diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 9dc5d8cf8ff..1b1272b329c 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -55,7 +55,7 @@
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
- [i]Deprecated.[/i] This property has been deprecated due to redundancy and no longer has any effect when set. Please use [member Control.focus_mode] instead.
+ [i]Deprecated.[/i] This property has been deprecated due to redundancy and will be removed in Godot 4.0. This property no longer has any effect when set. Please use [member Control.focus_mode] instead.
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 107c39efcea..039baba5b3e 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -323,7 +323,6 @@ void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
if (!status.disabled) {
set_focus_mode(p_mode);
}
- WARN_DEPRECATED_MSG("BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.");
}
Control::FocusMode BaseButton::get_enabled_focus_mode() const {