530,7 +8564,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11641,17 +11675,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13900,7 +13934,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13996,7 +14032,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22402,6 +22440,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25985,10 +26027,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34510,13 +34565,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35221,6 +35276,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35284,6 +35345,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35310,6 +35377,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35331,6 +35404,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35804,17 +35883,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35835,7 +35954,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35880,6 +36002,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35916,6 +36042,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37101,7 +37231,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37109,8 +37239,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37402,14 +37532,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37542,6 +37664,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37704,6 +37835,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38945,7 +39094,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38967,7 +39116,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44294,6 +44444,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45086,6 +45245,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48532,19 +48695,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53374,8 +53524,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53396,8 +53553,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -932,11 +932,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -980,37 +981,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4105,17 +4105,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4143,9 +4150,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4169,8 +4176,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4222,6 +4232,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4737,11 +4757,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5776,7 +5796,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6966,7 +6989,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7011,10 +7037,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7152,11 +7182,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8291,7 +8325,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8513,7 +8547,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11624,17 +11658,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13883,7 +13917,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13979,7 +14015,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22385,6 +22423,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25965,10 +26007,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34490,13 +34545,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35201,6 +35256,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35264,6 +35325,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35290,6 +35357,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35311,6 +35384,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35784,17 +35863,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35815,7 +35934,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35860,6 +35982,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35896,6 +36022,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37081,7 +37211,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37089,8 +37219,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37382,14 +37512,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37522,6 +37644,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37684,6 +37815,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38925,7 +39074,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38947,7 +39096,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44274,6 +44424,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45066,6 +45225,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48512,19 +48675,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53354,8 +53504,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53376,8 +53533,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -944,11 +944,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -992,37 +993,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4117,17 +4117,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4155,9 +4162,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4181,8 +4188,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4234,6 +4244,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4749,11 +4769,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5788,7 +5808,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6978,7 +7001,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7023,10 +7049,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7164,11 +7194,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8303,7 +8337,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8525,7 +8559,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11636,17 +11670,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13895,7 +13929,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13991,7 +14027,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22397,6 +22435,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25977,10 +26019,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34502,13 +34557,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35213,6 +35268,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35276,6 +35337,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35302,6 +35369,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35323,6 +35396,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35796,17 +35875,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35827,7 +35946,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35872,6 +35994,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35908,6 +36034,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37093,7 +37223,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37101,8 +37231,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37394,14 +37524,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37534,6 +37656,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37696,6 +37827,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38937,7 +39086,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38959,7 +39108,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44286,6 +44436,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45078,6 +45237,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48524,19 +48687,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53366,8 +53516,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53388,8 +53545,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -932,11 +932,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -980,37 +981,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4105,17 +4105,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4143,9 +4150,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4169,8 +4176,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4222,6 +4232,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4737,11 +4757,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5776,7 +5796,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6966,7 +6989,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7011,10 +7037,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7152,11 +7182,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8291,7 +8325,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8513,7 +8547,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11624,17 +11658,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13883,7 +13917,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13979,7 +14015,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22385,6 +22423,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25965,10 +26007,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34490,13 +34545,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35201,6 +35256,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35264,6 +35325,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35290,6 +35357,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35311,6 +35384,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35784,17 +35863,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35815,7 +35934,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35860,6 +35982,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35896,6 +36022,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37081,7 +37211,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37089,8 +37219,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37382,14 +37512,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37522,6 +37644,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37684,6 +37815,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38925,7 +39074,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38947,7 +39096,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44274,6 +44424,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45066,6 +45225,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48512,19 +48675,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53354,8 +53504,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53376,8 +53533,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -993,11 +993,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1041,37 +1042,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4174,17 +4174,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4212,9 +4219,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4238,8 +4245,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4291,6 +4301,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4806,11 +4826,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5845,7 +5865,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7035,7 +7058,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7080,10 +7106,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7221,11 +7251,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8360,7 +8394,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8582,7 +8616,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11693,17 +11727,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13952,7 +13986,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14048,7 +14084,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22454,6 +22492,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26037,10 +26079,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34562,13 +34617,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35273,6 +35328,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35336,6 +35397,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35362,6 +35429,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35383,6 +35456,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35856,17 +35935,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35887,7 +36006,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35932,6 +36054,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35968,6 +36094,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37153,7 +37283,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37161,8 +37291,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37454,14 +37584,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37594,6 +37716,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37756,6 +37887,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38997,7 +39146,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39019,7 +39168,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44346,6 +44496,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45138,6 +45297,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48584,19 +48747,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53427,8 +53577,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53449,8 +53606,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -22,12 +22,14 @@
