[Mono] Corrected rectangle intersection

This commit is contained in:
Chaosus89 2019-09-16 09:49:04 +03:00
parent 24e1039eb6
commit 46bb523db7

View File

@ -157,13 +157,13 @@ namespace Godot
public bool Intersects(Rect2 b)
{
if (_position.x > b._position.x + b._size.x)
if (_position.x >= b._position.x + b._size.x)
return false;
if (_position.x + _size.x < b._position.x)
if (_position.x + _size.x <= b._position.x)
return false;
if (_position.y > b._position.y + b._size.y)
if (_position.y >= b._position.y + b._size.y)
return false;
if (_position.y + _size.y < b._position.y)
if (_position.y + _size.y <= b._position.y)
return false;
return true;