Use Command+Drag in EditSpinSlider on macOS
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@ -32,12 +32,18 @@
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#include "core/input/input.h"
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#include "core/math/expression.h"
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#include "core/os/keyboard.h"
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#include "editor_node.h"
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#include "editor_scale.h"
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String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
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if (grabber->is_visible()) {
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return TS->format_number(rtos(get_value())) + "\n\n" + TTR("Hold Ctrl to round to integers. Hold Shift for more precise changes.");
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#ifdef OSX_ENABLED
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const int key = KEY_META;
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#else
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const int key = KEY_CTRL;
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#endif
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return TS->format_number(rtos(get_value())) + "\n\n" + vformat(TTR("Hold %s to round to integers. Hold Shift for more precise changes."), find_keycode_name(key));
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}
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return TS->format_number(rtos(get_value()));
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}
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@ -116,7 +122,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
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pre_grab_value = get_max();
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}
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if (mm->is_ctrl_pressed()) {
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if (mm->is_command_pressed()) {
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// If control was just pressed, don't make the value do a huge jump in magnitude.
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if (grabbing_spinner_dist_cache != 0) {
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pre_grab_value += grabbing_spinner_dist_cache * get_step();
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