|
||||
# lewando54 <lewando54@gmail.com>, 2022.
|
||||
# Katarzyna Twardowska <katarina.twardowska@gmail.com>, 2022.
|
||||
# Mateusz Zdrzałek <matjozohd@gmail.com>, 2022.
|
||||
# Pixel Zone - Godot Engine Tutorials <karoltomaszewskimusic@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-03-21 22:22+0000\n"
|
||||
"Last-Translator: Mateusz Zdrzałek <matjozohd@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-05-15 20:00+0000\n"
|
||||
"Last-Translator: Pixel Zone - Godot Engine Tutorials "
|
||||
"<karoltomaszewskimusic@gmail.com>\n"
|
||||
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/pl/>\n"
|
||||
"Language: pl\n"
|
||||
@ -36,7 +38,7 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
|
||||
"|| n%100>=20) ? 1 : 2;\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
"X-Generator: Weblate 4.13-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -258,7 +260,6 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Asserts that the [code]condition[/code] is [code]true[/code]. If the "
|
||||
"[code]condition[/code] is [code]false[/code], an error is generated. When "
|
||||
@ -518,6 +519,23 @@ msgid ""
|
||||
"want a true content-aware comparison, you have to use [code]deep_equal[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Porównuje dwie wartości, sprawdzając ich rzeczywistą zawartość, przechodząc "
|
||||
"do dowolnej „tablicy” lub „słownika” aż do najgłębszego poziomu.\n"
|
||||
"Można to porównać do [code]==[/code] na kilka sposobów:\n"
|
||||
"— Dla [kod]null[/code], [kod]int[/code], [code]float[/code], [code]String[/"
|
||||
"code], [code]Object[/code] i [code] RID[/code] zarówno [code]deep_equal[/"
|
||||
"code], jak i [code]==[/code] działają tak samo.\n"
|
||||
"— W przypadku [code]Słownik[/code] [code]==[/code] uwzględnia równość wtedy "
|
||||
"i tylko wtedy, gdy obie zmienne wskazują ten sam [code]Słownik[/code], bez "
|
||||
"rekurencji lub świadomości zawartość w ogóle.\n"
|
||||
"— W przypadku [kod]Tablica[/kod] [kod]==[/kod] uwzględnia równość wtedy i "
|
||||
"tylko wtedy, gdy każdy element w pierwszej [kod]Tablica[/kod] jest równy "
|
||||
"swojemu odpowiednikowi w drugiej [ kod]Tablica[/kod], jak mówi sam [kod]==[/"
|
||||
"kod]. Oznacza to, że [code]==[/code] jest rekursywny w [code]Tablicy[/code], "
|
||||
"ale nie w [code]Słowniku[/code].\n"
|
||||
"Krótko mówiąc, za każdym razem, gdy potencjalnie zaangażowany jest "
|
||||
"[code]Słownik[/code], jeśli chcesz prawdziwego porównania uwzględniającego "
|
||||
"zawartość, musisz użyć [code]deep_equal[/code]."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
@ -1379,11 +1397,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1427,37 +1446,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4583,17 +4601,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4621,9 +4646,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4647,8 +4672,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4700,6 +4728,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -5216,11 +5254,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -6257,7 +6295,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7454,7 +7495,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7499,10 +7543,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7640,11 +7688,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8779,7 +8831,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -9001,7 +9053,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -12116,17 +12168,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14387,7 +14439,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14483,7 +14537,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22909,6 +22965,13 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
|
||||
"wyłączone."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26499,10 +26562,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -35058,13 +35134,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35776,6 +35852,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
@ -35848,6 +35930,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -35875,6 +35963,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -35900,6 +35994,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -36389,19 +36489,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -36420,7 +36561,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36466,6 +36610,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Zwraca sinus parametru."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36502,6 +36651,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Zwraca sinus parametru."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37691,7 +37845,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37699,8 +37853,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37992,14 +38146,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -38132,6 +38278,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -38294,6 +38449,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39536,7 +39709,7 @@ msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39558,7 +39731,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44932,6 +45106,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45725,6 +45908,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -49172,19 +49359,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -54027,8 +54201,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -54049,8 +54230,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1439,12 +1439,14 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
"Intervalo aleatório, retorna qualquer número real entre [code]from[/code] e "
|
||||
"[code]to[/code].\n"
|
||||
@ -1517,37 +1519,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4878,17 +4879,25 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr "Nó Sprite que pode usar várias texturas para animação."
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4916,9 +4925,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4942,9 +4951,12 @@ msgstr "Se [code]true[/code], a textura será invertida verticalmente."
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "O recurso [SpriteFrames] que contém a(s) animação(ões)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
@ -4997,6 +5009,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "O recurso [SpriteFrames] que contém a(s) animação(ões)."
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -5515,11 +5537,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr "Interpolação linear."
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr "Interpolação cúbica."
|
||||
|
||||
@ -6564,7 +6586,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7755,7 +7780,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7800,10 +7828,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7941,11 +7973,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -9080,7 +9116,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -9302,7 +9338,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -12418,17 +12454,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14703,7 +14739,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14800,7 +14838,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -23230,6 +23270,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "Se [code]true[/code], o áudio está sendo reproduzido."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26818,10 +26863,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -35350,13 +35408,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -36062,6 +36120,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr "Retorna a escala."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
@ -36132,6 +36196,12 @@ msgstr "Retorna o [RID] do objeto."
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -36159,6 +36229,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -36182,6 +36258,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -36661,19 +36743,59 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid "Clears the navigation mesh."
|
||||
msgstr "Limpa a seleção."
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Retorna o nome do nó em [code]idx[/code]."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
@ -36693,7 +36815,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36740,6 +36865,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Retorna o RID do ecrã usada por essa camada."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36776,6 +36906,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Retorna o RID do ecrã usada por essa camada."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37964,7 +38099,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37972,8 +38107,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -38265,14 +38400,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -38405,6 +38532,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -38567,6 +38703,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39809,7 +39963,7 @@ msgstr "Retorna o tipo do nó em at [code]idx[/code]."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39831,7 +39985,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -45162,6 +45317,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45955,6 +46119,11 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr "Não há sugestão para a propriedade editada."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -49402,19 +49571,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -54248,8 +54404,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -54270,8 +54433,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1495,12 +1495,14 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
"Intervalo aleatório, retorna qualquer número real entre [code]from[/code] e "
|
||||
"[code]to[/code].\n"
|
||||
@ -1573,39 +1575,37 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -1614,21 +1614,6 @@ msgid ""
|
||||
"3\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"o intervalo fornecido. Rar tcodeJNt / codec (O tO tcodejNt / codec- 1), dois "
|
||||
"argumentos (tcodelinitiall / codec, Retu rns ana rrz pode ser I arg "
|
||||
"jcodejtinal- iUc. JcodeJfinat- IUcodeJ, lco adel). Retorna uma matriz vazia "
|
||||
"se o intervalo não for ou três argumentos (lcc 5, -1) t / codel ou £ code s, "
|
||||
"i) t / codel »ji: ode pode ter I argumento N tfcodejol / codec ta jcodeJN - "
|
||||
"iUcadel) , dois argumentos (jcadejinitiat Retorna uma matriz com o intervalo "
|
||||
"fornecido. lcoi Ucadel, jcodeJrinat- tUcodel) ou três argumentos Cjcode "
|
||||
"tcodelfinal - ll / (pode ser negativo, tcodelfinal - it / codec se tornará "
|
||||
"lco nal + ll / codec. Além disso, o init negativo. Se jcode! deve ser maior "
|
||||
"que o valor final para o loop ser executado.ii [codeblockljPi print (range "
|
||||
"(4)) ii print (range (2, S)) ii print (range (o, 6, 2)) ii [/ codeblocklji "
|
||||
"OUtPUt: ipi [codeblockljPi to, i, 2, 3li.i to, 2, 4lij [/ codeblocklji Td "
|
||||
"iterar sobre um tArrayl para trás, use: g [codeblockljPi va ra rray: t3, 6, "
|
||||
"0J + va ri :: a rray.size0 - enquanto i): Oÿ11 r \"Sprint (arraytil) ii [/ "
|
||||
"codeblocklji OUtPUt: ipi [codeblockljPi [/ codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
@ -5133,17 +5118,25 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr "Nó Sprite que pode usar várias texturas para animação."
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -5171,9 +5164,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -5197,9 +5190,12 @@ msgstr "Se [code]true[/code], a textura será invertida verticalmente."
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "O recurso [SpriteFrames] que contém a(s) animação(ões)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
@ -5252,6 +5248,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "O recurso [SpriteFrames] que contém a(s) animação(ões)."
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -5771,11 +5777,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr "Interpolação linear."
