Merge pull request #64082 from KoBeWi/array3k
This commit is contained in:
commit
4698dc67b5
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@ -70,7 +70,7 @@ void Translation::_set_messages(const Dictionary &p_messages) {
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void Translation::set_locale(const String &p_locale) {
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locale = TranslationServer::get_singleton()->standardize_locale(p_locale);
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if (OS::get_singleton()->get_main_loop() && TranslationServer::get_singleton()->get_loaded_locales().has(this)) {
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if (OS::get_singleton()->get_main_loop() && TranslationServer::get_singleton()->get_loaded_locales().has(get_locale())) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
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}
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}
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@ -505,11 +505,11 @@ String TranslationServer::get_locale() const {
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return locale;
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}
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Array TranslationServer::get_loaded_locales() const {
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Array locales;
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PackedStringArray TranslationServer::get_loaded_locales() const {
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PackedStringArray locales;
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for (const Ref<Translation> &E : translations) {
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const Ref<Translation> &t = E;
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ERR_FAIL_COND_V(t.is_null(), Array());
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ERR_FAIL_COND_V(t.is_null(), PackedStringArray());
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String l = t->get_locale();
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locales.push_back(l);
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@ -145,7 +145,7 @@ public:
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String get_locale_name(const String &p_locale) const;
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Array get_loaded_locales() const;
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PackedStringArray get_loaded_locales() const;
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void add_translation(const Ref<Translation> &p_translation);
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void remove_translation(const Ref<Translation> &p_translation);
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@ -1406,7 +1406,7 @@
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</description>
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</method>
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<method name="instance_geometry_get_shader_uniform_list" qualifiers="const">
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<return type="Array" />
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<return type="Dictionary[]" />
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<param index="0" name="instance" type="RID" />
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<description>
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</description>
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@ -1581,7 +1581,7 @@
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</description>
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</method>
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<method name="instances_cull_aabb" qualifiers="const">
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<return type="Array" />
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<return type="PackedInt64Array" />
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<param index="0" name="aabb" type="AABB" />
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<param index="1" name="scenario" type="RID" />
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<description>
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@ -1590,7 +1590,7 @@
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</description>
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</method>
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<method name="instances_cull_convex" qualifiers="const">
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<return type="Array" />
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<return type="PackedInt64Array" />
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<param index="0" name="convex" type="Array" />
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<param index="1" name="scenario" type="RID" />
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<description>
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@ -1599,7 +1599,7 @@
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</description>
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</method>
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<method name="instances_cull_ray" qualifiers="const">
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<return type="Array" />
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<return type="PackedInt64Array" />
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<param index="0" name="from" type="Vector3" />
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<param index="1" name="to" type="Vector3" />
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<param index="2" name="scenario" type="RID" />
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@ -1162,7 +1162,7 @@
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</description>
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</method>
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<method name="shaped_text_get_ellipsis_glyphs" qualifiers="const">
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<return type="Array" />
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<return type="Dictionary[]" />
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<param index="0" name="shaped" type="RID" />
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<description>
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Returns array of the glyphs in the ellipsis.
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@ -1183,7 +1183,7 @@
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</description>
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</method>
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<method name="shaped_text_get_glyphs" qualifiers="const">
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<return type="Array" />
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<return type="Dictionary[]" />
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<param index="0" name="shaped" type="RID" />
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<description>
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Returns an array of glyphs in the visual order.
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@ -1463,7 +1463,7 @@
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</description>
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</method>
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<method name="shaped_text_sort_logical">
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<return type="Array" />
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<return type="Dictionary[]" />
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<param index="0" name="shaped" type="RID" />
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<description>
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Returns text glyphs in the logical order.
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@ -979,7 +979,7 @@
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</description>
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</method>
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<method name="parse_structured_text" qualifiers="virtual const">
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<return type="Array" />
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<return type="Vector2i[]" />
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<param index="0" name="parser_type" type="int" enum="TextServer.StructuredTextParser" />
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<param index="1" name="args" type="Array" />
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<param index="2" name="text" type="String" />
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@ -38,7 +38,7 @@
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</description>
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</method>
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<method name="get_interfaces" qualifiers="const">
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<return type="Array" />
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<return type="Dictionary[]" />
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<description>
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Returns a list of available interfaces the index and name of each interface.
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</description>
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@ -65,7 +65,7 @@
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</description>
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</method>
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<method name="get_loaded_locales" qualifiers="const">
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<return type="Array" />
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<return type="PackedStringArray" />
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<description>
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Returns an array of all loaded locales of the project.
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</description>
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@ -126,7 +126,7 @@
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</description>
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</method>
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<method name="get_children">
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<return type="Array" />
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<return type="TreeItem[]" />
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<description>
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Returns an array of references to the item's children.
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</description>
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@ -64,7 +64,7 @@
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</description>
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</method>
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<method name="get_interfaces" qualifiers="const">
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<return type="Array" />
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<return type="Dictionary[]" />
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<description>
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Returns a list of available interfaces the ID and name of each interface.
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</description>
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@ -118,7 +118,7 @@
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</description>
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</method>
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<method name="get_peers">
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<return type="Array" />
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<return type="ENetPacketPeer[]" />
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<description>
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Returns the list of peers associated with this host.
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[b]Note:[/b] This list might include some peers that are not fully connected or are still being disconnected.
