Merge pull request #39363 from MCrafterzz/fix38745

Fix 38745: Importing FBX of a non-Unicode encoded path causes Assimp throws error
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Rémi Verschelde 2020-06-07 15:43:09 +02:00 committed by GitHub
commit 46d8d60186
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@ -145,7 +145,8 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f
// aiProcess_EmbedTextures |
//aiProcess_SplitByBoneCount |
0;
aiScene *scene = (aiScene *)importer.ReadFile(s_path.c_str(), post_process_Steps);
String g_path = ProjectSettings::get_singleton()->globalize_path(p_path);
aiScene *scene = (aiScene *)importer.ReadFile(g_path.utf8().ptr(), post_process_Steps);
ERR_FAIL_COND_V_MSG(scene == nullptr, nullptr, String("Open Asset Import failed to open: ") + String(importer.GetErrorString()));