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr "Interpolação cúbica."
|
||||
|
||||
@ -6819,7 +6825,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -8025,7 +8034,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -8070,10 +8082,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8211,11 +8227,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -9350,7 +9370,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -9572,7 +9592,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -12692,17 +12712,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14984,7 +15004,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -15081,7 +15103,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -23551,6 +23575,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -27149,10 +27178,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -35718,13 +35760,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -36437,6 +36479,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr "Retorna a escala."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
@ -36508,6 +36556,12 @@ msgstr "Retorna o [RID] do objeto."
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -36535,6 +36589,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -36558,6 +36618,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -37046,19 +37112,59 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid "Clears the navigation mesh."
|
||||
msgstr "Limpa a seleção."
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Retorna o nome do nó em [code]idx[/code]."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
@ -37078,7 +37184,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -37126,6 +37235,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Retorna o número de nós nesta [SceneTree]."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -37162,6 +37276,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Retorna o número de nós nesta [SceneTree]."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -38351,7 +38470,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -38359,8 +38478,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -38652,14 +38771,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -38792,6 +38903,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -38954,6 +39074,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -40196,7 +40334,7 @@ msgstr "Retorna o tipo do nó em at [code]idx[/code]."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -40218,7 +40356,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -45594,6 +45733,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -46389,6 +46537,11 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr "Nenhuma dica para a propriedade editada."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -49837,19 +49990,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -54693,8 +54833,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -54715,8 +54862,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -8,12 +8,13 @@
|
||||
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
|
||||
# FlooferLand <yunaflarf@gmail.com>, 2021.
|
||||
# N3mEee <n3mebusiness@gmail.com>, 2021.
|
||||
# Psynt <nichita@cadvegra.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2021-12-14 15:28+0000\n"
|
||||
"Last-Translator: N3mEee <n3mebusiness@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-05-15 09:39+0000\n"
|
||||
"Last-Translator: Psynt <nichita@cadvegra.com>\n"
|
||||
"Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/ro/>\n"
|
||||
"Language: ro\n"
|
||||
@ -22,7 +23,7 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
|
||||
"20)) ? 1 : 2;\n"
|
||||
"X-Generator: Weblate 4.10-dev\n"
|
||||
"X-Generator: Weblate 4.13-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -65,73 +66,74 @@ msgid "Method Descriptions"
|
||||
msgstr "Descrierile Metodei"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
#, fuzzy
|
||||
msgid "Theme Property Descriptions"
|
||||
msgstr "Descrieri Proprietate"
|
||||
msgstr "Descrieri Proprietate Tema"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Inherits:"
|
||||
msgstr ""
|
||||
msgstr "Mosteneste:"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Inherited By:"
|
||||
msgstr ""
|
||||
msgstr "Mostenit de:"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "(overrides %s)"
|
||||
msgstr ""
|
||||
msgstr "(suprascrie %s)"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Default"
|
||||
msgstr ""
|
||||
msgstr "Implicit"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Setter"
|
||||
msgstr ""
|
||||
msgstr "setter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "value"
|
||||
msgstr ""
|
||||
msgstr "valoare"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Getter"
|
||||
msgstr ""
|
||||
msgstr "getter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
"This method should typically be overridden by the user to have any effect."
|
||||
msgstr ""
|
||||
msgstr "Pentru a avea efectul dorit, metoda trebuie suprascrisa de utilizator."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
"This method has no side effects. It doesn't modify any of the instance's "
|
||||
"member variables."
|
||||
msgstr ""
|
||||
msgstr "Metoda nu are efecte adverse. Nu modifica niciun camp al obiectului."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
"This method accepts any number of arguments after the ones described here."
|
||||
msgstr ""
|
||||
msgstr "Metoda accepta oricate argumente in urma celor definite aici."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "This method is used to construct a type."
|
||||
msgstr ""
|
||||
msgstr "Metoda folosita la construirea unui tip."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
"This method doesn't need an instance to be called, so it can be called "
|
||||
"directly using the class name."
|
||||
msgstr ""
|
||||
"Nu e nevoie de o instanta. Metoda asta poate fi apelata direct folosind "
|
||||
"numele clasei."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
"This method describes a valid operator to use with this type as left-hand "
|
||||
"operand."
|
||||
msgstr ""
|
||||
msgstr "Operator cu tipul descris la stanga."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Built-in GDScript functions."
|
||||
msgstr "Funcțiile incorporate GDScript."
|
||||
msgstr "Funcții incorporate GDScript."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
@ -156,6 +158,16 @@ msgid ""
|
||||
"red = Color8(255, 0, 0)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Returnează o culoare construită din canalele cu valori întregi roșu, verde, "
|
||||
"albastru, și alpha. Fiecare canal ar trebui să aibă 8 biți de informație de "
|
||||
"la 0 la 255.\n"
|
||||
"[code] r8 [/code] canalul roșu\n"
|
||||
"[code] g8 [/code] canalul verde\n"
|
||||
"[code] b8 [/code] canalul albastru\n"
|
||||
"[code] a8 [/code] canalul alpha\n"
|
||||
"[codeblock]\n"
|
||||
"roșu = Color8(255, 0 0)\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
@ -948,11 +960,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -996,37 +1009,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4125,17 +4137,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4163,9 +4182,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4189,8 +4208,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4242,6 +4264,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4757,11 +4789,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5796,7 +5828,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6986,7 +7021,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7031,10 +7069,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7172,11 +7214,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8311,7 +8357,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8533,7 +8579,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11644,17 +11690,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13903,7 +13949,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13999,7 +14047,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22405,6 +22455,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25988,10 +26042,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34513,13 +34580,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35224,6 +35291,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35287,6 +35360,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35313,6 +35392,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35334,6 +35419,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35807,17 +35898,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35838,7 +35969,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35883,6 +36017,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35919,6 +36057,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37104,7 +37246,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37112,8 +37254,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37405,14 +37547,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37545,6 +37679,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37707,6 +37850,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38948,7 +39109,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38970,7 +39131,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44297,6 +44459,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45089,6 +45260,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48535,19 +48710,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53377,8 +53539,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53399,8 +53568,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1531,12 +1531,14 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
"Случайное значение с плавающей запятой между [code]from[/code] и [code]to[/"
|
||||
"code].\n"
|
||||
@ -1612,37 +1614,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -1651,45 +1652,6 @@ msgid ""
|
||||
"3\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Возвращает массив с заданным диапазоном. Диапазон может быть одним "
|
||||
"аргументом [code]N[/code] (от [code]0[code] до [code]N - 1[/code]), двумя "
|
||||
"аргументами ([code]начальное[/code], [code]последнее - 1[/code]) или тремя "
|
||||
"аргументами ([code]начальное[/code], [code]последнее - 1[/code], [code]шаг[/"
|
||||
"code]). Если диапазон не допустим, возвращает пустой массив (например "
|
||||
"[code]range(2, 5, -1)[/code] или [code]range(5, 5, 1)[/code]).\n"
|
||||
"Возвращает массив с заданным диапазоном. Диапазон [code]range()[/code] может "
|
||||
"быть одним аргументом [code]N[/code] (от [code]0[code] до [code]N - 1[/"
|
||||
"code]), двумя аргументами ([code]начальное[/code], [code]последнее - 1[/"
|
||||
"code]) или тремя аргументами ([code]начальное[/code], [code]последнее - 1[/"
|
||||
"code], [code]шаг[/code]). [code]Шаг[/code] может быть отрицательным. Если "
|
||||
"[code]шаг[/code] отрицателен, [code]последний - 1[/code] станет "
|
||||
"[code]последний + 1[/code]. Также, чтобы цикл запустился, начальное значение "
|
||||
"должно быть больше последнего.\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Вывод:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"[/codeblock]\n"
|
||||
"Для перебора массива [Array] в обратном порядке, используйте:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"[/codeblock]\n"
|
||||
"Вывод:\n"
|
||||
"[codeblock]\n"
|
||||
"9\n"
|
||||
"6\n"
|
||||
"3\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
@ -5411,18 +5373,27 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr "Максимальное значение для режима перечисления."
