diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 6f296331884..f30e57579fc 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -902,6 +902,10 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from return Variant(); //not editable tree } + if (tree->get_button_id_at_position(p_point) != -1) { + return Variant(); //dragging from button + } + Vector selected; Vector> icons; TreeItem *next = tree->get_next_selected(nullptr); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 1ed5b9e5981..47761d724e6 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3623,6 +3623,47 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const { return nullptr; } +int Tree::get_button_id_at_position(const Point2 &p_pos) const { + if (root) { + Point2 pos = p_pos; + pos -= cache.bg->get_offset(); + pos.y -= _get_title_button_height(); + if (pos.y < 0) { + return -1; + } + + if (h_scroll->is_visible_in_tree()) { + pos.x += h_scroll->get_value(); + } + if (v_scroll->is_visible_in_tree()) { + pos.y += v_scroll->get_value(); + } + + int col, h, section; + TreeItem *it = _find_item_at_pos(root, pos, col, h, section); + + if (it) { + const TreeItem::Cell &c = it->cells[col]; + int col_width = get_column_width(col); + + for (int i = 0; i < col; i++) { + pos.x -= get_column_width(i); + } + + for (int j = c.buttons.size() - 1; j >= 0; j--) { + Ref b = c.buttons[j].texture; + Size2 size = b->get_size() + cache.button_pressed->get_minimum_size(); + if (pos.x > col_width - size.width) { + return c.buttons[j].id; + } + col_width -= size.width; + } + } + } + + return -1; +} + String Tree::get_tooltip(const Point2 &p_pos) const { if (root) { Point2 pos = p_pos; diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 511565619af..cfdc307d03d 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -535,6 +535,7 @@ public: TreeItem *get_item_at_position(const Point2 &p_pos) const; int get_column_at_position(const Point2 &p_pos) const; int get_drop_section_at_position(const Point2 &p_pos) const; + int get_button_id_at_position(const Point2 &p_pos) const; void clear();