use node name as filename when save scene
fix #4723
(cherry picked from commit 9e1ee568a6
)
This commit is contained in:
parent
5ad050be2b
commit
4478f8cfbb
|
@ -2125,7 +2125,8 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
|
|||
|
||||
String existing;
|
||||
if (extensions.size()) {
|
||||
existing="new_scene."+extensions.front()->get().to_lower();
|
||||
String root_name(get_edited_scene()->get_name());
|
||||
existing=root_name+"."+extensions.front()->get().to_lower();
|
||||
}
|
||||
file->set_current_path(existing);
|
||||
|
||||
|
|
|
@ -530,7 +530,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
|
|||
|
||||
String existing;
|
||||
if (extensions.size()) {
|
||||
existing="new_scene."+extensions.front()->get().to_lower();
|
||||
String root_name(tocopy->get_name());
|
||||
existing=root_name+"."+extensions.front()->get().to_lower();
|
||||
}
|
||||
new_scene_from_dialog->set_current_path(existing);
|
||||
|
||||
|
|
Loading…
Reference in New Issue