diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml
index a50b9607d24..bdaa35d0732 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/BakedLightmap.xml
@@ -18,7 +18,7 @@
- Bakes the lightmaps within the currently edited scene.
+ Bakes the lightmaps within the currently edited scene. Returns a [enum BakeError] to signify if the bake was successful, or if unsuccessful, how the bake failed.
@@ -81,14 +81,19 @@
More precise bake mode but can take considerably longer to bake.
+ Baking was successful.
+ Returns if no viable save path is found. This can happen where an [member image_path] is not specified or when the save location is invalid.
+ Currently unused.
+ Returns when the baker cannot save per-mesh textures to file.
+ Returns if user cancels baking.
diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml
index 4e6449222ed..e8688f237dc 100644
--- a/doc/classes/TextureLayered.xml
+++ b/doc/classes/TextureLayered.xml
@@ -4,7 +4,7 @@
Base class for 3D texture types.
- Base class for [Texture3D] and [TextureArray]. Cannot be used directly.
+ Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but contains all the functions necessary for accessing and using [Texture3D] and [TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the layer sepcifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for [TextureArray]s, the layer specifies the array layer.
@@ -23,24 +23,28 @@
+ Creates the [Texture3D] or [TextureArray] with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum Flags] enumerator for [code]flags[/code] options.
+ Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis).
+ Returns the current format being used by this texture. See [enum Image.Format] for details.
+ Returns the height of the texture. Height is typically represented by the Y-axis.
@@ -49,12 +53,14 @@
+ Returns an [Image] resource with the data from specified [code]layer[/code].
+ Returns the width of the texture. Width is typically represented by the X-axis.
@@ -71,6 +77,7 @@
+ Partially sets the data for a specified [code]layer[/code] by overwriting using the data of the specified [code]image[/code]. [code]x_offset[/code] and [code]y_offset[/code] determine where the [Image] is "stamped" over the texture. The [code]image[/code] must fit within the texture.
@@ -81,23 +88,30 @@
+ Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource.
+ Returns a dictionary with all the data used by this texture.
+ Specifies which [enum Flags] apply to this texture.
+ Texture will generate mipmaps on creation.
+ Texture will repeat when UV used is outside the 0-1 range.
+ Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.
+ Equivalent to [constant FLAG_FILTER].