Fix sub-optimal uses of is_equal_approx
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60dcc4f39c
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45c24fd039
@ -1544,7 +1544,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
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}
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}
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Vector3 s = xform.basis.get_scale();
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Vector3 s = xform.basis.get_scale();
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bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
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bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z);
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Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
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Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
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Vector3 l = xform.origin;
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Vector3 l = xform.origin;
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@ -1595,7 +1595,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
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xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
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xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
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Vector3 s = xform.basis.get_scale();
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Vector3 s = xform.basis.get_scale();
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bool singular_matrix = Math::is_equal_approx(s.x, 0.0f) || Math::is_equal_approx(s.y, 0.0f) || Math::is_equal_approx(s.z, 0.0f);
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bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z);
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Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
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Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
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Vector3 l = xform.origin;
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Vector3 l = xform.origin;
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@ -224,7 +224,7 @@ void EditorSceneImporterMesh::generate_lods() {
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}
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}
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Surface::LOD lod;
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Surface::LOD lod;
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lod.distance = mesh_error;
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lod.distance = mesh_error;
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if (Math::is_equal_approx(mesh_error, 0.0f)) {
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if (Math::is_zero_approx(mesh_error)) {
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break;
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break;
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}
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}
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if (new_len <= 0) {
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if (new_len <= 0) {
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@ -420,7 +420,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) {
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} break;
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} break;
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case PROPERTY_DESC_COAT_ROUGHNESS: {
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case PROPERTY_DESC_COAT_ROUGHNESS: {
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// meaning is that approx equal to zero is disabled not actually zero. ;)
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// meaning is that approx equal to zero is disabled not actually zero. ;)
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if (real_value && Math::is_equal_approx(real_value->Value(), 0.0f)) {
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if (real_value && Math::is_zero_approx(real_value->Value())) {
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print_verbose("clearcoat real value: " + rtos(real_value->Value()));
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print_verbose("clearcoat real value: " + rtos(real_value->Value()));
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spatial_material->set_clearcoat_gloss(1.0 - real_value->Value());
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spatial_material->set_clearcoat_gloss(1.0 - real_value->Value());
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} else {
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} else {
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@ -428,7 +428,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) {
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}
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}
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} break;
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} break;
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case PROPERTY_DESC_EMISSIVE: {
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case PROPERTY_DESC_EMISSIVE: {
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if (real_value && Math::is_equal_approx(real_value->Value(), 0.0f)) {
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if (real_value && Math::is_zero_approx(real_value->Value())) {
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print_verbose("Emissive real value: " + rtos(real_value->Value()));
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print_verbose("Emissive real value: " + rtos(real_value->Value()));
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spatial_material->set_emission_energy(real_value->Value());
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spatial_material->set_emission_energy(real_value->Value());
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} else if (vector_value && !vector_value->Value().is_equal_approx(Vector3(0, 0, 0))) {
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} else if (vector_value && !vector_value->Value().is_equal_approx(Vector3(0, 0, 0))) {
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@ -1167,7 +1167,7 @@ Transform3D ReadMatrix(const ElementPtr element) {
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// clean values to prevent any IBM damage on inverse() / affine_inverse()
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// clean values to prevent any IBM damage on inverse() / affine_inverse()
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for (float &value : values) {
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for (float &value : values) {
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if (::Math::is_equal_approx(0, value)) {
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if (::Math::is_zero_approx(value)) {
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value = 0;
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value = 0;
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}
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}
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}
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}
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@ -137,15 +137,15 @@ public:
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static Vector3 safe_import_vector3(const Vector3 &p_vec) {
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static Vector3 safe_import_vector3(const Vector3 &p_vec) {
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Vector3 vector = p_vec;
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Vector3 vector = p_vec;
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if (Math::is_equal_approx(0, vector.x)) {
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if (Math::is_zero_approx(vector.x)) {
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vector.x = 0;
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vector.x = 0;
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}
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}
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if (Math::is_equal_approx(0, vector.y)) {
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if (Math::is_zero_approx(vector.y)) {
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vector.y = 0;
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vector.y = 0;
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}
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}
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if (Math::is_equal_approx(0, vector.z)) {
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if (Math::is_zero_approx(vector.z)) {
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vector.z = 0;
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vector.z = 0;
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}
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}
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return vector;
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return vector;
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@ -3596,7 +3596,7 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re
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if (!Math::is_equal_approx(mr.g, 1.0f)) {
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if (!Math::is_equal_approx(mr.g, 1.0f)) {
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has_roughness = true;
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has_roughness = true;
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}
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}
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if (!Math::is_equal_approx(mr.b, 0.0f)) {
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if (!Math::is_zero_approx(mr.b)) {