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@ -34,6 +34,7 @@
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#include "core/io/compression.h"
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#include "core/io/ip.h"
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#include "core/variant/typed_array.h"
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void ENetConnection::broadcast(enet_uint8 p_channel, ENetPacket *p_packet) {
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ERR_FAIL_COND_MSG(!host, "The ENetConnection instance isn't currently active.");
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@ -263,9 +264,9 @@ void ENetConnection::get_peers(List<Ref<ENetPacketPeer>> &r_peers) {
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}
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}
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Array ENetConnection::_get_peers() {
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TypedArray<ENetPacketPeer> ENetConnection::_get_peers() {
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ERR_FAIL_COND_V_MSG(!host, Array(), "The ENetConnection instance isn't currently active.");
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Array out;
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TypedArray<ENetPacketPeer> out;
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for (const Ref<ENetPacketPeer> &I : peers) {
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out.push_back(I);
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}
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@ -38,6 +38,9 @@
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#include <enet/enet.h>
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template <typename T>
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class TypedArray;
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class ENetConnection : public RefCounted {
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GDCLASS(ENetConnection, RefCounted);
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@ -83,7 +86,7 @@ private:
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Error _create(ENetAddress *p_address, int p_max_peers, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth);
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Array _service(int p_timeout = 0);
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void _broadcast(int p_channel, PackedByteArray p_packet, int p_flags);
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Array _get_peers();
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TypedArray<ENetPacketPeer> _get_peers();
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class Compressor {
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private:
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@ -36,6 +36,7 @@
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#include "core/object/object.h"
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#include "core/templates/oa_hash_map.h"
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#include "core/templates/vector.h"
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#include "core/variant/typed_array.h"
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#include "gdscript.h"
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#ifdef DEBUG_ENABLED
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@ -468,12 +469,12 @@ struct GDScriptUtilityFunctionsDefinitions {
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static inline void get_stack(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
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VALIDATE_ARG_COUNT(0);
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if (Thread::get_caller_id() != Thread::get_main_id()) {
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*r_ret = Array();
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*r_ret = TypedArray<Dictionary>();
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return;
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}
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ScriptLanguage *script = GDScriptLanguage::get_singleton();
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Array ret;
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TypedArray<Dictionary> ret;
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for (int i = 0; i < script->debug_get_stack_level_count(); i++) {
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Dictionary frame;
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frame["source"] = script->debug_get_stack_level_source(i);
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@ -34,6 +34,9 @@
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#include "core/string/string_name.h"
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#include "core/variant/variant.h"
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template <typename T>
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class TypedArray;
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class GDScriptUtilityFunctions {
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public:
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typedef void (*FunctionPtr)(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error);
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@ -29,7 +29,7 @@
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</description>
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</method>
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<method name="get_unique_names">
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<return type="Array" />
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<return type="String[]" />
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<description>
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</description>
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</method>
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@ -41,7 +41,7 @@
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</method>
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<method name="set_unique_names">
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<return type="void" />
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<param index="0" name="unique_names" type="Array" />
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<param index="0" name="unique_names" type="String[]" />
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<description>
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</description>
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</method>
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@ -8,7 +8,7 @@
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</tutorials>
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<methods>
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<method name="get_inverse_binds">
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<return type="Array" />
