Improve error when scene/resource is saved with newer format
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c951421c99
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@ -1445,6 +1445,9 @@ void EditorNode::_dialog_display_load_error(String p_file, Error p_error) {
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case ERR_FILE_NOT_FOUND: {
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show_accept(vformat(TTR("Missing file '%s' or one of its dependencies."), p_file.get_file()), TTR("OK"));
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} break;
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case ERR_FILE_UNRECOGNIZED: {
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show_accept(vformat(TTR("File '%s' is saved in a format that is newer than the formats supported by this version of Godot, so it can't be opened."), p_file.get_file()), TTR("OK"));
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} break;
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default: {
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show_accept(vformat(TTR("Error while loading file '%s'."), p_file.get_file()), TTR("OK"));
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} break;
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@ -6642,6 +6645,8 @@ EditorNode::EditorNode() {
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main_menu->set_menu_tooltip(0, TTR("Operations with scene files."));
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accept = memnew(AcceptDialog);
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accept->set_autowrap(true);
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accept->set_min_size(Vector2i(600, 0));
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accept->set_unparent_when_invisible(true);
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save_accept = memnew(AcceptDialog);
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@ -1067,7 +1067,7 @@ void ResourceLoaderText::open(Ref<FileAccess> p_f, bool p_skip_first_tag) {
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if (fmt > FORMAT_VERSION) {
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error_text = "Saved with newer format version";
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_printerr();
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error = ERR_PARSE_ERROR;
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error = ERR_FILE_UNRECOGNIZED;
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return;
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}
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}
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