Remove WARNING "ray: index" for debug from SkeletonEditor
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@ -1276,8 +1276,6 @@ int Skeleton3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gi
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}
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if (closest_idx >= 0) {
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WARN_PRINT("ray:");
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WARN_PRINT(itos(closest_idx));
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se->select_bone(closest_idx);
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return closest_idx;
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}
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