use node name as filename when save scene
fix #4723
(cherry picked from commit 9e1ee568a6
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5ad050be2b
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@ -2125,7 +2125,8 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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String existing;
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String existing;
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if (extensions.size()) {
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if (extensions.size()) {
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existing="new_scene."+extensions.front()->get().to_lower();
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String root_name(get_edited_scene()->get_name());
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existing=root_name+"."+extensions.front()->get().to_lower();
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}
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}
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file->set_current_path(existing);
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file->set_current_path(existing);
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@ -530,7 +530,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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String existing;
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String existing;
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if (extensions.size()) {
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if (extensions.size()) {
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existing="new_scene."+extensions.front()->get().to_lower();
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String root_name(tocopy->get_name());
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existing=root_name+"."+extensions.front()->get().to_lower();
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}
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}
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new_scene_from_dialog->set_current_path(existing);
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new_scene_from_dialog->set_current_path(existing);
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