Remove unimplemented OS.dump_memory_to_file()
method
This method never did anything in Godot since 3.0, since its code was commented out. The last time the method had an implementation was in Godot 2.1.x.
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462bb3bf32
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@ -436,10 +436,6 @@ bool OS::is_stdout_verbose() const {
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return ::OS::get_singleton()->is_stdout_verbose();
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}
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void OS::dump_memory_to_file(const String &p_file) {
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::OS::get_singleton()->dump_memory_to_file(p_file.utf8().get_data());
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}
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struct OSCoreBindImg {
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String path;
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Size2 size;
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@ -666,7 +662,6 @@ void OS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_debug_build"), &OS::is_debug_build);
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ClassDB::bind_method(D_METHOD("dump_memory_to_file", "file"), &OS::dump_memory_to_file);
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ClassDB::bind_method(D_METHOD("dump_resources_to_file", "file"), &OS::dump_resources_to_file);
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ClassDB::bind_method(D_METHOD("print_resources_in_use", "short"), &OS::print_resources_in_use, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("print_all_resources", "tofile"), &OS::print_all_resources, DEFVAL(""));
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@ -199,7 +199,6 @@ public:
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String get_model_name() const;
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void dump_memory_to_file(const String &p_file);
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void dump_resources_to_file(const String &p_file);
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void print_resources_in_use(bool p_short = false);
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@ -190,10 +190,6 @@ void OS::set_stderr_enabled(bool p_enabled) {
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_stderr_enabled = p_enabled;
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}
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void OS::dump_memory_to_file(const char *p_file) {
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//Memory::dump_static_mem_to_file(p_file);
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}
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static Ref<FileAccess> _OSPRF;
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static void _OS_printres(Object *p_obj) {
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@ -249,7 +249,6 @@ public:
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virtual bool is_disable_crash_handler() const { return false; }
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virtual void initialize_debugging() {}
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virtual void dump_memory_to_file(const char *p_file);
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virtual void dump_resources_to_file(const char *p_file);
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virtual void print_resources_in_use(bool p_short = false);
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virtual void print_all_resources(String p_to_file = "");
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@ -88,14 +88,6 @@
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[b]Note:[/b] When [method delay_usec] is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using [method delay_usec] as part of an [EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process).
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</description>
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</method>
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<method name="dump_memory_to_file">
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<return type="void" />
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<param index="0" name="file" type="String" />
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<description>
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Dumps the memory allocation ringlist to a file (only works in debug).
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Entry format per line: "Address - Size - Description".
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</description>
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</method>
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<method name="dump_resources_to_file">
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<return type="void" />
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<param index="0" name="file" type="String" />
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