Add handles to control Curve3D tilt
This commit is contained in:
parent
4714e95896
commit
46e395abb1
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@ -40,39 +40,29 @@
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#include "scene/gui/menu_button.h"
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#include "scene/resources/curve.h"
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static bool _is_in_handle(int p_id, int p_num_points) {
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int t = (p_id + 1) % 2;
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int idx = (p_id + 1) / 2;
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// order of points is [out_0, out_1, in_1, out_2, in_2, ... out_n-1, in_n-1, in_n]
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if (idx == 0) {
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return false;
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} else if (idx == (p_num_points - 1)) {
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return true;
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} else {
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return (t == 1);
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}
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}
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String Path3DGizmo::get_handle_name(int p_id, bool p_secondary) const {
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Ref<Curve3D> c = path->get_curve();
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if (c.is_null()) {
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return "";
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}
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// Primary handles: position.
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if (!p_secondary) {
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return TTR("Curve Point #") + itos(p_id);
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}
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// (p_id + 1) Accounts for the first point only having an "out" handle
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int idx = (p_id + 1) / 2;
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String n = TTR("Curve Point #") + itos(idx);
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if (_is_in_handle(p_id, c->get_point_count())) {
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n += " In";
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} else {
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n += " Out";
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// Secondary handles: in, out, tilt.
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const HandleInfo info = _secondary_handles_info[p_id];
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switch (info.type) {
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case HandleType::HANDLE_TYPE_IN:
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return TTR("Handle In #") + itos(info.point_idx);
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case HandleType::HANDLE_TYPE_OUT:
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return TTR("Handle Out #") + itos(info.point_idx);
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case HandleType::HANDLE_TYPE_TILT:
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return TTR("Handle Tilt #") + itos(info.point_idx);
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}
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return n;
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return "";
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}
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Variant Path3DGizmo::get_handle_value(int p_id, bool p_secondary) const {
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@ -81,23 +71,27 @@ Variant Path3DGizmo::get_handle_value(int p_id, bool p_secondary) const {
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return Variant();
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}
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// Primary handles: position.
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if (!p_secondary) {
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original = c->get_point_position(p_id);
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return original;
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}
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// (p_id + 1) Accounts for the first point only having an "out" handle
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int idx = (p_id + 1) / 2;
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// Secondary handles: in, out, tilt.
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const HandleInfo info = _secondary_handles_info[p_id];
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Vector3 ofs;
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if (_is_in_handle(p_id, c->get_point_count())) {
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ofs = c->get_point_in(idx);
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} else {
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ofs = c->get_point_out(idx);
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switch (info.type) {
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case HandleType::HANDLE_TYPE_TILT:
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return c->get_point_tilt(info.point_idx);
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case HandleType::HANDLE_TYPE_IN:
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ofs = c->get_point_in(info.point_idx);
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break;
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case HandleType::HANDLE_TYPE_OUT:
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ofs = c->get_point_out(info.point_idx);
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break;
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}
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original = ofs + c->get_point_position(idx);
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original = ofs + c->get_point_position(info.point_idx);
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return ofs;
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}
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@ -107,17 +101,17 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
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return;
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}
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Transform3D gt = path->get_global_transform();
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Transform3D gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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const Transform3D gt = path->get_global_transform();
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const Transform3D gi = gt.affine_inverse();
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const Vector3 ray_from = p_camera->project_ray_origin(p_point);
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const Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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const Plane p = Plane(p_camera->get_transform().basis.get_column(2), gt.xform(original));
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// Setting curve point positions
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// Primary handles: position.
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if (!p_secondary) {
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const Plane p = Plane(p_camera->get_transform().basis.get_column(2), gt.xform(original));
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Vector3 inters;
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// Special cas for primary handle, the handle id equals control point id.
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const int idx = p_id;
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if (p.intersects_ray(ray_from, ray_dir, &inters)) {
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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float snap = Node3DEditor::get_singleton()->get_translate_snap();
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@ -125,45 +119,74 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
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}
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Vector3 local = gi.xform(inters);
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c->set_point_position(p_id, local);
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c->set_point_position(idx, local);
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}
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return;
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}
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// (p_id + 1) Accounts for the first point only having an "out" handle
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int idx = (p_id + 1) / 2;
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// Secondary handles: in, out, tilt.