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
"Узел Sprite, который может использовать несколько текстур для анимации."
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
"Анимация создается с помощью ресурса [SpriteFrames], который можно настроить "
|
||||
"в редакторе с помощью панели SpriteFrames.\n"
|
||||
@ -5460,9 +5431,10 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr "Останавливает текущую анимацию (не сбрасывает счётчик кадров)."
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
"Текущая анимация из ресурса [code]frames[/code]. Если изменить это значение, "
|
||||
@ -5488,9 +5460,12 @@ msgstr "Если [code]true[/code], текстура отражена по ве
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr "Индекс отображаемого кадра анимации."
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "Ресурс [SpriteFrames], содержащий анимацию(ы)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
@ -5553,6 +5528,18 @@ msgstr ""
|
||||
"Воспроизводит анимацию с именем [code]anim[/code]. Если [code]anim[/code] не "
|
||||
"указан, воспроизводится текущая анимация."
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
"Текущая анимация из ресурса [code]frames[/code]. Если изменить это значение, "
|
||||
"счетчик кадров [code]frame[/code] сбрасывается."
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "Ресурс [SpriteFrames], содержащий анимацию(ы)."
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr "Прокси-текстура для простых покадровых анимаций."
|
||||
@ -6186,11 +6173,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -7272,7 +7259,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -8535,7 +8525,10 @@ msgstr ""
|
||||
"Очищает массив. Это эквивалентно использованию [method resize] с размером "
|
||||
"[code]0[/code]."
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr "Возвращает количество раз когда элемент встречается в массиве."
|
||||
|
||||
@ -8587,10 +8580,15 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
"Осуществляет поиск значения в массиве и возвращает индекс элемента или "
|
||||
"[code]-1[/code] если он не был найден. Дополнительно, может быть передан "
|
||||
@ -8760,11 +8758,16 @@ msgstr ""
|
||||
"размер массива уменьшен, элементы будут очищены, если больший, новые "
|
||||
"элементы установятся в [code]null[/code]."
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
"Осуществляет поиск значения по массиву в обратном порядке. Дополнительно, "
|
||||
"может быть передан начальный индекс поиска. Если он будет отрицательный "
|
||||
@ -9941,7 +9944,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -10163,7 +10166,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -13298,17 +13301,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -15585,7 +15588,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -15681,7 +15686,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -24222,6 +24229,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "Если [code]true[/code], текстура будет центрирована."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -27820,10 +27832,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -36399,13 +36424,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -37118,6 +37143,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
@ -37188,6 +37219,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -37218,6 +37255,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -37241,6 +37284,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -37728,19 +37777,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr "Представляет размер перечисления [enum Variant.Type]."
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -37759,7 +37849,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -37805,6 +37898,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Возвращает количество дорожек в анимации."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -37841,6 +37939,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Возвращает количество дорожек в анимации."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -39113,7 +39216,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -39121,8 +39224,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -39414,14 +39517,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -39554,6 +39649,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -39716,6 +39820,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -40962,10 +41084,13 @@ msgid "Returns the tooltip of the item at index [code]idx[/code]."
|
||||
msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
"Удаляет и возвращает первый элемент массива. Возвращает [code]null[/code] "
|
||||
"если массив пустой."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
@ -40985,7 +41110,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -46367,6 +46493,18 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
|
||||
"приблизительно равны друг другу."
