Introduce `appCategory` attribute of android to set category
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@ -865,7 +865,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
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int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency");
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bool backup_allowed = p_preset->get("user_data_backup/allow");
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bool classify_as_game = p_preset->get("package/classify_as_game");
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int app_category = p_preset->get("package/app_category");
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bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
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bool exclude_from_recents = p_preset->get("package/exclude_from_recents");
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bool is_resizeable = bool(GLOBAL_GET("display/window/size/resizable"));
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@ -964,8 +964,12 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
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encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
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}
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if (tname == "application" && attrname == "appCategory") {
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encode_uint32(_get_app_category_value(app_category), &p_manifest.write[iofs + 16]);
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}
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if (tname == "application" && attrname == "isGame") {
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encode_uint32(classify_as_game, &p_manifest.write[iofs + 16]);
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encode_uint32(app_category == APP_CATEGORY_GAME, &p_manifest.write[iofs + 16]);
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}
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if (tname == "application" && attrname == "hasFragileUserData") {
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@ -1727,7 +1731,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "package/app_category", PROPERTY_HINT_ENUM, "Accessibility,Audio,Game,Image,Maps,News,Productivity,Social,Video"), APP_CATEGORY_GAME));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/retain_data_on_uninstall"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/exclude_from_recents"), false));
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@ -72,6 +72,54 @@ String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_or
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}
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}
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int _get_app_category_value(int category_index) {
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switch (category_index) {
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case APP_CATEGORY_ACCESSIBILITY:
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return 8;
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case APP_CATEGORY_AUDIO:
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return 1;
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case APP_CATEGORY_IMAGE:
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return 3;
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case APP_CATEGORY_MAPS:
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return 6;
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case APP_CATEGORY_NEWS:
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return 5;
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case APP_CATEGORY_PRODUCTIVITY:
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return 7;
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case APP_CATEGORY_SOCIAL:
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return 4;
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case APP_CATEGORY_VIDEO:
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return 2;
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case APP_CATEGORY_GAME:
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default:
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return 0;
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}
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}
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String _get_app_category_label(int category_index) {
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switch (category_index) {
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case APP_CATEGORY_ACCESSIBILITY:
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return "accessibility";
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case APP_CATEGORY_AUDIO:
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return "audio";
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case APP_CATEGORY_IMAGE:
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return "image";
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case APP_CATEGORY_MAPS:
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return "maps";
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case APP_CATEGORY_NEWS:
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return "news";
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case APP_CATEGORY_PRODUCTIVITY:
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return "productivity";
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case APP_CATEGORY_SOCIAL:
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return "social";
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case APP_CATEGORY_VIDEO:
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return "video";
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case APP_CATEGORY_GAME:
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default:
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return "game";
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}
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}
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// Utility method used to create a directory.
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Error create_directory(const String &p_dir) {
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if (!DirAccess::exists(p_dir)) {
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@ -255,21 +303,27 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
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}
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String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission) {
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int app_category_index = (int)(p_preset->get("package/app_category"));
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bool is_game = app_category_index == APP_CATEGORY_GAME;
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int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
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bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
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String manifest_application_text = vformat(
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" <application android:label=\"@string/godot_project_name_string\"\n"
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" android:allowBackup=\"%s\"\n"
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" android:icon=\"@mipmap/icon\"\n"
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" android:appCategory=\"%s\"\n"
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" android:isGame=\"%s\"\n"
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" android:hasFragileUserData=\"%s\"\n"
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" android:requestLegacyExternalStorage=\"%s\"\n"
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" tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
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" tools:replace=\"android:allowBackup,android:appCategory,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
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" tools:ignore=\"GoogleAppIndexingWarning\">\n\n"
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" <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_version_name\" />\n"
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" <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_metadata_name\" />\n",
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bool_to_string(p_preset->get("user_data_backup/allow")),
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bool_to_string(p_preset->get("package/classify_as_game")),
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_get_app_category_label(app_category_index),
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bool_to_string(is_game),
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bool_to_string(p_preset->get("package/retain_data_on_uninstall")),
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bool_to_string(p_has_read_write_storage_permission));
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@ -44,6 +44,18 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
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</resources>
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)";
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// Application category.
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// See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards
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static const int APP_CATEGORY_ACCESSIBILITY = 0;
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static const int APP_CATEGORY_AUDIO = 1;
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static const int APP_CATEGORY_GAME = 2;
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static const int APP_CATEGORY_IMAGE = 3;
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static const int APP_CATEGORY_MAPS = 4;
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static const int APP_CATEGORY_NEWS = 5;
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static const int APP_CATEGORY_PRODUCTIVITY = 6;
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static const int APP_CATEGORY_SOCIAL = 7;
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static const int APP_CATEGORY_VIDEO = 8;
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// Supported XR modes.
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// This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java'
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static const int XR_MODE_REGULAR = 0;
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@ -73,6 +85,10 @@ int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orien
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String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
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int _get_app_category_value(int category_index);
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String _get_app_category_label(int category_index);
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// Utility method used to create a directory.
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Error create_directory(const String &p_dir);
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@ -20,6 +20,7 @@
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android:label="@string/godot_project_name_string"
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android:allowBackup="false"
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android:icon="@mipmap/icon"
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android:appCategory="game"
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android:isGame="true"
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android:hasFragileUserData="false"
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android:requestLegacyExternalStorage="false"
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