Micky 2023-12-30 14:42:02 +01:00
parent 13a0d6e9b2
commit 46b0f3e9d6
3 changed files with 36 additions and 6 deletions

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@ -96,13 +96,14 @@
[gdscript] [gdscript]
"move_local_x".capitalize() # Returns "Move Local X" "move_local_x".capitalize() # Returns "Move Local X"
"sceneFile_path".capitalize() # Returns "Scene File Path" "sceneFile_path".capitalize() # Returns "Scene File Path"
"2D, FPS, PNG".capitalize() # Returns "2d, Fps, Png"
[/gdscript] [/gdscript]
[csharp] [csharp]
"move_local_x".Capitalize(); // Returns "Move Local X" "move_local_x".Capitalize(); // Returns "Move Local X"
"sceneFile_path".Capitalize(); // Returns "Scene File Path" "sceneFile_path".Capitalize(); // Returns "Scene File Path"
"2D, FPS, PNG".Capitalize(); // Returns "2d, Fps, Png"
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
[b]Note:[/b] This method not the same as the default appearance of properties in the Inspector dock, as it does not capitalize acronyms ([code]"2D"[/code], [code]"FPS"[/code], [code]"PNG"[/code], etc.) as you may expect.
</description> </description>
</method> </method>
<method name="casecmp_to" qualifiers="const"> <method name="casecmp_to" qualifiers="const">
@ -949,7 +950,7 @@
<method name="to_lower" qualifiers="const"> <method name="to_lower" qualifiers="const">
<return type="String" /> <return type="String" />
<description> <description>
Returns the string converted to lowercase. Returns the string converted to [code]lowercase[/code].
</description> </description>
</method> </method>
<method name="to_pascal_case" qualifiers="const"> <method name="to_pascal_case" qualifiers="const">
@ -962,12 +963,25 @@
<return type="String" /> <return type="String" />
<description> <description>
Returns the string converted to [code]snake_case[/code]. Returns the string converted to [code]snake_case[/code].
[b]Note:[/b] Numbers followed by a [i]single[/i] letter are not separated in the conversion to keep some words (such as "2D") together.
[codeblocks]
[gdscript]
"Node2D".to_snake_case() # Returns "node_2d"
"2nd place".to_snake_case() # Returns "2_nd_place"
"Texture3DAssetFolder".to_snake_case() # Returns "texture_3d_asset_folder"
[/gdscript]
[csharp]
"Node2D".ToSnakeCase(); // Returns "node_2d"
"2nd place".ToSnakeCase(); // Returns "2_nd_place"
"Texture3DAssetFolder".ToSnakeCase(); // Returns "texture_3d_asset_folder"
[/csharp]
[/codeblocks]
</description> </description>
</method> </method>
<method name="to_upper" qualifiers="const"> <method name="to_upper" qualifiers="const">
<return type="String" /> <return type="String" />
<description> <description>
Returns the string converted to uppercase. Returns the string converted to [code]UPPERCASE[/code].
</description> </description>
</method> </method>
<method name="to_utf8_buffer" qualifiers="const"> <method name="to_utf8_buffer" qualifiers="const">