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -47179,6 +47317,11 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr "Нет подсказки для отредактированного свойства."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -50639,19 +50782,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -55541,8 +55671,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -55563,8 +55700,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -935,11 +935,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -983,37 +984,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4108,17 +4108,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4146,9 +4153,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4172,8 +4179,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4225,6 +4235,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4740,11 +4760,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5779,7 +5799,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6969,7 +6992,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7014,10 +7040,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7155,11 +7185,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8294,7 +8328,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8516,7 +8550,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11627,17 +11661,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13886,7 +13920,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13982,7 +14018,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22388,6 +22426,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25971,10 +26013,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34496,13 +34551,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35207,6 +35262,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35270,6 +35331,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35296,6 +35363,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35317,6 +35390,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35790,17 +35869,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35821,7 +35940,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35866,6 +35988,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35902,6 +36028,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37087,7 +37217,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37095,8 +37225,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37388,14 +37518,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37528,6 +37650,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37690,6 +37821,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38931,7 +39080,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38953,7 +39102,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44280,6 +44430,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45072,6 +45231,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48518,19 +48681,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53360,8 +53510,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53382,8 +53539,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -946,11 +946,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -994,37 +995,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4119,17 +4119,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4157,9 +4164,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4183,8 +4190,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4236,6 +4246,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4751,11 +4771,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5790,7 +5810,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6980,7 +7003,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7025,10 +7051,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7166,11 +7196,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8305,7 +8339,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8527,7 +8561,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11638,17 +11672,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13897,7 +13931,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13993,7 +14029,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22399,6 +22437,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25982,10 +26024,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34507,13 +34562,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35218,6 +35273,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35281,6 +35342,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35307,6 +35374,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35328,6 +35401,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35801,17 +35880,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35832,7 +35951,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35877,6 +35999,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35913,6 +36039,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37098,7 +37228,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37106,8 +37236,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37399,14 +37529,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37539,6 +37661,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37701,6 +37832,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38942,7 +39091,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38964,7 +39113,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44291,6 +44441,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45083,6 +45242,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48529,19 +48692,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53371,8 +53521,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53393,8 +53550,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -935,11 +935,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -983,37 +984,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4108,17 +4108,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4146,9 +4153,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4172,8 +4179,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4225,6 +4235,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4740,11 +4760,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5779,7 +5799,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -6969,7 +6992,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7014,10 +7040,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7155,11 +7185,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8294,7 +8328,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8516,7 +8550,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11627,17 +11661,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13886,7 +13920,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -13982,7 +14018,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22388,6 +22426,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -25968,10 +26010,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34493,13 +34548,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35204,6 +35259,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35267,6 +35328,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35293,6 +35360,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35314,6 +35387,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35787,17 +35866,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35818,7 +35937,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35863,6 +35985,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35899,6 +36025,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37084,7 +37214,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37092,8 +37222,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37385,14 +37515,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37525,6 +37647,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37687,6 +37818,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -38928,7 +39077,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -38950,7 +39099,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44277,6 +44427,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45069,6 +45228,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48515,19 +48678,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53357,8 +53507,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53379,8 +53536,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1020,11 +1020,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1068,37 +1069,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4209,17 +4209,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4247,9 +4254,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4273,8 +4280,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4326,6 +4336,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4841,11 +4861,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5883,7 +5903,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7074,7 +7097,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7119,10 +7145,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7260,11 +7290,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8399,7 +8433,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8621,7 +8655,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11733,17 +11767,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13994,7 +14028,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14090,7 +14126,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22497,6 +22535,10 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26082,10 +26124,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34662,13 +34717,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35373,6 +35428,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35439,6 +35500,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -35466,6 +35533,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
msgstr ""
|
||||
@ -35488,6 +35561,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -35963,17 +36042,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35994,7 +36113,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36039,6 +36161,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36075,6 +36201,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37313,7 +37443,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37321,8 +37451,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37614,14 +37744,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37754,6 +37876,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37916,6 +38047,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39158,7 +39307,7 @@ msgstr "คืนค่าการกำหนดค่าของลำโพ
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39180,7 +39329,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44515,6 +44665,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45308,6 +45467,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48759,19 +48922,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
#, fuzzy
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
@ -53604,8 +53754,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53626,8 +53783,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1011,11 +1011,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1059,37 +1060,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4184,17 +4184,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4222,9 +4229,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4248,8 +4255,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4301,6 +4311,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4816,11 +4836,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5855,7 +5875,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7045,7 +7068,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7090,10 +7116,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7231,11 +7261,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8370,7 +8404,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8592,7 +8626,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11707,17 +11741,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13969,7 +14003,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14065,7 +14101,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22471,6 +22509,13 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
|
||||
"so-sort ay hindi pinapagana."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26051,10 +26096,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34579,13 +34637,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35290,6 +35348,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
@ -35356,6 +35420,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns the map cell size."
|
||||
msgstr ""
|
||||
@ -35382,6 +35452,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -35406,6 +35482,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the map for the region."
|
||||
msgstr ""
|
||||
@ -35879,17 +35961,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35910,7 +36032,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -35955,6 +36080,10 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -35991,6 +36120,10 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37176,7 +37309,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37184,8 +37317,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37477,14 +37610,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37617,6 +37742,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37779,6 +37913,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39020,7 +39172,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39042,7 +39194,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44372,6 +44525,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45164,6 +45326,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48610,19 +48776,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53452,8 +53605,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53474,8 +53634,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1440,12 +1440,14 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
"[code]from[/code] ve [code]to[/code] değerleri arasında rastgele bir kayan "
|
||||
"noktalı sayı üretir.\n"
|
||||
@ -1523,37 +1525,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4879,17 +4880,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4917,9 +4925,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4943,8 +4951,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4996,6 +5007,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -5512,11 +5533,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -6552,7 +6573,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7742,7 +7766,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7787,10 +7814,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7928,11 +7959,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -9067,7 +9102,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -9289,7 +9324,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -12403,17 +12438,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14673,7 +14708,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14769,7 +14806,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -23189,6 +23228,12 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr ""
|
||||
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26781,10 +26826,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -35321,13 +35379,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -36038,6 +36096,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
@ -36109,6 +36173,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -36136,6 +36206,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -36160,6 +36236,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -36641,19 +36723,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Verilen değerin sinüsünü döndürür."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -36672,7 +36795,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36718,6 +36844,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Verilen değerin sinüsünü döndürür."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36754,6 +36885,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Verilen değerin sinüsünü döndürür."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37943,7 +38079,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37951,8 +38087,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -38244,14 +38380,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -38384,6 +38512,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -38546,6 +38683,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39788,7 +39943,7 @@ msgstr "Verilen değerin sinüsünü döndürür."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39810,7 +39965,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -45173,6 +45329,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45966,6 +46131,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -49413,19 +49582,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -54264,8 +54420,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -54286,8 +54449,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -17,8 +17,8 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-04-08 07:11+0000\n"
|
||||
"Last-Translator: Гліб Соколов <ramithes@i.ua>\n"
|
||||
"PO-Revision-Date: 2022-05-15 09:39+0000\n"
|
||||
"Last-Translator: Мирослав <hlopukmyroslav@gmail.com>\n"
|
||||
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/uk/>\n"
|
||||
"Language: uk\n"
|
||||
@ -27,7 +27,7 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
|
||||
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
"X-Generator: Weblate 4.13-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -1078,11 +1078,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1126,37 +1127,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4258,17 +4258,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4296,9 +4303,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4322,8 +4329,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4375,6 +4385,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4891,11 +4911,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5931,7 +5951,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7127,7 +7150,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7172,10 +7198,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7313,11 +7343,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8452,7 +8486,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8674,7 +8708,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11789,17 +11823,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14054,7 +14088,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14150,7 +14186,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -18042,7 +18080,7 @@ msgstr ""
|
||||
#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
|
||||
#: modules/csg/doc_classes/CSGTorus.xml
|
||||
msgid "Prototyping levels with CSG"
|
||||
msgstr ""
|
||||
msgstr "Прототипування рівнів з CSG"
|
||||
|
||||
#: modules/csg/doc_classes/CSGBox.xml
|
||||
msgid "Depth of the box measured from the center of the box."
|
||||
@ -22566,6 +22604,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "Повертає косинус параметра."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26150,10 +26193,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34690,13 +34746,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35408,6 +35464,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35477,6 +35539,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -35504,6 +35572,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -35527,6 +35601,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -36007,19 +36087,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -36038,7 +36159,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36083,6 +36207,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Повертає синус параметра."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36119,6 +36248,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Повертає синус параметра."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37308,7 +37442,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37316,8 +37450,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37609,14 +37743,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37749,6 +37875,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37911,6 +38046,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39153,7 +39306,7 @@ msgstr "Обчислює векторний добуток цього векто
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39175,7 +39328,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44529,6 +44683,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45322,6 +45485,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48769,19 +48936,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53613,8 +53767,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53635,8 +53796,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
@ -1295,11 +1295,12 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1343,37 +1344,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4544,17 +4544,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4582,9 +4589,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4608,9 +4615,12 @@ msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr "Số thứ tự khung hình của hoạt ảnh đang chạy."
