Reset animation on playback stop
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3c9bf4bc21
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@ -745,7 +745,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
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} break;
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case Animation::TYPE_METHOD: {
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if (!nc->node) {
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if (!nc->node || is_stopping) {
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continue;
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}
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if (!p_is_current) {
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@ -808,7 +808,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
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} break;
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case Animation::TYPE_AUDIO: {
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if (!nc->node) {
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if (!nc->node || is_stopping) {
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continue;
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}
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@ -915,6 +915,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
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} break;
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case Animation::TYPE_ANIMATION: {
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if (is_stopping) {
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continue;
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}
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AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node);
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if (!player) {
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continue;
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@ -1658,7 +1662,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
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}
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if (get_current_animation() != p_name) {
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_stop_playing_caches();
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_stop_playing_caches(false);
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}
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c.current.from = &animation_set[name];
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@ -1808,7 +1812,7 @@ void AnimationPlayer::_animation_changed(const StringName &p_name) {
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}
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}
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void AnimationPlayer::_stop_playing_caches() {
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void AnimationPlayer::_stop_playing_caches(bool p_reset) {
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for (TrackNodeCache *E : playing_caches) {
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if (E->node && E->audio_playing) {
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E->node->call(SNAME("stop"));
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@ -1818,7 +1822,12 @@ void AnimationPlayer::_stop_playing_caches() {
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if (!player) {
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continue;
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}
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player->stop();
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if (p_reset) {
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player->stop();
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} else {
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player->pause();
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}
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}
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}
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@ -1830,7 +1839,7 @@ void AnimationPlayer::_node_removed(Node *p_node) {
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}
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void AnimationPlayer::clear_caches() {
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_stop_playing_caches();
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_stop_playing_caches(true);
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node_cache_map.clear();
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@ -1952,13 +1961,15 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
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}
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void AnimationPlayer::_stop_internal(bool p_reset) {
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_stop_playing_caches();
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_stop_playing_caches(p_reset);
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Playback &c = playback;
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c.blend.clear();
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if (p_reset) {
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is_stopping = true;
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seek(0, true);
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is_stopping = false;
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c.current.from = nullptr;
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c.current.speed_scale = 1;
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c.current.pos = 0;
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}
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_set_process(false);
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queued.clear();
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@ -192,6 +192,7 @@ private:
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uint64_t accum_pass = 1;
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float speed_scale = 1.0;
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double default_blend_time = 0.0;
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bool is_stopping = false;
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struct AnimationData {
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String name;
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@ -277,7 +278,7 @@ private:
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void _animation_process(double p_delta);
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void _node_removed(Node *p_node);
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void _stop_playing_caches();
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void _stop_playing_caches(bool p_reset);
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// bind helpers
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Vector<String> _get_animation_list() const {
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