diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index ca21fe1e9ef..49c1dd60312 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -7,6 +7,7 @@
A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the Project Settings / Input Map tab. Or be set with [InputMap].
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/index.html
@@ -44,7 +45,7 @@
- If the device has an accelerometer, this will return the movement.
+ If the device has an accelerometer, this will return the acceleration. Otherwise, it returns an empty [Vector3].
@@ -58,13 +59,14 @@
+ If the device has an accelerometer, this will return the gravity. Otherwise, it returns an empty [Vector3].
- If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's x, y, and z axis.
+ If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's x, y, and z axis. Otherwise, it returns an empty [Vector3].
@@ -259,6 +261,7 @@
+ Feeds an [InputEvent] to the game. Can be used to artificially trigger input events from code.
@@ -334,7 +337,7 @@
- Emitted when a joypad device has been connected or disconnected
+ Emitted when a joypad device has been connected or disconnected.
@@ -349,40 +352,58 @@
Captures the mouse. The mouse will be hidden and unable to leave the game window. But it will still register movement and mouse button presses.
+ Makes the mouse cursor visible but confines it to the game window.
+ Arrow cursor. Standard, default pointing cursor.
+ I-beam cursor. Usually used to show where the text cursor will appear when the mouse is clicked.
+ Pointing hand cursor. Usually used to indicate the pointer is over a link or other interactable item.
+ Cross cursor. Typically appears over regions in which a drawing operation can be performance or for selections.
+ Wait cursor. Indicates that the application is busy performing an operation.
+ Busy cursor. See [code]CURSOR_WAIT[/code].
+ Drag cursor. Usually displayed when dragging something.
+ Can drop cursor. Usually displayed when dragging something to indicate that it can be dropped at the current position.
+ Forbidden cursor. Indicates that the current action is forbidden (for example, when dragging something) or that the control at a position is disabled.
+ Vertical resize mouse cursor. A double headed vertical arrow. It tells the user they can resize the window or the panel vertically.
+ Horizontal resize mouse cursor. A double headed horizontal arrow. It tells the user they can resize the window or the panel horizontally.
+ Window resize mouse cursor. The cursor is a double headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically.
+ Window resize mouse cursor. The cursor is a double headed arrow that goes from the top left to the bottom right, the opposite of [code]CURSOR_BDIAGSIZE[/code]. It tells the user they can resize the window or the panel both horizontally and vertically.
+ Move cursor. Indicates that something can be moved.
+ Vertical split mouse cursor. On Windows, it's the same as [code]CURSOR_VSIZE[/code].
+ Horizontal split mouse cursor. On Windows, it's the same as [code]CURSOR_HSIZE[/code].
+ Help cursor. Usually a question mark.