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<return type="Transform3D[]" />
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<description>
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</description>
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</method>
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@ -24,7 +24,7 @@
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</method>
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<method name="set_inverse_binds">
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<return type="void" />
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<param index="0" name="inverse_binds" type="Array" />
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<param index="0" name="inverse_binds" type="Transform3D[]" />
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<description>
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</description>
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</method>
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@ -8,7 +8,7 @@
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</tutorials>
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<methods>
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<method name="get_accessors">
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<return type="Array" />
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<return type="GLTFAccessor[]" />
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<description>
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</description>
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</method>
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@ -25,42 +25,42 @@
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</description>
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</method>
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<method name="get_animations">
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<return type="Array" />
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<return type="GLTFAnimation[]" />
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<description>
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</description>
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</method>
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<method name="get_buffer_views">
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<return type="Array" />
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<return type="GLTFBufferView[]" />
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<description>
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</description>
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</method>
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<method name="get_cameras">
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<return type="Array" />
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<return type="GLTFCamera[]" />
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<description>
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</description>
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</method>
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<method name="get_images">
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<return type="Array" />
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<return type="Texture2D[]" />
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<description>
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</description>
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</method>
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<method name="get_lights">
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<return type="Array" />
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<return type="GLTFLight[]" />
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<description>
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</description>
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</method>
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<method name="get_materials">
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<return type="Array" />
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<return type="BaseMaterial3D[]" />
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<description>
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</description>
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</method>
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<method name="get_meshes">
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<return type="Array" />
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<return type="GLTFMesh[]" />
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<description>
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</description>
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</method>
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<method name="get_nodes">
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<return type="Array" />
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<return type="GLTFNode[]" />
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<description>
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</description>
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</method>
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@ -76,81 +76,81 @@
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</description>
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</method>
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<method name="get_skeletons">
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<return type="Array" />
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<return type="GLTFSkeleton[]" />
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<description>
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</description>
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</method>
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<method name="get_skins">
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<return type="Array" />
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<return type="GLTFSkin[]" />
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<description>
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</description>
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</method>
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<method name="get_textures">
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<return type="Array" />
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<return type="GLTFTexture[]" />
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<description>
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</description>
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</method>
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<method name="get_unique_animation_names">
