Fix Crash when trying to undo SpriteFrames animation rename #93079
This commit is contained in:
parent
475248d99d
commit
4575ccbad9
|
@ -1476,8 +1476,8 @@ void SpriteFramesEditor::edit(Ref<SpriteFrames> p_frames) {
|
|||
_fetch_sprite_node(); // Fetch node after set frames.
|
||||
}
|
||||
|
||||
bool SpriteFramesEditor::is_editing() const {
|
||||
return frames.is_valid();
|
||||
Ref<SpriteFrames> SpriteFramesEditor::get_sprite_frames() const {
|
||||
return frames;
|
||||
}
|
||||
|
||||
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
|
||||
|
@ -2337,7 +2337,11 @@ bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
|
|||
if (animated_sprite_3d && *animated_sprite_3d->get_sprite_frames()) {
|
||||
return true;
|
||||
}
|
||||
return !frames_editor->is_editing() && Object::cast_to<SpriteFrames>(p_object);
|
||||
SpriteFrames *frames = Object::cast_to<SpriteFrames>(p_object);
|
||||
if (frames && (frames_editor->get_sprite_frames().is_null() || frames_editor->get_sprite_frames() == frames)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
|
||||
|
|
|
@ -269,7 +269,7 @@ protected:
|
|||
|
||||
public:
|
||||
void edit(Ref<SpriteFrames> p_frames);
|
||||
bool is_editing() const;
|
||||
Ref<SpriteFrames> get_sprite_frames() const;
|
||||
|
||||
SpriteFramesEditor();
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue