Keep property values when extending script
This commit is contained in:
parent
8b454f8b41
commit
44cf3c22ac
|
@ -3603,7 +3603,10 @@ void EditorPropertyResource::_resource_selected(const Ref<Resource> &p_resource,
|
|||
void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) {
|
||||
// Make visual script the correct type.
|
||||
Ref<Script> s = p_resource;
|
||||
bool is_script = false;
|
||||
if (get_edited_object() && s.is_valid()) {
|
||||
is_script = true;
|
||||
InspectorDock::get_singleton()->store_script_properties(get_edited_object());
|
||||
s->call("set_instance_base_type", get_edited_object()->get_class());
|
||||
}
|
||||
|
||||
|
@ -3629,6 +3632,11 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
|
|||
emit_changed(get_edited_property(), p_resource);
|
||||
update_property();
|
||||
|
||||
if (is_script) {
|
||||
// Restore properties if script was changed.
|
||||
InspectorDock::get_singleton()->apply_script_properties(get_edited_object());
|
||||
}
|
||||
|
||||
// Automatically suggest setting up the path for a ViewportTexture.
|
||||
if (vpt.is_valid() && vpt->get_viewport_path_in_scene().is_empty()) {
|
||||
if (!scene_tree) {
|
||||
|
|
|
@ -453,6 +453,9 @@ void InspectorDock::_bind_methods() {
|
|||
|
||||
ClassDB::bind_method("edit_resource", &InspectorDock::edit_resource);
|
||||
|
||||
ClassDB::bind_method("store_script_properties", &InspectorDock::store_script_properties);
|
||||
ClassDB::bind_method("apply_script_properties", &InspectorDock::apply_script_properties);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("request_help"));
|
||||
}
|
||||
|
||||
|
@ -565,6 +568,31 @@ EditorPropertyNameProcessor::Style InspectorDock::get_property_name_style() cons
|
|||
return property_name_style;
|
||||
}
|
||||
|
||||
void InspectorDock::store_script_properties(Object *p_object) {
|
||||
ERR_FAIL_NULL(p_object);
|
||||
ScriptInstance *si = p_object->get_script_instance();
|
||||
if (!si) {
|
||||
return;
|
||||
}
|
||||
si->get_property_state(stored_properties);
|
||||
}
|
||||
|
||||
void InspectorDock::apply_script_properties(Object *p_object) {
|
||||
ERR_FAIL_NULL(p_object);
|
||||
ScriptInstance *si = p_object->get_script_instance();
|
||||
if (!si) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const Pair<StringName, Variant> &E : stored_properties) {
|
||||
Variant current;
|
||||
if (si->get(E.first, current) && current.get_type() == E.second.get_type()) {
|
||||
si->set(E.first, E.second);
|
||||
}
|
||||
}
|
||||
stored_properties.clear();
|
||||
}
|
||||
|
||||
InspectorDock::InspectorDock(EditorData &p_editor_data) {
|
||||
singleton = this;
|
||||
set_name("Inspector");
|
||||
|
|
|
@ -100,6 +100,7 @@ class InspectorDock : public VBoxContainer {
|
|||
Tree *unique_resources_list_tree = nullptr;
|
||||
|
||||
EditorPropertyNameProcessor::Style property_name_style;
|
||||
List<Pair<StringName, Variant>> stored_properties;
|
||||
|
||||
void _prepare_menu();
|
||||
void _menu_option(int p_option);
|
||||
|
@ -149,6 +150,9 @@ public:
|
|||
|
||||
EditorPropertyNameProcessor::Style get_property_name_style() const;
|
||||
|
||||
void store_script_properties(Object *p_object);
|
||||
void apply_script_properties(Object *p_object);
|
||||
|
||||
InspectorDock(EditorData &p_editor_data);
|
||||
~InspectorDock();
|
||||
};
|
||||
|
|
|
@ -1952,17 +1952,36 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
|
|||
return;
|
||||
}
|
||||
|
||||
editor_data->get_undo_redo().create_action(TTR("Attach Script"));
|
||||
for (Node *E : selected) {
|
||||
Ref<Script> existing = E->get_script();
|
||||
editor_data->get_undo_redo().add_do_method(E, "set_script", p_script);
|
||||
editor_data->get_undo_redo().add_undo_method(E, "set_script", existing);
|
||||
if (selected.size() == 1) {
|
||||
Node *node = selected.front()->get();
|
||||
Ref<Script> existing = node->get_script();
|
||||
|
||||
editor_data->get_undo_redo().create_action(TTR("Attach Script"));
|
||||
editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", node);
|
||||
editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node);
|
||||
editor_data->get_undo_redo().add_do_method(node, "set_script", p_script);
|
||||
editor_data->get_undo_redo().add_undo_method(node, "set_script", existing);
|
||||
editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node);
|
||||
editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node);
|
||||
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
|
||||
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
|
||||
editor_data->get_undo_redo().commit_action();
|
||||
} else {
|
||||
editor_data->get_undo_redo().create_action(TTR("Attach Script"));
|
||||
for (List<Node *>::Element *E = selected.front(); E; E = E->next()) {
|
||||
Ref<Script> existing = E->get()->get_script();
|
||||
editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", E->get());
|
||||
editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E->get());
|
||||
editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script);
|
||||
editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
|
||||
editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E->get());
|
||||
editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E->get());
|
||||
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
|
||||
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
|
||||
}
|
||||
editor_data->get_undo_redo().commit_action();
|
||||
}
|
||||
|
||||
editor_data->get_undo_redo().commit_action();
|
||||
|
||||
_push_item(p_script.operator->());
|
||||
_update_script_button();
|
||||
}
|
||||
|
@ -2586,11 +2605,14 @@ void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_
|
|||
void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
|
||||
Ref<Script> scr = ResourceLoader::load(p_file);
|
||||
ERR_FAIL_COND(!scr.is_valid());
|
||||
Node *n = get_node(p_to);
|
||||
if (n) {
|
||||
if (Node *n = get_node(p_to)) {
|
||||
editor_data->get_undo_redo().create_action(TTR("Attach Script"));
|
||||
editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", n);
|
||||
editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n);
|
||||
editor_data->get_undo_redo().add_do_method(n, "set_script", scr);
|
||||
editor_data->get_undo_redo().add_undo_method(n, "set_script", n->get_script());
|
||||
editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n);
|
||||
editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n);
|
||||
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
|
||||
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
|
||||
editor_data->get_undo_redo().commit_action();
|
||||
|
|
Loading…
Reference in New Issue