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<return type="Array" />
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<return type="String[]" />
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<description>
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</description>
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</method>
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<method name="get_unique_names">
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<return type="Array" />
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<return type="String[]" />
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<description>
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</description>
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</method>
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<method name="set_accessors">
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<return type="void" />
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<param index="0" name="accessors" type="Array" />
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<param index="0" name="accessors" type="GLTFAccessor[]" />
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<description>
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</description>
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</method>
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<method name="set_animations">
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<return type="void" />
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<param index="0" name="animations" type="Array" />
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<param index="0" name="animations" type="GLTFAnimation[]" />
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<description>
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</description>
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</method>
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<method name="set_buffer_views">
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<return type="void" />
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<param index="0" name="buffer_views" type="Array" />
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<param index="0" name="buffer_views" type="GLTFBufferView[]" />
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<description>
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</description>
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</method>
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<method name="set_cameras">
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<return type="void" />
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<param index="0" name="cameras" type="Array" />
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<param index="0" name="cameras" type="GLTFCamera[]" />
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<description>
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</description>
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</method>
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<method name="set_images">
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<return type="void" />
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<param index="0" name="images" type="Array" />
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<param index="0" name="images" type="Texture2D[]" />
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||||
<description>
|
||||
</description>
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||||
</method>
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<method name="set_lights">
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||||
<return type="void" />
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||||
<param index="0" name="lights" type="Array" />
|
||||
<param index="0" name="lights" type="GLTFLight[]" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
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<method name="set_materials">
|
||||
<return type="void" />
|
||||
<param index="0" name="materials" type="Array" />
|
||||
<param index="0" name="materials" type="BaseMaterial3D[]" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_meshes">
|
||||
<return type="void" />
|
||||
<param index="0" name="meshes" type="Array" />
|
||||
<param index="0" name="meshes" type="GLTFMesh[]" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_nodes">
|
||||
<return type="void" />
|
||||
<param index="0" name="nodes" type="Array" />
|
||||
<param index="0" name="nodes" type="GLTFNode[]" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
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||||
|
@ -162,31 +162,31 @@
|
|||
</method>
|
||||
<method name="set_skeletons">
|
||||
<return type="void" />
|
||||
<param index="0" name="skeletons" type="Array" />
|
||||
<param index="0" name="skeletons" type="GLTFSkeleton[]" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_skins">
|
||||
<return type="void" />
|
||||
<param index="0" name="skins" type="Array" />
|
||||
<param index="0" name="skins" type="GLTFSkin[]" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_textures">
|
||||
<return type="void" />
|
||||
<param index="0" name="textures" type="Array" />
|
||||
<param index="0" name="textures" type="GLTFTexture[]" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_unique_animation_names">
|
||||
<return type="void" />
|
||||
<param index="0" name="unique_animation_names" type="Array" />
|
||||
<param index="0" name="unique_animation_names" type="String[]" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_unique_names">
|
||||
<return type="void" />
|
||||
<param index="0" name="unique_names" type="Array" />
|
||||
<param index="0" name="unique_names" type="String[]" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
|
@ -194,7 +194,7 @@
|
|||
<members>
|
||||
<member name="base_path" type="String" setter="set_base_path" getter="get_base_path" default="""">
|
||||
</member>
|
||||
<member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[]">
|
||||
<member name="buffers" type="PackedByteArray[]" setter="set_buffers" getter="get_buffers" default="[]">
|
||||
</member>
|
||||
<member name="create_animations" type="bool" setter="set_create_animations" getter="get_create_animations" default="true">
|
||||
</member>
|
||||
|
@ -206,7 +206,7 @@
|
|||
</member>
|
||||
<member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0">
|
||||
</member>
|
||||
<member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[]">
|
||||
<member name="root_nodes" type="PackedInt32Array" setter="set_root_nodes" getter="get_root_nodes" default="PackedInt32Array()">
|
||||
</member>
|
||||
<member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default="""">
|
||||
</member>
|
||||
|
|
|
@ -152,51 +152,51 @@ void GLTFState::set_use_named_skin_binds(bool p_use_named_skin_binds) {
|
|||
use_named_skin_binds = p_use_named_skin_binds;
