Improve visibility documentation for CanvasItem and Node3D
This closes https://github.com/godotengine/godot-docs/issues/3840.
(cherry picked from commit 27b09dfc44
)
This commit is contained in:
parent
cdb3712992
commit
451648c34d
|
@ -479,7 +479,7 @@
|
|||
<return type="bool">
|
||||
</return>
|
||||
<description>
|
||||
Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and its inherited visibility is also [code]true[/code].
|
||||
Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
|
||||
</description>
|
||||
</method>
|
||||
<method name="make_canvas_position_local" qualifiers="const">
|
||||
|
@ -565,7 +565,8 @@
|
|||
If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material.
|
||||
</member>
|
||||
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
|
||||
If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
|
||||
If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
|
||||
[b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
|
|
@ -101,7 +101,7 @@
|
|||
<return type="bool">
|
||||
</return>
|
||||
<description>
|
||||
Returns whether the node is visible, taking into consideration that its parents visibility.
|
||||
Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
|
||||
</description>
|
||||
</method>
|
||||
<method name="look_at">
|
||||
|
@ -323,7 +323,7 @@
|
|||
Local translation of this node.
|
||||
</member>
|
||||
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
|
||||
If [code]true[/code], this node is drawn.
|
||||
If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
|
Loading…
Reference in New Issue