Style: Apply clang-format (5.0) to some missed files

This commit is contained in:
Rémi Verschelde 2018-05-31 08:58:37 +02:00
parent e823a366d0
commit 43b7ebf0a0
7 changed files with 35 additions and 39 deletions

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@ -3,7 +3,7 @@
static Map<String, Color> _named_colors; static Map<String, Color> _named_colors;
static void _populate_named_colors() { static void _populate_named_colors() {
if(!_named_colors.empty()) return; if (!_named_colors.empty()) return;
_named_colors.insert("aliceblue", Color(0.94, 0.97, 1.00)); _named_colors.insert("aliceblue", Color(0.94, 0.97, 1.00));
_named_colors.insert("antiquewhite", Color(0.98, 0.92, 0.84)); _named_colors.insert("antiquewhite", Color(0.98, 0.92, 0.84));
_named_colors.insert("aqua", Color(0.00, 1.00, 1.00)); _named_colors.insert("aqua", Color(0.00, 1.00, 1.00));

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@ -311,14 +311,14 @@ extern bool _err_error_exists;
_err_error_exists = false; \ _err_error_exists = false; \
} }
#define WARN_DEPRECATED \ #define WARN_DEPRECATED \
{ \ { \
static bool warning_shown=false;\ static bool warning_shown = false; \
if (!warning_shown) {\ if (!warning_shown) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__,"This method has been deprecated and will be removed in the future", ERR_HANDLER_WARNING); \ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future", ERR_HANDLER_WARNING); \
_err_error_exists = false; \ _err_error_exists = false; \
warning_shown=true;\ warning_shown = true; \
}\ } \
} }
#endif #endif

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@ -828,7 +828,7 @@ void Basis::set_diagonal(const Vector3 p_diag) {
} }
Basis Basis::slerp(const Basis &target, const real_t &t) const { Basis Basis::slerp(const Basis &target, const real_t &t) const {
// TODO: implement this directly without using quaternions to make it more efficient // TODO: implement this directly without using quaternions to make it more efficient
#ifdef MATH_CHECKS #ifdef MATH_CHECKS
ERR_FAIL_COND_V(is_rotation() == false, Basis()); ERR_FAIL_COND_V(is_rotation() == false, Basis());
ERR_FAIL_COND_V(target.is_rotation() == false, Basis()); ERR_FAIL_COND_V(target.is_rotation() == false, Basis());

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@ -1303,7 +1303,6 @@ Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleto
} }
void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
} }
void RasterizerStorageGLES2::update_dirty_skeletons() { void RasterizerStorageGLES2::update_dirty_skeletons() {

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@ -30,8 +30,8 @@
#include "register_types.h" #include "register_types.h"
#include "csg_shape.h"
#include "csg_gizmos.h" #include "csg_gizmos.h"
#include "csg_shape.h"
void register_csg_types() { void register_csg_types() {
@ -51,9 +51,7 @@ void register_csg_types() {
EditorPlugins::add_by_type<EditorPluginCSG>(); EditorPlugins::add_by_type<EditorPluginCSG>();
#endif #endif
#endif #endif
} }
void unregister_csg_types() { void unregister_csg_types() {
} }

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@ -89,8 +89,8 @@ void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length); ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length); ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D,"rest"),"set_rest","get_rest"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
ADD_PROPERTY(PropertyInfo(Variant::REAL,"default_length",PROPERTY_HINT_RANGE,"1,1024,1"),"set_default_length","get_default_length"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length");
} }
void Bone2D::set_rest(const Transform2D &p_rest) { void Bone2D::set_rest(const Transform2D &p_rest) {
@ -120,8 +120,7 @@ void Bone2D::apply_rest() {
void Bone2D::set_default_length(float p_length) { void Bone2D::set_default_length(float p_length) {
default_length=p_length; default_length = p_length;
} }
float Bone2D::get_default_length() const { float Bone2D::get_default_length() const {
@ -129,7 +128,7 @@ float Bone2D::get_default_length() const {
} }
int Bone2D::get_index_in_skeleton() const { int Bone2D::get_index_in_skeleton() const {
ERR_FAIL_COND_V(!skeleton,-1); ERR_FAIL_COND_V(!skeleton, -1);
skeleton->_update_bone_setup(); skeleton->_update_bone_setup();
return skeleton_index; return skeleton_index;
} }
@ -137,22 +136,21 @@ String Bone2D::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning(); String warning = Node2D::get_configuration_warning();
if (!skeleton) { if (!skeleton) {
if (warning!=String()) { if (warning != String()) {
warning+="\n"; warning += "\n";
} }
if (parent_bone) { if (parent_bone) {
warning+=TTR("This Bone2D chain should end at a Skeleton2D node."); warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
} else { } else {
warning+=TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."); warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
} }
} }
if (rest==Transform2D(0,0,0,0,0,0)) { if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
if (warning!=String()) { if (warning != String()) {
warning+="\n"; warning += "\n";
} }
warning+=TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."); warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
} }
return warning; return warning;
@ -161,12 +159,12 @@ String Bone2D::get_configuration_warning() const {
Bone2D::Bone2D() { Bone2D::Bone2D() {
skeleton = NULL; skeleton = NULL;
parent_bone = NULL; parent_bone = NULL;
skeleton_index=-1; skeleton_index = -1;
default_length=16; default_length = 16;
set_notify_local_transform(true); set_notify_local_transform(true);
//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error. //this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
for(int i=0;i<3;i++) { for (int i = 0; i < 3; i++) {
rest[i]=Vector2(0,0); rest[i] = Vector2(0, 0);
} }
} }
@ -194,12 +192,12 @@ void Skeleton2D::_update_bone_setup() {
for (int i = 0; i < bones.size(); i++) { for (int i = 0; i < bones.size(); i++) {
bones[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose bones[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
bones[i].bone->skeleton_index=i; bones[i].bone->skeleton_index = i;
Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent()); Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent());
if (parent_bone) { if (parent_bone) {
bones[i].parent_index=parent_bone->skeleton_index; bones[i].parent_index = parent_bone->skeleton_index;
} else { } else {
bones[i].parent_index=-1; bones[i].parent_index = -1;
} }
} }
@ -230,8 +228,8 @@ void Skeleton2D::_update_transform() {
for (int i = 0; i < bones.size(); i++) { for (int i = 0; i < bones.size(); i++) {
ERR_CONTINUE(bones[i].parent_index>=i); ERR_CONTINUE(bones[i].parent_index >= i);
if (bones[i].parent_index>=0) { if (bones[i].parent_index >= 0) {
bones[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform(); bones[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform();
} else { } else {
bones[i].accum_transform = bones[i].bone->get_transform(); bones[i].accum_transform = bones[i].bone->get_transform();
@ -277,7 +275,7 @@ void Skeleton2D::_notification(int p_what) {
} }
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
VS::get_singleton()->skeleton_set_base_transform_2d(skeleton,get_global_transform()); VS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
} }
} }

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@ -38,12 +38,13 @@ class Skeleton2D;
class Bone2D : public Node2D { class Bone2D : public Node2D {
GDCLASS(Bone2D, Node2D) GDCLASS(Bone2D, Node2D)
friend class Skeleton2D;
Bone2D *parent_bone; Bone2D *parent_bone;
Skeleton2D *skeleton; Skeleton2D *skeleton;
Transform2D rest; Transform2D rest;
float default_length; float default_length;
friend class Skeleton2D;
int skeleton_index; int skeleton_index;
protected: protected: