Fix some stuff with the editor features
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@ -309,7 +309,11 @@ void EditorFeatureProfile::_bind_methods() {
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BIND_ENUM_CONSTANT(FEATURE_MAX);
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}
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EditorFeatureProfile::EditorFeatureProfile() {}
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EditorFeatureProfile::EditorFeatureProfile() {
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for (int i = 0; i < FEATURE_MAX; i++) {
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features_disabled[i] = false;
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}
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}
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//////////////////////////
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@ -746,6 +750,8 @@ void EditorFeatureProfileManager::_update_selected_profile() {
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class_list->clear();
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String profile = _get_selected_profile();
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profile_actions[PROFILE_SET]->set_disabled(profile == current_profile);
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if (profile.is_empty()) { //nothing selected, nothing edited
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property_list->clear();
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edited.unref();
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@ -5992,10 +5992,6 @@ void EditorNode::_feature_profile_changed() {
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node_tabs->set_tab_hidden(node_tabs->get_tab_idx_from_control(NodeDock::get_singleton()), false);
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fs_tabs->set_tab_hidden(fs_tabs->get_tab_idx_from_control(FileSystemDock::get_singleton()), false);
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history_tabs->set_tab_hidden(history_tabs->get_tab_idx_from_control(history_dock), false);
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history_dock->set_visible(true);
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ImportDock::get_singleton()->set_visible(true);
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NodeDock::get_singleton()->set_visible(true);
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FileSystemDock::get_singleton()->set_visible(true);
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main_editor_buttons[EDITOR_3D]->set_visible(true);
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main_editor_buttons[EDITOR_SCRIPT]->set_visible(true);
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if (AssetLibraryEditorPlugin::is_available()) {
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