[HTML5] Make editor HTML build tag scons4-proof.
We used to have it like `$GODOT_VERSION` which caused inconsistencies between different scons versions when substituting it. It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.
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@ -4,7 +4,7 @@
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<meta charset='utf-8' />
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<meta name='viewport' content='width=device-width, user-scalable=no' />
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<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
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<title>Godot Engine Web Editor ($GODOT_VERSION)</title>
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<title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
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<style>
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*:focus {
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/* More visible outline for better keyboard navigation. */
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@ -205,7 +205,7 @@
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<br />
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<img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
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<br />
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$GODOT_VERSION
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@GODOT_VERSION@
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<br />
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<a href="releases/">Need an old version?</a>
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<br />
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@ -97,7 +97,7 @@ out_files = [
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]
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html_file = "#misc/dist/html/full-size.html"
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if env["tools"]:
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subst_dict = {"\$GODOT_VERSION": env.GetBuildVersion()}
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subst_dict = {"@GODOT_VERSION@": env.GetBuildVersion()}
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html_file = env.Substfile(
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target="#bin/godot${PROGSUFFIX}.html", source="#misc/dist/html/editor.html", SUBST_DICT=subst_dict
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)
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