|
||||
}
|
||||
|
||||
Array GLTFState::get_nodes() {
|
||||
TypedArray<GLTFNode> GLTFState::get_nodes() {
|
||||
return GLTFTemplateConvert::to_array(nodes);
|
||||
}
|
||||
|
||||
void GLTFState::set_nodes(Array p_nodes) {
|
||||
void GLTFState::set_nodes(TypedArray<GLTFNode> p_nodes) {
|
||||
GLTFTemplateConvert::set_from_array(nodes, p_nodes);
|
||||
}
|
||||
|
||||
Array GLTFState::get_buffers() {
|
||||
TypedArray<PackedByteArray> GLTFState::get_buffers() {
|
||||
return GLTFTemplateConvert::to_array(buffers);
|
||||
}
|
||||
|
||||
void GLTFState::set_buffers(Array p_buffers) {
|
||||
void GLTFState::set_buffers(TypedArray<PackedByteArray> p_buffers) {
|
||||
GLTFTemplateConvert::set_from_array(buffers, p_buffers);
|
||||
}
|
||||
|
||||
Array GLTFState::get_buffer_views() {
|
||||
TypedArray<GLTFBufferView> GLTFState::get_buffer_views() {
|
||||
return GLTFTemplateConvert::to_array(buffer_views);
|
||||
}
|
||||
|
||||
void GLTFState::set_buffer_views(Array p_buffer_views) {
|
||||
void GLTFState::set_buffer_views(TypedArray<GLTFBufferView> p_buffer_views) {
|
||||
GLTFTemplateConvert::set_from_array(buffer_views, p_buffer_views);
|
||||
}
|
||||
|
||||
Array GLTFState::get_accessors() {
|
||||
TypedArray<GLTFAccessor> GLTFState::get_accessors() {
|
||||
return GLTFTemplateConvert::to_array(accessors);
|
||||
}
|
||||
|
||||
void GLTFState::set_accessors(Array p_accessors) {
|
||||
void GLTFState::set_accessors(TypedArray<GLTFAccessor> p_accessors) {
|
||||
GLTFTemplateConvert::set_from_array(accessors, p_accessors);
|
||||
}
|
||||
|
||||
Array GLTFState::get_meshes() {
|
||||
TypedArray<GLTFMesh> GLTFState::get_meshes() {
|
||||
return GLTFTemplateConvert::to_array(meshes);
|
||||
}
|
||||
|
||||
void GLTFState::set_meshes(Array p_meshes) {
|
||||
void GLTFState::set_meshes(TypedArray<GLTFMesh> p_meshes) {
|
||||
GLTFTemplateConvert::set_from_array(meshes, p_meshes);
|
||||
}
|
||||
|
||||
Array GLTFState::get_materials() {
|
||||
TypedArray<BaseMaterial3D> GLTFState::get_materials() {
|
||||
return GLTFTemplateConvert::to_array(materials);
|
||||
}
|
||||
|
||||
void GLTFState::set_materials(Array p_materials) {
|
||||
void GLTFState::set_materials(TypedArray<BaseMaterial3D> p_materials) {
|
||||
GLTFTemplateConvert::set_from_array(materials, p_materials);
|
||||
}
|
||||
|
||||
|
@ -208,75 +208,75 @@ void GLTFState::set_scene_name(String p_scene_name) {
|
|||
scene_name = p_scene_name;
|
||||
}
|
||||
|
||||
Array GLTFState::get_root_nodes() {
|
||||
return GLTFTemplateConvert::to_array(root_nodes);
|
||||
PackedInt32Array GLTFState::get_root_nodes() {
|
||||
return root_nodes;
|
||||
}
|
||||
|
||||
void GLTFState::set_root_nodes(Array p_root_nodes) {
|
||||
GLTFTemplateConvert::set_from_array(root_nodes, p_root_nodes);
|
||||
void GLTFState::set_root_nodes(PackedInt32Array p_root_nodes) {
|
||||
root_nodes = p_root_nodes;
|
||||
}
|
||||
|
||||
Array GLTFState::get_textures() {
|
||||
TypedArray<GLTFTexture> GLTFState::get_textures() {
|
||||
return GLTFTemplateConvert::to_array(textures);
|
||||
}
|
||||
|
||||
void GLTFState::set_textures(Array p_textures) {
|
||||
void GLTFState::set_textures(TypedArray<GLTFTexture> p_textures) {
|
||||
GLTFTemplateConvert::set_from_array(textures, p_textures);
|
||||
}
|
||||
|
||||
Array GLTFState::get_images() {
|
||||
TypedArray<Texture2D> GLTFState::get_images() {
|
||||
return GLTFTemplateConvert::to_array(images);
|
||||
}
|
||||
|
||||
void GLTFState::set_images(Array p_images) {
|
||||
void GLTFState::set_images(TypedArray<Texture2D> p_images) {
|
||||
GLTFTemplateConvert::set_from_array(images, p_images);
|
||||
}
|
||||
|
||||
Array GLTFState::get_skins() {
|
||||
TypedArray<GLTFSkin> GLTFState::get_skins() {
|
||||
return GLTFTemplateConvert::to_array(skins);
|
||||
}
|
||||
|
||||
void GLTFState::set_skins(Array p_skins) {
|
||||
void GLTFState::set_skins(TypedArray<GLTFSkin> p_skins) {
|
||||
GLTFTemplateConvert::set_from_array(skins, p_skins);
|
||||
}
|
||||
|
||||
Array GLTFState::get_cameras() {
|
||||
TypedArray<GLTFCamera> GLTFState::get_cameras() {
|
||||
return GLTFTemplateConvert::to_array(cameras);
|
||||
}
|
||||
|
||||
void GLTFState::set_cameras(Array p_cameras) {
|
||||
void GLTFState::set_cameras(TypedArray<GLTFCamera> p_cameras) {
|
||||
GLTFTemplateConvert::set_from_array(cameras, p_cameras);
|
||||
}
|
||||
|
||||
Array GLTFState::get_lights() {
|
||||
TypedArray<GLTFLight> GLTFState::get_lights() {
|
||||
return GLTFTemplateConvert::to_array(lights);
|
||||
}
|
||||
|
||||
void GLTFState::set_lights(Array p_lights) {
|
||||
void GLTFState::set_lights(TypedArray<GLTFLight> p_lights) {
|
||||
GLTFTemplateConvert::set_from_array(lights, p_lights);
|
||||
}
|
||||
|
||||
Array GLTFState::get_unique_names() {
|
||||
TypedArray<String> GLTFState::get_unique_names() {
|
||||
return GLTFTemplateConvert::to_array(unique_names);
|
||||
}
|
||||
|
||||
void GLTFState::set_unique_names(Array p_unique_names) {
|
||||
void GLTFState::set_unique_names(TypedArray<String> p_unique_names) {
|
||||
GLTFTemplateConvert::set_from_array(unique_names, p_unique_names);
|
||||
}
|
||||
|
||||
Array GLTFState::get_unique_animation_names() {
|
||||
TypedArray<String> GLTFState::get_unique_animation_names() {
|
||||
return GLTFTemplateConvert::to_array(unique_animation_names);
|
||||
}
|
||||
|
||||
void GLTFState::set_unique_animation_names(Array p_unique_animation_names) {
|
||||
void GLTFState::set_unique_animation_names(TypedArray<String> p_unique_animation_names) {
|
||||
GLTFTemplateConvert::set_from_array(unique_animation_names, p_unique_animation_names);
|
||||
}
|
||||
|
||||
Array GLTFState::get_skeletons() {
|
||||
TypedArray<GLTFSkeleton> GLTFState::get_skeletons() {
|
||||
return GLTFTemplateConvert::to_array(skeletons);
|
||||
}
|
||||
|
||||
void GLTFState::set_skeletons(Array p_skeletons) {
|
||||
void GLTFState::set_skeletons(TypedArray<GLTFSkeleton> p_skeletons) {
|
||||
GLTFTemplateConvert::set_from_array(skeletons, p_skeletons);
|
||||
}
|
||||
|
||||
|
@ -296,11 +296,11 @@ void GLTFState::set_create_animations(bool p_create_animations) {
|
|||
create_animations = p_create_animations;
|
||||
}
|
||||
|
||||
Array GLTFState::get_animations() {
|
||||
TypedArray<GLTFAnimation> GLTFState::get_animations() {
|
||||
return GLTFTemplateConvert::to_array(animations);
|
||||
}
|
||||
|
||||
void GLTFState::set_animations(Array p_animations) {
|
||||
void GLTFState::set_animations(TypedArray<GLTFAnimation> p_animations) {
|
||||
GLTFTemplateConvert::set_from_array(animations, p_animations);
|
||||
}
|
||||
|
||||
|
|
|
@ -115,23 +115,23 @@ public:
|
|||
bool get_discard_meshes_and_materials();
|
||||
void set_discard_meshes_and_materials(bool p_discard_meshes_and_materials);
|
||||
|
||||
Array get_nodes();
|
||||
void set_nodes(Array p_nodes);
|
||||
TypedArray<GLTFNode> get_nodes();
|
||||
void set_nodes(TypedArray<GLTFNode> p_nodes);
|
||||
|
||||
Array get_buffers();
|
||||
void set_buffers(Array p_buffers);
