Merge pull request #20508 from Gamblify/FixAudioRecordingCrash

Fix of AudioRecordingEffect property
This commit is contained in:
Rémi Verschelde 2018-07-27 10:07:54 +02:00 committed by GitHub
commit 4487c27f7b
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 18 additions and 13 deletions

View File

@ -61,7 +61,7 @@ void AudioEffectRecordInstance::_io_thread_process() {
while (is_recording) {
//Check: The current recording has been requested to stop
if (is_recording && !base->should_record) {
if (is_recording && !base->recording_active) {
is_recording = false;
}
@ -136,7 +136,7 @@ Ref<AudioEffectInstance> AudioEffectRecord::instance() {
ensure_thread_stopped();
current_instance = ins;
if (should_record) {
if (recording_active) {
ins->init();
}
@ -144,23 +144,29 @@ Ref<AudioEffectInstance> AudioEffectRecord::instance() {
}
void AudioEffectRecord::ensure_thread_stopped() {
should_record = false;
recording_active = false;
if (current_instance != 0 && current_instance->thread_active) {
Thread::wait_to_finish(current_instance->io_thread);
}
}
void AudioEffectRecord::set_should_record(bool p_record) {
void AudioEffectRecord::set_recording_active(bool p_record) {
if (p_record) {
if (current_instance == 0) {
WARN_PRINTS("Recording should not be set as active before Godot has initialized.");
recording_active = false;
return;
}
ensure_thread_stopped();
current_instance->init();
}
should_record = p_record;
recording_active = p_record;
}
bool AudioEffectRecord::get_should_record() const {
return should_record;
bool AudioEffectRecord::is_recording_active() const {
return recording_active;
}
void AudioEffectRecord::set_format(AudioStreamSample::Format p_format) {
@ -244,13 +250,12 @@ Ref<AudioStreamSample> AudioEffectRecord::get_recording() const {
}
void AudioEffectRecord::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_should_record", "record"), &AudioEffectRecord::set_should_record);
ClassDB::bind_method(D_METHOD("get_should_record"), &AudioEffectRecord::get_should_record);
ClassDB::bind_method(D_METHOD("set_recording_active", "record"), &AudioEffectRecord::set_recording_active);
ClassDB::bind_method(D_METHOD("is_recording_active"), &AudioEffectRecord::is_recording_active);
ClassDB::bind_method(D_METHOD("set_format", "format"), &AudioEffectRecord::set_format);
ClassDB::bind_method(D_METHOD("get_format"), &AudioEffectRecord::get_format);
ClassDB::bind_method(D_METHOD("get_recording"), &AudioEffectRecord::get_recording);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "should_record"), "set_should_record", "get_should_record");
ADD_PROPERTY(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_ENUM, "8-Bit,16-Bit,IMA-ADPCM"), "set_format", "get_format");
}

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@ -78,7 +78,7 @@ class AudioEffectRecord : public AudioEffect {
IO_BUFFER_SIZE_MS = 1500
};
bool should_record;
bool recording_active;
Ref<AudioEffectRecordInstance> current_instance;
AudioStreamSample::Format format;
@ -91,8 +91,8 @@ protected:
public:
Ref<AudioEffectInstance> instance();
void set_should_record(bool p_record);
bool get_should_record() const;
void set_recording_active(bool p_record);
bool is_recording_active() const;
void set_format(AudioStreamSample::Format p_format);
AudioStreamSample::Format get_format() const;
Ref<AudioStreamSample> get_recording() const;