Fix missing null check in Mono Binding of GD.print
(cherry picked from commit 6b9c22542f
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@ -83,7 +83,7 @@ namespace Godot
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public static void Print(params object[] what)
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public static void Print(params object[] what)
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{
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{
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godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
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godot_icall_GD_print(Array.ConvertAll(what, x => x?.ToString()));
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}
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}
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public static void PrintStack()
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public static void PrintStack()
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