Merge pull request #78839 from lewiji/normal_roughness_mobile_fix

Fix invalid shader compilation when using `hint_normal_roughness_texture` in mobile backend
This commit is contained in:
Rémi Verschelde 2023-07-08 18:19:49 +02:00
commit 46cd84b362
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GPG Key ID: C3336907360768E1
1 changed files with 2 additions and 2 deletions

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@ -8807,8 +8807,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
--texture_uniforms;
--texture_binding;
if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
_set_error(RTR("'hint_normal_roughness_texture' is not supported in gl_compatibility shaders."));
if (OS::get_singleton()->get_current_rendering_method() != "forward_plus") {
_set_error(RTR("'hint_normal_roughness_texture' is only available when using the Forward+ backend."));
return ERR_PARSE_ERROR;
}
if (String(shader_type_identifier) != "spatial") {