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has_metal = true;
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has_metal = true;
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}
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}
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mr.g *= r_spec_gloss->gloss_factor;
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mr.g *= r_spec_gloss->gloss_factor;
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@ -278,24 +278,24 @@ TEST_CASE("[AABB] Get endpoints") {
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TEST_CASE("[AABB] Get longest/shortest axis") {
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TEST_CASE("[AABB] Get longest/shortest axis") {
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const AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
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const AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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aabb.get_longest_axis().is_equal_approx(Vector3(0, 0, 1)),
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aabb.get_longest_axis() == Vector3(0, 0, 1),
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"get_longest_axis() should return the expected value.");
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"get_longest_axis() should return the expected value.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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aabb.get_longest_axis_index() == Vector3::AXIS_Z,
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aabb.get_longest_axis_index() == Vector3::AXIS_Z,
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"get_longest_axis() should return the expected value.");
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"get_longest_axis_index() should return the expected value.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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Math::is_equal_approx(aabb.get_longest_axis_size(), 6),
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aabb.get_longest_axis_size() == 6,
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"get_longest_axis() should return the expected value.");
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"get_longest_axis_size() should return the expected value.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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aabb.get_shortest_axis().is_equal_approx(Vector3(1, 0, 0)),
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aabb.get_shortest_axis() == Vector3(1, 0, 0),
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"get_shortest_axis() should return the expected value.");
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"get_shortest_axis() should return the expected value.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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aabb.get_shortest_axis_index() == Vector3::AXIS_X,
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aabb.get_shortest_axis_index() == Vector3::AXIS_X,
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"get_shortest_axis() should return the expected value.");
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"get_shortest_axis_index() should return the expected value.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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Math::is_equal_approx(aabb.get_shortest_axis_size(), 4),
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aabb.get_shortest_axis_size() == 4,
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"get_shortest_axis() should return the expected value.");
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"get_shortest_axis_size() should return the expected value.");
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}
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}
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#ifndef _MSC_VER
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#ifndef _MSC_VER
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@ -80,7 +80,7 @@ TEST_CASE("[Curve] Custom curve with free tangents") {
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"Custom free curve should contain the expected number of points.");
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"Custom free curve should contain the expected number of points.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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Math::is_equal_approx(curve->interpolate(-0.1), 0),
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Math::is_zero_approx(curve->interpolate(-0.1)),
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"Custom free curve should return the expected value at offset 0.1.");
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"Custom free curve should return the expected value at offset 0.1.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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Math::is_equal_approx(curve->interpolate(0.1), (real_t)0.352),
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Math::is_equal_approx(curve->interpolate(0.1), (real_t)0.352),
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@ -99,7 +99,7 @@ TEST_CASE("[Curve] Custom curve with free tangents") {
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"Custom free curve should return the expected value at offset 0.1.");
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"Custom free curve should return the expected value at offset 0.1.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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Math::is_equal_approx(curve->interpolate_baked(-0.1), 0),
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Math::is_zero_approx(curve->interpolate_baked(-0.1)),
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"Custom free curve should return the expected baked value at offset 0.1.");
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"Custom free curve should return the expected baked value at offset 0.1.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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Math::is_equal_approx(curve->interpolate_baked(0.1), (real_t)0.352),
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Math::is_equal_approx(curve->interpolate_baked(0.1), (real_t)0.352),
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@ -169,7 +169,7 @@ TEST_CASE("[Curve] Custom curve with linear tangents") {
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"Custom linear curve should contain the expected number of points.");
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"Custom linear curve should contain the expected number of points.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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Math::is_equal_approx(curve->interpolate(-0.1), 0),
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Math::is_zero_approx(curve->interpolate(-0.1)),
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"Custom linear curve should return the expected value at offset -0.1.");
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"Custom linear curve should return the expected value at offset -0.1.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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Math::is_equal_approx(curve->interpolate(0.1), (real_t)0.4),
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Math::is_equal_approx(curve->interpolate(0.1), (real_t)0.4),
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@ -188,7 +188,7 @@ TEST_CASE("[Curve] Custom curve with linear tangents") {
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"Custom linear curve should return the expected value at offset 2.0.");
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"Custom linear curve should return the expected value at offset 2.0.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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Math::is_equal_approx(curve->interpolate_baked(-0.1), 0),
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Math::is_zero_approx(curve->interpolate_baked(-0.1)),
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"Custom linear curve should return the expected baked value at offset -0.1.");
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"Custom linear curve should return the expected baked value at offset -0.1.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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Math::is_equal_approx(curve->interpolate_baked(0.1), (real_t)0.4),
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Math::is_equal_approx(curve->interpolate_baked(0.1), (real_t)0.4),
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@ -83,7 +83,7 @@ TEST_CASE("[JSON] Parsing single data types") {
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json.get_error_line() == 0,
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json.get_error_line() == 0,
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"Parsing a floating-point number as JSON should parse successfully.");
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"Parsing a floating-point number as JSON should parse successfully.");
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CHECK_MESSAGE(
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CHECK_MESSAGE(
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Math::is_equal_approx(json.get_data(), 0.123456),
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Math::is_equal_approx(double(json.get_data()), 0.123456),
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"Parsing a floating-point number as JSON should return the expected value.");
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"Parsing a floating-point number as JSON should return the expected value.");
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json.parse("\"hello\"");
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json.parse("\"hello\"");
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