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "Tài nguyên [SpriteFrames] chứa (các) hoạt ảnh."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
@ -4665,6 +4675,16 @@ msgstr ""
|
||||
"Chạy hoạt ảnh tên là [code]anim[/code]. Nếu không cung cấp [code]anim[/code] "
|
||||
"nào, thì chạy hoạt ảnh hiện tại."
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr "Tài nguyên [SpriteFrames] chứa (các) hoạt ảnh."
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -5191,11 +5211,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -6231,7 +6251,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7422,7 +7445,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7467,10 +7493,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7608,11 +7638,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8747,7 +8781,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8969,7 +9003,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -12084,17 +12118,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14350,7 +14384,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14446,7 +14482,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22866,6 +22904,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26451,10 +26494,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34988,13 +35044,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35705,6 +35761,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
@ -35775,6 +35837,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -35802,6 +35870,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -35825,6 +35899,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -36306,19 +36386,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "Trả về sin của tham số."
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -36337,7 +36458,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36383,6 +36507,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "Trả về sin của tham số."
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36419,6 +36548,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "Trả về sin của tham số."
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37608,7 +37742,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37616,8 +37750,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37909,14 +38043,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -38049,6 +38175,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -38211,6 +38346,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39453,7 +39606,7 @@ msgstr "Trả về sin của tham số."
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39475,7 +39628,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44837,6 +44991,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45631,6 +45794,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -49081,19 +49248,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53930,8 +54084,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53952,8 +54113,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1035,11 +1035,12 @@ msgstr "aasd"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Random range, any floating point value between [code]from[/code] and "
|
||||
"[code]to[/code].\n"
|
||||
"Returns a random floating point value between [code]from[/code] and "
|
||||
"[code]to[/code] (both endpoints inclusive).\n"
|
||||
"[codeblock]\n"
|
||||
"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
|
||||
"[/codeblock]"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -1083,37 +1084,36 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
"Returns an array with the given range. Range can be 1 argument [code]N[/"
|
||||
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
|
||||
"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
|
||||
"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
|
||||
"5, 1)[/code]).\n"
|
||||
"Returns an array with the given range. [code]range()[/code] can have 1 "
|
||||
"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code]) or three arguments "
|
||||
"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
|
||||
"[code]increment[/code] can be negative. If [code]increment[/code] is "
|
||||
"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
|
||||
"the initial value must be greater than the final value for the loop to run.\n"
|
||||
"Returns an array with the given range. [method range] can be called in three "
|
||||
"ways:\n"
|
||||
"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
|
||||
"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
|
||||
"[b]exclusive[/b].\n"
|
||||
"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
|
||||
"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
|
||||
"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
|
||||
"respectively.\n"
|
||||
"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
|
||||
"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
|
||||
"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
|
||||
"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
|
||||
"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
|
||||
"[code]0[/code], an error message is printed.\n"
|
||||
"[method range] converts all arguments to [int] before processing.\n"
|
||||
"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
|
||||
"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
|
||||
"Examples:\n"
|
||||
"[codeblock]\n"
|
||||
"print(range(4))\n"
|
||||
"print(range(2, 5))\n"
|
||||
"print(range(0, 6, 2))\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
"[0, 1, 2, 3]\n"
|
||||
"[2, 3, 4]\n"
|
||||
"[0, 2, 4]\n"
|
||||
"print(range(4)) # Prints [0, 1, 2, 3]\n"
|
||||
"print(range(2, 5)) # Prints [2, 3, 4]\n"
|
||||
"print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
|
||||
"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
|
||||
"[/codeblock]\n"
|
||||
"To iterate over an [Array] backwards, use:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [3, 6, 9]\n"
|
||||
"var i := array.size() - 1\n"
|
||||
"while i >= 0:\n"
|
||||
" print(array[i])\n"
|
||||
" i -= 1\n"
|
||||
"for i in range(array.size(), 0, -1):\n"
|
||||
" print(array[i - 1])\n"
|
||||
"[/codeblock]\n"
|
||||
"Output:\n"
|
||||
"[codeblock]\n"
|
||||
@ -4215,17 +4215,24 @@ msgid "Maximum value for the mode enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid "Sprite node that can use multiple textures for animation."
|
||||
msgid ""
|
||||
"Sprite node that contains multiple textures as frames to play for animation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"Animations are created using a [SpriteFrames] resource, which can be "
|
||||
"configured in the editor via the SpriteFrames panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal maps by creating additional "
|
||||
"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
|
||||
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
|
||||
"code] will make it so the [code]run[/code] animation uses the normal map."
|
||||
"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
|
||||
"textures as animation frames. Animations are created using a [SpriteFrames] "
|
||||
"resource, which allows you to import image files (or a folder containing "
|
||||
"said files) to provide the animation frames for the sprite. The "
|
||||
"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
|
||||
"bottom panel.\n"
|
||||
"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
|
||||
"additional [SpriteFrames] resources with a [code]_normal[/code] or "
|
||||
"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
|
||||
"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
|
||||
"code] will make it so the [code]run[/code] animation uses normal and "
|
||||
"specular maps."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
@ -4253,9 +4260,9 @@ msgstr ""
|
||||
msgid "Stops the current animation (does not reset the frame counter)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"The current animation from the [member frames] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
@ -4279,8 +4286,11 @@ msgstr ""
|
||||
msgid "The displayed animation frame's index."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
#: doc/classes/AnimatedSprite.xml
|
||||
msgid ""
|
||||
"The [SpriteFrames] resource containing the animation(s). Allows you the "
|
||||
"option to load, edit, clear, make unique and save the states of the "
|
||||
"[SpriteFrames] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
|
||||
@ -4332,6 +4342,16 @@ msgid ""
|
||||
"provided, the current animation is played."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid ""
|
||||
"The current animation from the [code]frames[/code] resource. If this value "
|
||||
"changes, the [code]frame[/code] counter is reset."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite3D.xml
|
||||
msgid "The [SpriteFrames] resource containing the animation(s)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedTexture.xml
|
||||
msgid "Proxy texture for simple frame-based animations."