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const HandleInfo info = _secondary_handles_info[p_id];
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switch (info.type) {
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case HandleType::HANDLE_TYPE_OUT:
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case HandleType::HANDLE_TYPE_IN: {
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const int idx = info.point_idx;
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const Vector3 base = c->get_point_position(idx);
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Vector3 base = c->get_point_position(idx);
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Vector3 inters;
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if (p.intersects_ray(ray_from, ray_dir, &inters)) {
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if (!Path3DEditorPlugin::singleton->is_handle_clicked()) {
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orig_in_length = c->get_point_in(idx).length();
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orig_out_length = c->get_point_out(idx).length();
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Path3DEditorPlugin::singleton->set_handle_clicked(true);
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}
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Plane p(p_camera->get_transform().basis.get_column(2), gt.xform(original));
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Vector3 local = gi.xform(inters) - base;
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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float snap = Node3DEditor::get_singleton()->get_translate_snap();
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local.snap(Vector3(snap, snap, snap));
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}
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Vector3 inters;
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// Setting curve in/out positions
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if (p.intersects_ray(ray_from, ray_dir, &inters)) {
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if (!Path3DEditorPlugin::singleton->is_handle_clicked()) {
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orig_in_length = c->get_point_in(idx).length();
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orig_out_length = c->get_point_out(idx).length();
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Path3DEditorPlugin::singleton->set_handle_clicked(true);
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}
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Vector3 local = gi.xform(inters) - base;
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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float snap = Node3DEditor::get_singleton()->get_translate_snap();
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local.snap(Vector3(snap, snap, snap));
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}
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if (_is_in_handle(p_id, c->get_point_count())) {
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c->set_point_in(idx, local);
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if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
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if (info.type == HandleType::HANDLE_TYPE_IN) {
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c->set_point_in(idx, local);
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if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
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}
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} else {
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c->set_point_out(idx, local);
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if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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c->set_point_in(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length));
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}
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}
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}
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} else {
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c->set_point_out(idx, local);
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if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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c->set_point_in(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length));
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break;
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}
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case HandleType::HANDLE_TYPE_TILT: {
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const int idx = info.point_idx;
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const Vector3 position = c->get_point_position(idx);
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const Basis posture = c->get_point_baked_posture(idx);
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const Vector3 tangent = -posture.get_column(2);
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const Vector3 up = posture.get_column(1);
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const Plane p_tilt = Plane(tangent, position);
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Vector3 intersection;
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if (p_tilt.intersects_ray(ray_from, ray_dir, &intersection)) {
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Vector3 direction = intersection - position;
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direction.normalize(); // FIXME: redundant?
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real_t tilt_angle = up.signed_angle_to(direction, tangent);
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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real_t snap = Node3DEditor::get_singleton()->get_rotate_snap();
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tilt_angle = Math::rad_to_deg(tilt_angle) + snap * 0.5; // Else it won't reach +180.
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tilt_angle -= Math::fmod(tilt_angle, snap);
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tilt_angle = Math::deg_to_rad(tilt_angle);
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}
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c->set_point_tilt(idx, tilt_angle);
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}
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break;
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}
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}
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}
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@ -176,54 +199,72 @@ void Path3DGizmo::commit_handle(int p_id, bool p_secondary, const Variant &p_res
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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// Primary handles: position.
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if (!p_secondary) {
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// Special cas for primary handle, the handle id equals control point id.
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const int idx = p_id;
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if (p_cancel) {
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c->set_point_position(p_id, p_restore);
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c->set_point_position(idx, p_restore);
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return;
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}
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ur->create_action(TTR("Set Curve Point Position"));
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ur->add_do_method(c.ptr(), "set_point_position", p_id, c->get_point_position(p_id));
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ur->add_undo_method(c.ptr(), "set_point_position", p_id, p_restore);
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ur->add_do_method(c.ptr(), "set_point_position", idx, c->get_point_position(idx));
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ur->add_undo_method(c.ptr(), "set_point_position", idx, p_restore);
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ur->commit_action();
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return;
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}
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// (p_id + 1) Accounts for the first point only having an "out" handle
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int idx = (p_id + 1) / 2;
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// Secondary handles: in, out, tilt.
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const HandleInfo info = _secondary_handles_info[p_id];
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const int idx = info.point_idx;
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switch (info.type) {
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case HandleType::HANDLE_TYPE_OUT: {
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if (p_cancel) {
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c->set_point_out(idx, p_restore);
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if (_is_in_handle(p_id, c->get_point_count())) {
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if (p_cancel) {
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c->set_point_in(p_id, p_restore);
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return;
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return;
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}
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ur->create_action(TTR("Set Curve Out Position"));
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ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx));
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ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore);
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if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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ur->add_do_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length));
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ur->add_undo_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_in_length));
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}
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ur->commit_action();
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break;
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}
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case HandleType::HANDLE_TYPE_IN: {
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if (p_cancel) {
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c->set_point_in(idx, p_restore);
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return;
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}
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ur->create_action(TTR("Set Curve In Position"));
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ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx));
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ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore);
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ur->create_action(TTR("Set Curve In Position"));
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ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx));
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ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore);
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if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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ur->add_do_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length));
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ur->add_undo_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_out_length));
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if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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ur->add_do_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length));
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ur->add_undo_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_out_length));
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}
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ur->commit_action();
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break;
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}
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ur->commit_action();
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} else {
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if (p_cancel) {
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c->set_point_out(idx, p_restore);
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return;
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case HandleType::HANDLE_TYPE_TILT: {
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if (p_cancel) {
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c->set_point_tilt(idx, p_restore);
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return;
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}
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ur->create_action(TTR("Set Curve Point Tilt"));
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ur->add_do_method(c.ptr(), "set_point_tilt", idx, c->get_point_tilt(idx));
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ur->add_undo_method(c.ptr(), "set_point_tilt", idx, p_restore);
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ur->commit_action();
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break;
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}
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ur->create_action(TTR("Set Curve Out Position"));
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ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx));
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ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore);
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if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
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ur->add_do_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length));
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ur->add_undo_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_in_length));
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}
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ur->commit_action();
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}
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}
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@ -260,60 +301,126 @@ void Path3DGizmo::redraw() {
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}
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const Transform3D *r = frames.ptr();
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Vector<Vector3> v3p;
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for (int i = 0; i < sample_count - 1; i++) {
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Vector<Vector3> _collision_segments;
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Vector<Vector3> bones;
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Vector<Vector3> ribbon;
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for (int i = 0; i < sample_count; i++) {
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const Vector3 p1 = r[i].origin;
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const Vector3 p2 = r[i + 1].origin;
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const Vector3 side = r[i].basis.get_column(0);
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const Vector3 up = r[i].basis.get_column(1);
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const Vector3 forward = r[i].basis.get_column(2);
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// Curve segment.
