Fix navigation editor color materials not having unique names

This commit is contained in:
Michael Alexsander Silva Dias 2019-02-20 10:53:22 -03:00
parent 310c755a0f
commit 44c37aabf1
1 changed files with 8 additions and 8 deletions

View File

@ -3584,10 +3584,10 @@ void CollisionPolygonSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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NavigationMeshSpatialGizmoPlugin::NavigationMeshSpatialGizmoPlugin() {
create_material("navigation_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1)));
create_material("navigation_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7)));
create_material("navigation_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4)));
create_material("navigation_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4)));
create_material("navigation_edge_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1)));
create_material("navigation_edge_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7)));
create_material("navigation_solid_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4)));
create_material("navigation_solid_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4)));
}
bool NavigationMeshSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
@ -3602,10 +3602,10 @@ void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
NavigationMeshInstance *navmesh = Object::cast_to<NavigationMeshInstance>(p_gizmo->get_spatial_node());
Ref<Material> edge_material = get_material("navigation_material", p_gizmo);
Ref<Material> edge_material_disabled = get_material("navigation_material", p_gizmo);
Ref<Material> solid_material = get_material("navigation_material", p_gizmo);
Ref<Material> solid_material_disabled = get_material("navigation_material", p_gizmo);
Ref<Material> edge_material = get_material("navigation_edge_material", p_gizmo);
Ref<Material> edge_material_disabled = get_material("navigation_edge_material_disabled", p_gizmo);
Ref<Material> solid_material = get_material("navigation_solid_material", p_gizmo);
Ref<Material> solid_material_disabled = get_material("navigation_solid_material_disabled", p_gizmo);
p_gizmo->clear();
Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();