Improve DynamicBVH code to make it clearer how the stack/heap works.
Inspired by a Coverity issue about possible memcpy usage and overlapping memory.
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@ -328,7 +328,8 @@ void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) {
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volume.min = p_box.position;
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volume.max = p_box.position + p_box.size;
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const Node **stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *));
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const Node **alloca_stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *));
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const Node **stack = alloca_stack;
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stack[0] = bvh_root;
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int32_t depth = 1;
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int32_t threshold = ALLOCA_STACK_SIZE - 2;
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@ -343,7 +344,8 @@ void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) {
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if (depth > threshold) {
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if (aux_stack.is_empty()) {
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aux_stack.resize(ALLOCA_STACK_SIZE * 2);
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memcpy(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
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memcpy(aux_stack.ptr(), alloca_stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
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alloca_stack = nullptr;
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} else {
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aux_stack.resize(aux_stack.size() * 2);
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}
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@ -384,7 +386,8 @@ void DynamicBVH::convex_query(const Plane *p_planes, int p_plane_count, const Ve
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}
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}
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const Node **stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *));
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const Node **alloca_stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *));
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const Node **stack = alloca_stack;
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stack[0] = bvh_root;
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int32_t depth = 1;
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int32_t threshold = ALLOCA_STACK_SIZE - 2;
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@ -399,7 +402,8 @@ void DynamicBVH::convex_query(const Plane *p_planes, int p_plane_count, const Ve
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if (depth > threshold) {
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if (aux_stack.is_empty()) {
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aux_stack.resize(ALLOCA_STACK_SIZE * 2);
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memcpy(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
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memcpy(aux_stack.ptr(), alloca_stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
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alloca_stack = nullptr;
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} else {
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aux_stack.resize(aux_stack.size() * 2);
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}
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@ -436,7 +440,8 @@ void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResu
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Vector3 bounds[2];
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const Node **stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *));
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const Node **alloca_stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *));
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const Node **stack = alloca_stack;
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stack[0] = bvh_root;
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int32_t depth = 1;
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int32_t threshold = ALLOCA_STACK_SIZE - 2;
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@ -456,7 +461,8 @@ void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResu
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if (depth > threshold) {
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if (aux_stack.is_empty()) {
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aux_stack.resize(ALLOCA_STACK_SIZE * 2);
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memcpy(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
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memcpy(aux_stack.ptr(), alloca_stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
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alloca_stack = nullptr;
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} else {
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aux_stack.resize(aux_stack.size() * 2);
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}
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