Optimize AudioServer::_driver_process()
Move expensive calculations outside inner hot loops. Forward-ported from 3.6
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@ -271,7 +271,14 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
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//master master, send to output
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int cs = master->channels.size();
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// Take away 1 from the stride, as we are manually incrementing by 1 for stereo.
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uintptr_t stride_minus_one = (cs * 2) - 1;
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for (int k = 0; k < cs; k++) {
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// The destination start for data will be the same in all cases.
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int32_t *dest = &p_buffer[from_buf * (cs * 2) + (k * 2)];
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if (master->channels[k].active) {
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const AudioFrame *buf = master->channels[k].buffer.ptr();
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@ -279,18 +286,25 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
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float l = CLAMP(buf[from + j].l, -1.0, 1.0);
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int32_t vl = l * ((1 << 20) - 1);
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int32_t vl2 = (vl < 0 ? -1 : 1) * (ABS(vl) << 11);
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p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 0] = vl2;
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*dest = vl2;
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dest++;
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float r = CLAMP(buf[from + j].r, -1.0, 1.0);
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int32_t vr = r * ((1 << 20) - 1);
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int32_t vr2 = (vr < 0 ? -1 : 1) * (ABS(vr) << 11);
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p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 1] = vr2;
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*dest = vr2;
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dest += stride_minus_one;
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}
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} else {
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// Bizarrely, profiling indicates that detecting the common case of cs == 1,
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// k == 0, and using memset is SLOWER than setting them individually.
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// Perhaps it gets optimized to a faster instruction than memset.
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for (int j = 0; j < to_copy; j++) {
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p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 0] = 0;
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p_buffer[(from_buf + j) * (cs * 2) + k * 2 + 1] = 0;
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*dest = 0;
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dest++;
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*dest = 0;
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dest += stride_minus_one;
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}
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}
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}
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