Fix some switching decisions for index format.
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afe1c89fb5
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@ -625,7 +625,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
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const int *src = indices.ptr();
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for (int i = 0; i < p_index_array_len; i++) {
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if (p_vertex_array_len < (1 << 16) && p_vertex_array_len > 0) {
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if (p_vertex_array_len <= (1 << 16) && p_vertex_array_len > 0) {
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uint16_t v = src[i];
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memcpy(&iw[i * 2], &v, 2);
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@ -835,10 +835,10 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i
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break;
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}
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/* determine whether using 16 or 32 bits indices */
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if (p_vertex_len >= (1 << 16) || p_vertex_len == 0) {
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elem_size = 4;
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} else {
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if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) {
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elem_size = 2;
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} else {
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elem_size = 4;
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}
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r_offsets[i] = elem_size;
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continue;
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@ -1280,7 +1280,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
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Vector<int> arr;
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arr.resize(p_index_len);
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if (p_vertex_len < (1 << 16)) {
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if (p_vertex_len <= (1 << 16)) {
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int *w = arr.ptrw();
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for (int j = 0; j < p_index_len; j++) {
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