|
||||
TypedArray<PackedByteArray> get_buffers();
|
||||
void set_buffers(TypedArray<PackedByteArray> p_buffers);
|
||||
|
||||
Array get_buffer_views();
|
||||
void set_buffer_views(Array p_buffer_views);
|
||||
TypedArray<GLTFBufferView> get_buffer_views();
|
||||
void set_buffer_views(TypedArray<GLTFBufferView> p_buffer_views);
|
||||
|
||||
Array get_accessors();
|
||||
void set_accessors(Array p_accessors);
|
||||
TypedArray<GLTFAccessor> get_accessors();
|
||||
void set_accessors(TypedArray<GLTFAccessor> p_accessors);
|
||||
|
||||
Array get_meshes();
|
||||
void set_meshes(Array p_meshes);
|
||||
TypedArray<GLTFMesh> get_meshes();
|
||||
void set_meshes(TypedArray<GLTFMesh> p_meshes);
|
||||
|
||||
Array get_materials();
|
||||
void set_materials(Array p_materials);
|
||||
TypedArray<BaseMaterial3D> get_materials();
|
||||
void set_materials(TypedArray<BaseMaterial3D> p_materials);
|
||||
|
||||
String get_scene_name();
|
||||
void set_scene_name(String p_scene_name);
|
||||
|
@ -139,32 +139,32 @@ public:
|
|||
String get_base_path();
|
||||
void set_base_path(String p_base_path);
|
||||
|
||||
Array get_root_nodes();
|
||||
void set_root_nodes(Array p_root_nodes);
|
||||
PackedInt32Array get_root_nodes();
|
||||
void set_root_nodes(PackedInt32Array p_root_nodes);
|
||||
|
||||
Array get_textures();
|
||||
void set_textures(Array p_textures);
|
||||
TypedArray<GLTFTexture> get_textures();
|
||||
void set_textures(TypedArray<GLTFTexture> p_textures);
|
||||
|
||||
Array get_images();
|
||||
void set_images(Array p_images);
|
||||
TypedArray<Texture2D> get_images();
|
||||
void set_images(TypedArray<Texture2D> p_images);
|
||||
|
||||
Array get_skins();
|
||||
void set_skins(Array p_skins);
|
||||
TypedArray<GLTFSkin> get_skins();
|
||||
void set_skins(TypedArray<GLTFSkin> p_skins);
|
||||
|
||||
Array get_cameras();
|
||||
void set_cameras(Array p_cameras);
|
||||
TypedArray<GLTFCamera> get_cameras();
|
||||
void set_cameras(TypedArray<GLTFCamera> p_cameras);
|
||||
|
||||
Array get_lights();
|
||||
void set_lights(Array p_lights);
|
||||
TypedArray<GLTFLight> get_lights();
|
||||
void set_lights(TypedArray<GLTFLight> p_lights);
|
||||
|
||||
Array get_unique_names();
|
||||
void set_unique_names(Array p_unique_names);
|
||||
TypedArray<String> get_unique_names();
|
||||
void set_unique_names(TypedArray<String> p_unique_names);
|
||||
|
||||
Array get_unique_animation_names();
|
||||
void set_unique_animation_names(Array p_unique_names);
|
||||
TypedArray<String> get_unique_animation_names();
|
||||
void set_unique_animation_names(TypedArray<String> p_unique_names);
|
||||
|
||||
Array get_skeletons();
|
||||
void set_skeletons(Array p_skeletons);
|
||||
TypedArray<GLTFSkeleton> get_skeletons();
|
||||
void set_skeletons(TypedArray<GLTFSkeleton> p_skeletons);
|
||||
|
||||
Dictionary get_skeleton_to_node();
|
||||
void set_skeleton_to_node(Dictionary p_skeleton_to_node);
|
||||
|
@ -172,8 +172,8 @@ public:
|
|||
bool get_create_animations();
|
||||
void set_create_animations(bool p_create_animations);
|
||||
|
||||
Array get_animations();
|
||||
void set_animations(Array p_animations);
|
||||
TypedArray<GLTFAnimation> get_animations();
|
||||
void set_animations(TypedArray<GLTFAnimation> p_animations);
|
||||
|
||||
Node *get_scene_node(GLTFNodeIndex idx);
|
||||
|
||||
|
|
|
@ -46,8 +46,8 @@ static Array to_array(const Vector<T> &p_inp) {
|
|||
}
|
||||
|
||||
template <class T>
|
||||
static Array to_array(const HashSet<T> &p_inp) {
|
||||
Array ret;
|
||||
static TypedArray<T> to_array(const HashSet<T> &p_inp) {
|
||||
TypedArray<T> ret;
|
||||
typename HashSet<T>::Iterator elem = p_inp.begin();
|
||||
while (elem) {
|
||||
ret.push_back(*elem);
|
||||
|
@ -65,7 +65,7 @@ static void set_from_array(Vector<T> &r_out, const Array &p_inp) {
|
|||
}
|
||||
|
||||
template <class T>
|
||||
static void set_from_array(HashSet<T> &r_out, const Array &p_inp) {
|
||||
static void set_from_array(HashSet<T> &r_out, const TypedArray<T> &p_inp) {
|
||||
r_out.clear();
|
||||
for (int i = 0; i < p_inp.size(); i++) {
|
||||
r_out.insert(p_inp[i]);
|
||||
|
|
|
@ -72,11 +72,11 @@ Skeleton3D *GLTFSkeleton::get_godot_skeleton() {
|
|||
return godot_skeleton;
|
||||
}
|
||||
|
||||
Array GLTFSkeleton::get_unique_names() {
|
||||
TypedArray<String> GLTFSkeleton::get_unique_names() {
|
||||
return GLTFTemplateConvert::to_array(unique_names);
|
||||
}
|
||||
|
||||
void GLTFSkeleton::set_unique_names(Array p_unique_names) {
|
||||
void GLTFSkeleton::set_unique_names(TypedArray<String> p_unique_names) {
|
||||
GLTFTemplateConvert::set_from_array(unique_names, p_unique_names);
|
||||
}
|
||||
|
||||
|
|
|
@ -75,8 +75,8 @@ public:
|
|||
// this->godot_skeleton = p_godot_skeleton;
|
||||
// }
|
||||
|
||||
Array get_unique_names();
|
||||
void set_unique_names(Array p_unique_names);
|
||||
TypedArray<String> get_unique_names();
|
||||
void set_unique_names(TypedArray<String> p_unique_names);
|
||||
|
||||
//RBMap<int32_t, GLTFNodeIndex> get_godot_bone_node() {
|
||||
// return this->godot_bone_node;
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#include "gltf_skin.h"
|
||||
|
||||
#include "../gltf_template_convert.h"
|
||||
#include "core/variant/typed_array.h"
|
||||
#include "scene/resources/skin.h"
|
||||
|
||||
void GLTFSkin::_bind_methods() {
|
||||
|
@ -83,11 +84,11 @@ void GLTFSkin::set_joints_original(Vector<GLTFNodeIndex> p_joints_original) {
|
|||
joints_original = p_joints_original;
|
||||
}
|
||||
|
||||
Array GLTFSkin::get_inverse_binds() {
|
||||
TypedArray<Transform3D> GLTFSkin::get_inverse_binds() {
|
||||
return GLTFTemplateConvert::to_array(inverse_binds);
|
||||
}
|
||||
|
||||
void GLTFSkin::set_inverse_binds(Array p_inverse_binds) {
|
||||
void GLTFSkin::set_inverse_binds(TypedArray<Transform3D> p_inverse_binds) {
|
||||
GLTFTemplateConvert::set_from_array(inverse_binds, p_inverse_binds);
|
||||
}
|
||||
|
||||
|
|
|
@ -34,6 +34,9 @@
|
|||
#include "../gltf_defines.h"
|
||||
#include "core/io/resource.h"
|
||||
|
||||
template <typename T>
|
||||
class TypedArray;
|
||||
|
||||
class GLTFSkin : public Resource {
|
||||
GDCLASS(GLTFSkin, Resource);
|
||||
friend class GLTFDocument;
|
||||
|
@ -82,8 +85,8 @@ public:
|
|||
Vector<GLTFNodeIndex> get_joints_original();
|
||||
void set_joints_original(Vector<GLTFNodeIndex> p_joints_original);
|
||||
|
||||
Array get_inverse_binds();
|
||||
void set_inverse_binds(Array p_inverse_binds);
|
||||
TypedArray<Transform3D> get_inverse_binds();
|
||||
void set_inverse_binds(TypedArray<Transform3D> p_inverse_binds);
|
||||
|
||||
Vector<GLTFNodeIndex> get_joints();
|
||||
void set_joints(Vector<GLTFNodeIndex> p_joints);
|
||||
|
|
|
@ -802,10 +802,10 @@ int TreeItem::get_child_count() {
|
|||
return children_cache.size();
|
||||
}
|
||||
|
||||
Array TreeItem::get_children() {
|
||||
TypedArray<TreeItem> TreeItem::get_children() {
|
||||
// Don't need to explicitly create children cache, because get_child_count creates it.
