Merge pull request #93793 from Chaosus/shader_fix_bool_op_crash

Prevent shader crash when doing invalid operation on boolean vector
This commit is contained in:
Rémi Verschelde 2024-07-01 10:07:43 +02:00
commit 446e7a7c22
No known key found for this signature in database
GPG Key ID: C3336907360768E1

View File

@ -1547,7 +1547,7 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
DataType na = p_op->arguments[0]->get_datatype();
valid = na > TYPE_BOOL && na < TYPE_MAT2;
valid = na > TYPE_BVEC4 && na < TYPE_MAT2;
ret_type = na;
} break;
case OP_ADD:
@ -1567,7 +1567,7 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
if (na == nb) {
valid = (na > TYPE_BOOL && na <= TYPE_MAT4);
valid = (na > TYPE_BVEC4 && na <= TYPE_MAT4);
ret_type = na;
} else if (na == TYPE_INT && nb == TYPE_IVEC2) {
valid = true;
@ -1776,7 +1776,7 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
DataType nb = p_op->arguments[1]->get_datatype();
if (na == nb) {
valid = (na > TYPE_BOOL && na <= TYPE_MAT4);
valid = (na > TYPE_BVEC4 && na <= TYPE_MAT4);
ret_type = na;
} else if (na == TYPE_IVEC2 && nb == TYPE_INT) {
valid = true;