|
||||
msgstr ""
|
||||
@ -4848,11 +4868,11 @@ msgstr ""
|
||||
msgid "No interpolation (nearest value)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Linear interpolation."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Animation.xml
|
||||
#: doc/classes/Animation.xml doc/classes/Gradient.xml
|
||||
msgid "Cubic interpolation."
|
||||
msgstr ""
|
||||
|
||||
@ -5888,7 +5908,10 @@ msgid ""
|
||||
"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
|
||||
"If [code]update[/code] is [code]true[/code], the animation updates too, "
|
||||
"otherwise it updates at process time. Events between the current frame and "
|
||||
"[code]seconds[/code] are skipped."
|
||||
"[code]seconds[/code] are skipped.\n"
|
||||
"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
|
||||
"animation_finished]. If you want to skip animation and emit the signal, use "
|
||||
"[method advance]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/AnimationPlayer.xml
|
||||
@ -7081,7 +7104,10 @@ msgid ""
|
||||
"[code]0[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid "Returns the number of times an element is in the array."
|
||||
msgstr ""
|
||||
|
||||
@ -7126,10 +7152,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array for a value and returns its index or [code]-1[/code] if "
|
||||
"not found. Optionally, the initial search index can be passed."
|
||||
"not found. Optionally, the initial search index can be passed. Returns "
|
||||
"[code]-1[/code] if [code]from[/code] is out of bounds."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -7267,11 +7297,15 @@ msgid ""
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
|
||||
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
|
||||
#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Searches the array in reverse order. Optionally, a start search index can be "
|
||||
"passed. If negative, the start index is considered relative to the end of "
|
||||
"the array."
|
||||
"the array. If the adjusted start index is out of bounds, this method "
|
||||
"searches from the end of the array."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
@ -8406,7 +8440,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -8628,7 +8662,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Adds a new point at the given position with the given identifier. The "
|
||||
"[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
|
||||
"be 1 or larger.\n"
|
||||
"be 0.0 or greater.\n"
|
||||
"The [code]weight_scale[/code] is multiplied by the result of [method "
|
||||
"_compute_cost] when determining the overall cost of traveling across a "
|
||||
"segment from a neighboring point to this point. Thus, all else being equal, "
|
||||
@ -11743,17 +11777,17 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a normal vector in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"Returns a 3D position in world space, that is the result of projecting a "
|
||||
"point on the [Viewport] rectangle by the camera projection. This is useful "
|
||||
"for casting rays in the form of (origin, normal) for object intersection or "
|
||||
"picking."
|
||||
"point on the [Viewport] rectangle by the inverse camera projection. This is "
|
||||
"useful for casting rays in the form of (origin, normal) for object "
|
||||
"intersection or picking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14008,7 +14042,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], only edges that face up, relative to "
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects."
|
||||
"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionPolygon2D.xml
|
||||
@ -14104,7 +14140,9 @@ msgstr ""
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
msgid ""
|
||||
"Sets whether this collision shape should only detect collision on one side "
|
||||
"(top or bottom)."
|
||||
"(top or bottom).\n"
|
||||
"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
|
||||
"child of an [Area2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionShape2D.xml
|
||||
@ -22520,6 +22558,11 @@ msgid ""
|
||||
"same behavior."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorSpinSlider.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], the slider is hidden."
|
||||
msgstr "回傳參數的餘弦值。"
|
||||
|
||||
#: doc/classes/EditorVCSInterface.xml
|
||||
msgid ""
|
||||
"Version Control System (VCS) interface, which reads and writes to the local "
|
||||
@ -26107,10 +26150,23 @@ msgstr ""
|
||||
msgid "Gradient's colors returned as a [PoolColorArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Defines how the colors between points of the gradient are interpolated. See "
|
||||
"[enum InterpolationMode] for available modes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid "Gradient's offsets returned as a [PoolRealArray]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Gradient.xml
|
||||
msgid ""
|
||||
"Constant interpolation, color changes abruptly at each point and stays "
|
||||
"uniform between. This might cause visible aliasing when used for a gradient "
|
||||
"texture in some cases."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GradientTexture.xml
|
||||
msgid "Gradient-filled texture."
|
||||
msgstr ""
|
||||
@ -34647,13 +34703,13 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [SceneTreeTween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MethodTweener.xml
|
||||
#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [SceneTreeTween] that contains "
|
||||
@ -35364,6 +35420,12 @@ msgstr ""
|
||||
msgid "Creates the agent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]agent[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Returns [code]true[/code] if the map got changed the previous frame."
|
||||
msgstr ""
|
||||
@ -35433,6 +35495,12 @@ msgstr ""
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the map cell size."
|
||||
@ -35460,6 +35528,12 @@ msgstr ""
|
||||
msgid "Returns the navigation path to reach the destination from the origin."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation regions [RID]s that are currently assigned to the "
|
||||
"requested navigation [code]map[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the map is active."
|
||||
@ -35483,6 +35557,12 @@ msgstr ""
|
||||
msgid "Creates a new region."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the navigation map [RID] the requested [code]region[/code] is "
|
||||
"currently assigned to."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map for the region."
|
||||
@ -35963,19 +36043,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "This class is responsible for creating and clearing navigation meshes."
|
||||
msgid "Helper class for creating and clearing navigation meshes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid ""
|
||||
"Bakes the navigation mesh. This will allow you to use pathfinding with the "
|
||||
"navigation system."
|
||||
"This class is responsible for creating and clearing 3D navigation meshes "
|
||||
"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
|
||||
"[NavigationMeshGenerator] has very limited to no use for 2D as the "
|
||||
"navigation mesh baking process expects 3D node types and 3D source geometry "
|
||||
"to parse.\n"
|
||||
"The entire navigation mesh baking is best done in a separate thread as the "
|
||||
"voxelization, collision tests and mesh optimization steps involved are very "
|
||||
"performance and time hungry operations.\n"
|
||||
"Navigation mesh baking happens in multiple steps and the result depends on "
|
||||
"3D source geometry and properties of the [NavigationMesh] resource. In the "
|
||||
"first step, starting from a root node and depending on [NavigationMesh] "
|
||||
"properties all valid 3D source geometry nodes are collected from the "
|
||||
"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
|
||||
"geometry data and a combined 3D mesh is build. Due to the many different "
|
||||
"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
|
||||
"various [CollisionObject]s, some operations to collect geometry data can "
|
||||
"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
|
||||
"synchronization can have a negative effect on baking time or framerate as it "
|
||||
"often involves [Mutex] locking for thread security. Many parsable objects "
|
||||
"and the continuous synchronization with other threaded Servers can increase "
|
||||
"the baking time significantly. On the other hand only a few but very large "
|
||||
"and complex objects will take some time to prepare for the Servers which can "
|
||||
"noticeably stall the next frame render. As a general rule the total amount "
|
||||
"of parsable objects and their individual size and complexity should be "
|
||||
"balanced to avoid framerate issues or very long baking times. The combined "
|
||||
"mesh is then passed to the Recast Navigation Object to test the source "
|
||||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
msgid "Clears the navigation mesh."
