diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 4b5f7b20910..0d43494ea91 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1643,11 +1643,8 @@
Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
-
- If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details.
-
-
- Lower-end override for [member rendering/environment/ssao/half_size] on mobile devices, due to performance concerns.
+
+ If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If [code]false[/code], screen-space ambient occlusion will be rendered at full size.
Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to [code]ULTRA[/code] will use the [member rendering/environment/ssao/adaptive_target] setting.
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 20372681348..e5bcffc0082 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2896,8 +2896,7 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/environment/ssao/quality", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"));
- GLOBAL_DEF("rendering/environment/ssao/half_size", false);
- GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true);
+ GLOBAL_DEF("rendering/environment/ssao/half_size", true);
GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2);