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@ -8,6 +8,7 @@
You will usually just pass a [String] to methods expecting a [StringName] and it will be automatically converted, but you may occasionally want to construct a [StringName] ahead of time with the [StringName] constructor or, in GDScript, the literal syntax [code]&amp;"example"[/code]. You will usually just pass a [String] to methods expecting a [StringName] and it will be automatically converted, but you may occasionally want to construct a [StringName] ahead of time with the [StringName] constructor or, in GDScript, the literal syntax [code]&amp;"example"[/code].
See also [NodePath], which is a similar concept specifically designed to store pre-parsed scene tree paths. See also [NodePath], which is a similar concept specifically designed to store pre-parsed scene tree paths.
All of [String]'s methods are available in this class too. They convert the [StringName] into a string, and they also return a string. This is highly inefficient and should only be used if the string is desired. All of [String]'s methods are available in this class too. They convert the [StringName] into a string, and they also return a string. This is highly inefficient and should only be used if the string is desired.
[b]Note:[/b] In C#, an explicit conversion to [code]System.String[/code] is required to use the methods listed on this page. Use the [code]ToString()[/code] method to cast a [StringName] to a string, and then use the equivalent methods in [code]System.String[/code] or [code]StringExtensions[/code].
[b]Note:[/b] In a boolean context, a [StringName] will evaluate to [code]false[/code] if it is empty ([code]StringName("")[/code]). Otherwise, a [StringName] will always evaluate to [code]true[/code]. The [code]not[/code] operator cannot be used. Instead, [method is_empty] should be used to check for empty [StringName]s. [b]Note:[/b] In a boolean context, a [StringName] will evaluate to [code]false[/code] if it is empty ([code]StringName("")[/code]). Otherwise, a [StringName] will always evaluate to [code]true[/code]. The [code]not[/code] operator cannot be used. Instead, [method is_empty] should be used to check for empty [StringName]s.
</description> </description>
<tutorials> <tutorials>
@ -90,13 +91,14 @@
[gdscript] [gdscript]
"move_local_x".capitalize() # Returns "Move Local X" "move_local_x".capitalize() # Returns "Move Local X"
"sceneFile_path".capitalize() # Returns "Scene File Path" "sceneFile_path".capitalize() # Returns "Scene File Path"
"2D, FPS, PNG".capitalize() # Returns "2d, Fps, Png"
[/gdscript] [/gdscript]
[csharp] [csharp]
"move_local_x".Capitalize(); // Returns "Move Local X" "move_local_x".Capitalize(); // Returns "Move Local X"
"sceneFile_path".Capitalize(); // Returns "Scene File Path" "sceneFile_path".Capitalize(); // Returns "Scene File Path"
"2D, FPS, PNG".Capitalize(); // Returns "2d, Fps, Png"
[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
[b]Note:[/b] This method not the same as the default appearance of properties in the Inspector dock, as it does not capitalize acronyms ([code]"2D"[/code], [code]"FPS"[/code], [code]"PNG"[/code], etc.) as you may expect.
</description> </description>
</method> </method>
<method name="casecmp_to" qualifiers="const"> <method name="casecmp_to" qualifiers="const">
@ -856,7 +858,7 @@
<method name="to_lower" qualifiers="const"> <method name="to_lower" qualifiers="const">
<return type="String" /> <return type="String" />
<description> <description>
Returns the string converted to lowercase. Returns the string converted to [code]lowercase[/code].
</description> </description>
</method> </method>
<method name="to_pascal_case" qualifiers="const"> <method name="to_pascal_case" qualifiers="const">
@ -869,12 +871,25 @@
<return type="String" /> <return type="String" />
<description> <description>
Returns the string converted to [code]snake_case[/code]. Returns the string converted to [code]snake_case[/code].
[b]Note:[/b] Numbers followed by a [i]single[/i] letter are not separated in the conversion to keep some words (such as "2D") together.
[codeblocks]
[gdscript]
"Node2D".to_snake_case() # Returns "node_2d"
"2nd place".to_snake_case() # Returns "2_nd_place"
"Texture3DAssetFolder".to_snake_case() # Returns "texture_3d_asset_folder"
[/gdscript]
[csharp]
"Node2D".ToSnakeCase(); // Returns "node_2d"
"2nd place".ToSnakeCase(); // Returns "2_nd_place"
"Texture3DAssetFolder".ToSnakeCase(); // Returns "texture_3d_asset_folder"
[/csharp]
[/codeblocks]
</description> </description>
</method> </method>
<method name="to_upper" qualifiers="const"> <method name="to_upper" qualifiers="const">
<return type="String" /> <return type="String" />
<description> <description>
Returns the string converted to uppercase. Returns the string converted to [code]UPPERCASE[/code].
</description> </description>
</method> </method>
<method name="to_utf8_buffer" qualifiers="const"> <method name="to_utf8_buffer" qualifiers="const">

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@ -105,6 +105,7 @@ EDITOR_CLASSES: List[str] = [
CLASSES_WITH_CSHARP_DIFFERENCES: List[str] = [ CLASSES_WITH_CSHARP_DIFFERENCES: List[str] = [
"@GlobalScope", "@GlobalScope",
"String", "String",
"StringName",
"NodePath", "NodePath",
"Signal", "Signal",
"Callable", "Callable",