|
||||
msgid ""
|
||||
"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
|
||||
"nodes under the provided [code]root_node[/code] or a specific group of nodes "
|
||||
"for potential source geometry. The parse behavior can be controlled with the "
|
||||
"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
|
||||
"NavigationMesh.geometry/source_geometry_mode] properties on the "
|
||||
"[NavigationMesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
|
||||
"resource."
|
||||
msgstr "計算兩個向量的外積。"
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
msgid "An instance of a [NavigationMesh]."
|
||||
msgstr ""
|
||||
@ -35994,7 +36115,10 @@ msgid ""
|
||||
"thread is useful because navigation baking is not a cheap operation. When it "
|
||||
"is completed, it automatically sets the new [NavigationMesh]. Please note "
|
||||
"that baking on separate thread may be very slow if geometry is parsed from "
|
||||
"meshes as async access to each mesh involves heavy synchronization."
|
||||
"meshes as async access to each mesh involves heavy synchronization. Also, "
|
||||
"please note that baking on a separate thread is automatically disabled on "
|
||||
"operating systems that cannot use threads (such as HTML5 with threads "
|
||||
"disabled)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshInstance.xml
|
||||
@ -36039,6 +36163,11 @@ msgid ""
|
||||
"system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
|
||||
msgstr "回傳參數的正弦值。"
|
||||
|
||||
#: doc/classes/NavigationObstacle.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
|
||||
@ -36075,6 +36204,11 @@ msgid ""
|
||||
"navigation system."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
|
||||
msgstr "回傳參數的正弦值。"
|
||||
|
||||
#: doc/classes/NavigationObstacle2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
|
||||
@ -37264,7 +37398,7 @@ msgstr ""
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [method set_physics_interpolated]).\n"
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
@ -37272,8 +37406,8 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [method "
|
||||
"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"Returns [code]true[/code] if physics interpolation is enabled (see [member "
|
||||
"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
|
||||
"This is a convenience version of [method is_physics_interpolated] that also "
|
||||
"checks whether physics interpolation is enabled globally.\n"
|
||||
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
|
||||
@ -37565,14 +37699,6 @@ msgid ""
|
||||
"peer is recursively set as the master for all children of this node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics interpolation per node, offering a finer grain "
|
||||
"of control than turning physics interpolation on and off globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
|
||||
@ -37705,6 +37831,15 @@ msgstr ""
|
||||
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Allows enabling or disabling physics interpolation per node, offering a "
|
||||
"finer grain of control than turning physics interpolation on and off "
|
||||
"globally.\n"
|
||||
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
|
||||
"interpolation can sometimes give superior results."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"The node's priority in the execution order of the enabled processing "
|
||||
@ -37867,6 +38002,24 @@ msgstr ""
|
||||
msgid "Continue to process regardless of the [SceneTree] pause state."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Inherits physics interpolation mode from the node's parent. For the root "
|
||||
"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn off physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Turn on physics interpolation in this node and children set to [constant "
|
||||
"PHYSICS_INTERPOLATION_MODE_INHERIT]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Duplicate the node's signals."
|
||||
msgstr ""
|
||||
@ -39109,7 +39262,7 @@ msgstr "計算兩個向量的外積。"
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Returns the ID of the selected item, or [code]0[/code] if no item is "
|
||||
"Returns the ID of the selected item, or [code]-1[/code] if no item is "
|
||||
"selected."
|
||||
msgstr ""
|
||||
|
||||
@ -39131,7 +39284,8 @@ msgstr ""
|
||||
#: doc/classes/OptionButton.xml
|
||||
msgid ""
|
||||
"Selects an item by index and makes it the current item. This will work even "
|
||||
"if the item is disabled."
|
||||
"if the item is disabled.\n"
|
||||
"Passing [code]-1[/code] as the index deselects any currently selected item."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/OptionButton.xml
|
||||
@ -44483,6 +44637,15 @@ msgid ""
|
||||
"should always be preferred."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
|
||||
#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
|
||||
#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the array contains the given value.\n"
|
||||
"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
msgid ""
|
||||
"Returns a hexadecimal representation of this array as a [String].\n"
|
||||
@ -45276,6 +45439,10 @@ msgstr ""
|
||||
msgid "[Font] used for the menu items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Font] used for the labeled separator."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid "[Texture] icon for the checked checkbox items."
|
||||
msgstr ""
|
||||
@ -48723,19 +48890,6 @@ msgid ""
|
||||
"interpolating. By default there's no delay."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
|
||||
"default easing is used from the [Tween] that contains this Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PropertyTweener.xml
|
||||
msgid ""
|
||||
"Sets the type of used transition from [enum Tween.TransitionType]. If not "
|
||||
"set, the default transition is used from the [Tween] that contains this "
|
||||
"Tweener."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProximityGroup.xml
|
||||
msgid "General-purpose 3D proximity detection node."
|
||||
msgstr ""
|
||||
@ -53567,8 +53721,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape touches another. If there are "
|
||||
"no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape touches another.\n"
|
||||
"If there are no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the shape to check collisions with "
|
||||
"([code]with_shape[/code]), and the transformation matrix of that shape "
|
||||
@ -53589,8 +53750,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Shape2D.xml
|
||||
msgid ""
|
||||
"Returns a list of the points where this shape would touch another, if a "
|
||||
"given movement was applied. If there are no collisions the list is empty.\n"
|
||||
"Returns a list of contact point pairs where this shape would touch another, "
|
||||
"if a given movement was applied.\n"
|
||||
"If there would be no collisions, the returned list is empty. Otherwise, the "
|
||||
"returned list contains contact points arranged in pairs, with entries "
|
||||
"alternating between points on the boundary of this shape and points on the "
|
||||
"boundary of [code]with_shape[/code].\n"
|
||||
"A collision pair A, B can be used to calculate the collision normal with "
|
||||
"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
|
||||
"A).length()[/code]. This information is typically used to separate shapes, "
|
||||
"particularly in collision solvers.\n"
|
||||
"This method needs the transformation matrix for this shape "
|
||||
"([code]local_xform[/code]), the movement to test on this shape "
|
||||
"([code]local_motion[/code]), the shape to check collisions with "
|
||||
|
Loading…
Reference in New Issue
Block a user