|
||||
int size = get_child_count();
|
||||
Array arr;
|
||||
TypedArray<TreeItem> arr;
|
||||
arr.resize(size);
|
||||
for (int i = 0; i < size; i++) {
|
||||
arr[i] = children_cache[i];
|
||||
|
|
|
@ -339,7 +339,7 @@ public:
|
|||
TreeItem *get_child(int p_idx);
|
||||
int get_visible_child_count();
|
||||
int get_child_count();
|
||||
Array get_children();
|
||||
TypedArray<TreeItem> get_children();
|
||||
int get_index();
|
||||
|
||||
#ifdef DEV_ENABLED
|
||||
|
|
|
@ -70,44 +70,44 @@ Array RenderingServer::_texture_debug_usage_bind() {
|
|||
return arr;
|
||||
}
|
||||
|
||||
static Array to_array(const Vector<ObjectID> &ids) {
|
||||
Array a;
|
||||
static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) {
|
||||
PackedInt64Array a;
|
||||
a.resize(ids.size());
|
||||
for (int i = 0; i < ids.size(); ++i) {
|
||||
a[i] = ids[i];
|
||||
a.write[i] = ids[i];
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
|
||||
PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
|
||||
if (RSG::threaded) {
|
||||
WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
|
||||
}
|
||||
Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
|
||||
return to_array(ids);
|
||||
return to_int_array(ids);
|
||||
}
|
||||
|
||||
Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
|
||||
PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
|
||||
if (RSG::threaded) {
|
||||
WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
|
||||
}
|
||||
Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
|
||||
return to_array(ids);
|
||||
return to_int_array(ids);
|
||||
}
|
||||
|
||||
Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
|
||||
PackedInt64Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
|
||||
if (RSG::threaded) {
|
||||
WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
|
||||
}
|
||||
Vector<Plane> planes;
|
||||
for (int i = 0; i < p_convex.size(); ++i) {
|
||||
Variant v = p_convex[i];
|
||||
ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array());
|
||||
ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array());
|
||||
planes.push_back(v);
|
||||
}
|
||||
|
||||
Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
|
||||
return to_array(ids);
|
||||
return to_int_array(ids);
|
||||
}
|
||||
|
||||
RID RenderingServer::get_test_texture() {
|
||||
|
@ -1626,7 +1626,7 @@ Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
|
|||
return d;
|
||||
}
|
||||
|
||||
Array RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const {
|
||||
TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const {
|
||||
List<PropertyInfo> params;
|
||||
instance_geometry_get_shader_uniform_list(p_instance, ¶ms);
|
||||
return convert_property_list(¶ms);
|
||||
|
|
|
@ -1216,9 +1216,9 @@ public:
|
|||
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
|
||||
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;
|
||||
|
||||
Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const;
|
||||
Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
|
||||
Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const;
|
||||
PackedInt64Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const;
|
||||
PackedInt64Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
|
||||
PackedInt64Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const;
|
||||
|
||||
enum InstanceFlags {
|
||||
INSTANCE_FLAG_USE_BAKED_LIGHT,
|
||||
|
@ -1581,7 +1581,7 @@ private:
|
|||
RID _mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count);
|
||||
void _mesh_add_surface(RID p_mesh, const Dictionary &p_surface);
|
||||
Dictionary _mesh_get_surface(RID p_mesh, int p_idx);
|
||||
Array _instance_geometry_get_shader_uniform_list(RID p_instance) const;
|
||||
TypedArray<Dictionary> _instance_geometry_get_shader_uniform_list(RID p_instance) const;
|
||||
TypedArray<Image> _bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size);
|
||||
void _particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses);
|
||||
};
|
||||
|
|
|
@ -1534,12 +1534,12 @@ String TextServerExtension::string_to_lower(const String &p_string, const String
|
|||
return p_string;
|
||||
}
|
||||
|
||||
Array TextServerExtension::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
|
||||
Array ret;
|
||||
TypedArray<Vector2i> TextServerExtension::parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
|
||||
TypedArray<Vector2i> ret;
|
||||
if (GDVIRTUAL_CALL(parse_structured_text, p_parser_type, p_args, p_text, ret)) {
|
||||
return ret;
|
||||
}
|
||||
return Array();
|
||||
return TypedArray<Vector2i>();
|
||||
}
|
||||
|
||||
PackedInt32Array TextServerExtension::string_get_word_breaks(const String &p_string, const String &p_language) const {
|
||||
|
|
|
@ -505,8 +505,8 @@ public:
|
|||
GDVIRTUAL2RC(String, string_to_upper, const String &, const String &);
|
||||
GDVIRTUAL2RC(String, string_to_lower, const String &, const String &);
|
||||
|
||||
Array parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
|
||||
