[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale

(cherry picked from commit e2ed63b313)
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kleonc 2024-03-24 09:22:38 +01:00 committed by Rémi Verschelde
parent cc4a47251c
commit 44f1ca7ea9
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1 changed files with 1 additions and 1 deletions

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@ -238,7 +238,7 @@ namespace Godot
private void Rotate(Quat quaternion)
{
this *= new Basis(quaternion);
this = new Basis(quaternion) * this;
}
private void SetDiagonal(Vector3 diagonal)