GDVIRTUAL3RC(Array, parse_structured_text, StructuredTextParser, const Array &, const String &);
|
||||
TypedArray<Vector2i> parse_structured_text(StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
|
||||
GDVIRTUAL3RC(TypedArray<Vector2i>, parse_structured_text, StructuredTextParser, const Array &, const String &);
|
||||
|
||||
virtual int is_confusable(const String &p_string, const PackedStringArray &p_dict) const override;
|
||||
virtual bool spoof_check(const String &p_string) const override;
|
||||
|
|
|
@ -104,8 +104,8 @@ Ref<TextServer> TextServerManager::find_interface(const String &p_name) const {
|
|||
return interfaces[idx];
|
||||
}
|
||||
|
||||
Array TextServerManager::get_interfaces() const {
|
||||
Array ret;
|
||||
TypedArray<Dictionary> TextServerManager::get_interfaces() const {
|
||||
TypedArray<Dictionary> ret;
|
||||
|
||||
for (int i = 0; i < interfaces.size(); i++) {
|
||||
Dictionary iface_info;
|
||||
|
@ -1663,8 +1663,8 @@ TypedArray<Vector2i> TextServer::parse_structured_text(StructuredTextParser p_pa
|
|||
return ret;
|
||||
}
|
||||
|
||||
Array TextServer::_shaped_text_get_glyphs_wrapper(const RID &p_shaped) const {
|
||||
Array ret;
|
||||
TypedArray<Dictionary> TextServer::_shaped_text_get_glyphs_wrapper(const RID &p_shaped) const {
|
||||
TypedArray<Dictionary> ret;
|
||||
|
||||
const Glyph *glyphs = shaped_text_get_glyphs(p_shaped);
|
||||
int gl_size = shaped_text_get_glyph_count(p_shaped);
|
||||
|
@ -1688,7 +1688,7 @@ Array TextServer::_shaped_text_get_glyphs_wrapper(const RID &p_shaped) const {
|
|||
return ret;
|
||||
}
|
||||
|
||||
Array TextServer::_shaped_text_sort_logical_wrapper(const RID &p_shaped) {
|
||||
TypedArray<Dictionary> TextServer::_shaped_text_sort_logical_wrapper(const RID &p_shaped) {
|
||||
Array ret;
|
||||
|
||||
const Glyph *glyphs = shaped_text_sort_logical(p_shaped);
|
||||
|
@ -1713,8 +1713,8 @@ Array TextServer::_shaped_text_sort_logical_wrapper(const RID &p_shaped) {
|
|||
return ret;
|
||||
}
|
||||
|
||||
Array TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const {
|
||||
Array ret;
|
||||
TypedArray<Dictionary> TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const {
|
||||
TypedArray<Dictionary> ret;
|
||||
|
||||
const Glyph *glyphs = shaped_text_get_ellipsis_glyphs(p_shaped);
|
||||
int gl_size = shaped_text_get_ellipsis_glyph_count(p_shaped);
|
||||
|
|
|
@ -414,9 +414,9 @@ public:
|
|||
virtual bool shaped_text_is_ready(const RID &p_shaped) const = 0;
|
||||
|
||||
virtual const Glyph *shaped_text_get_glyphs(const RID &p_shaped) const = 0;
|
||||
Array _shaped_text_get_glyphs_wrapper(const RID &p_shaped) const;
|
||||
TypedArray<Dictionary> _shaped_text_get_glyphs_wrapper(const RID &p_shaped) const;
|
||||
virtual const Glyph *shaped_text_sort_logical(const RID &p_shaped) = 0;
|
||||
Array _shaped_text_sort_logical_wrapper(const RID &p_shaped);
|
||||
TypedArray<Dictionary> _shaped_text_sort_logical_wrapper(const RID &p_shaped);
|
||||
virtual int64_t shaped_text_get_glyph_count(const RID &p_shaped) const = 0;
|
||||
|
||||
virtual Vector2i shaped_text_get_range(const RID &p_shaped) const = 0;
|
||||
|
@ -428,7 +428,7 @@ public:
|
|||
virtual int64_t shaped_text_get_trim_pos(const RID &p_shaped) const = 0;
|
||||
virtual int64_t shaped_text_get_ellipsis_pos(const RID &p_shaped) const = 0;
|
||||
virtual const Glyph *shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const = 0;
|
||||
Array _shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const;
|
||||
TypedArray<Dictionary> _shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const;
|
||||
virtual int64_t shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const = 0;
|
||||
|
||||
virtual void shaped_text_overrun_trim_to_width(const RID &p_shaped, double p_width, BitField<TextServer::TextOverrunFlag> p_trim_flags) = 0;
|
||||
|
@ -541,7 +541,7 @@ public:
|
|||
int get_interface_count() const;
|
||||
Ref<TextServer> get_interface(int p_index) const;
|
||||
Ref<TextServer> find_interface(const String &p_name) const;
|
||||
Array get_interfaces() const;
|
||||
TypedArray<Dictionary> get_interfaces() const;
|
||||
|
||||
_FORCE_INLINE_ Ref<TextServer> get_primary_interface() const {
|
||||
return primary_interface;
|
||||
|
|
|
@ -226,7 +226,7 @@ Ref<XRInterface> XRServer::find_interface(const String &p_name) const {
|
|||
return interfaces[idx];
|
||||
};
|
||||
|
||||
Array XRServer::get_interfaces() const {
|
||||
TypedArray<Dictionary> XRServer::get_interfaces() const {
|
||||
Array ret;
|
||||
|
||||
for (int i = 0; i < interfaces.size(); i++) {
|
||||
|
|
|
@ -157,7 +157,7 @@ public:
|
|||
int get_interface_count() const;
|
||||
Ref<XRInterface> get_interface(int p_index) const;
|
||||
Ref<XRInterface> find_interface(const String &p_name) const;
|
||||
Array get_interfaces() const;
|
||||
TypedArray<Dictionary> get_interfaces() const;
|
||||
|
||||
/*
|
||||
note, more then one interface can technically be active, especially on mobile, but only one interface is used for
|
||||
|
|
Loading…
Reference in New Issue