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v3p.push_back(p1);
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v3p.push_back(p2);
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// Collision segments.
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if (i != sample_count) {
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const Vector3 p2 = r[i + 1].origin;
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_collision_segments.push_back(p1);
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_collision_segments.push_back(p2);
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}
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// Path3D as a ribbon.
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ribbon.push_back(p1);
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// Fish Bone.
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v3p.push_back(p1);
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v3p.push_back(p1 + (side + forward + up * 0.3) * 0.06);
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const Vector3 p_left = p1 + (side + forward - up * 0.3) * 0.06;
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const Vector3 p_right = p1 + (-side + forward - up * 0.3) * 0.06;
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bones.push_back(p1);
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bones.push_back(p_left);
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v3p.push_back(p1);
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v3p.push_back(p1 + (-side + forward + up * 0.3) * 0.06);
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bones.push_back(p1);
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bones.push_back(p_right);
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}
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add_lines(v3p, path_material);
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add_collision_segments(v3p);
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add_collision_segments(_collision_segments);
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add_lines(bones, path_material);
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add_vertices(ribbon, path_material, Mesh::PRIMITIVE_LINE_STRIP);
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}
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// 2. Draw handles.
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// 2. Draw handles when selected.
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if (Path3DEditorPlugin::singleton->get_edited_path() == path) {
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Vector<Vector3> v3p;
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Vector<Vector3> handle_points;
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Vector<Vector3> sec_handle_points;
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PackedVector3Array handle_lines;
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PackedVector3Array primary_handle_points;
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PackedVector3Array secondary_handle_points;
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PackedInt32Array collected_secondary_handle_ids; // Avoid shadowing member on Node3DEditorGizmo.
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for (int i = 0; i < c->get_point_count(); i++) {
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Vector3 p = c->get_point_position(i);
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handle_points.push_back(p);
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// Push out points first so they get selected if the In and Out points are on top of each other.
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if (i < c->get_point_count() - 1) {
|
||||
v3p.push_back(p);
|
||||
v3p.push_back(p + c->get_point_out(i));
|
||||
sec_handle_points.push_back(p + c->get_point_out(i));
|
||||
_secondary_handles_info.resize(c->get_point_count() * 3);
|
||||
|
||||
for (int idx = 0; idx < c->get_point_count(); idx++) {
|
||||
// Collect primary-handles.
|
||||
const Vector3 pos = c->get_point_position(idx);
|
||||
primary_handle_points.append(pos);
|
||||
|
||||
HandleInfo info;
|
||||
info.point_idx = idx;
|
||||
|
||||
// Collect in-handles except for the first point.
|
||||
if (idx > 0) {
|
||||
info.type = HandleType::HANDLE_TYPE_IN;
|
||||
const int handle_idx = idx * 3 + 0;
|
||||
collected_secondary_handle_ids.append(handle_idx);
|
||||
_secondary_handles_info.write[handle_idx] = info;
|
||||
|
||||
const Vector3 in = c->get_point_in(idx);
|
||||
secondary_handle_points.append(pos + in);
|
||||
handle_lines.append(pos);
|
||||
handle_lines.append(pos + in);
|
||||
}
|
||||
if (i > 0) {
|
||||
v3p.push_back(p);
|
||||
v3p.push_back(p + c->get_point_in(i));
|
||||
sec_handle_points.push_back(p + c->get_point_in(i));
|
||||
|
||||
// Collect out-handles except for the last point.
|
||||
if (idx < c->get_point_count()) {
|
||||
info.type = HandleType::HANDLE_TYPE_OUT;
|
||||
const int handle_idx = idx * 3 + 1;
|
||||
collected_secondary_handle_ids.append(handle_idx);
|
||||
_secondary_handles_info.write[handle_idx] = info;
|
||||
|
||||
const Vector3 out = c->get_point_out(idx);
|
||||
secondary_handle_points.append(pos + out);
|
||||
handle_lines.append(pos);
|
||||
handle_lines.append(pos + out);
|
||||
}
|
||||
|
||||
// Collect tilt-handles.
|
||||
{
|
||||
{
|
||||
info.type = HandleType::HANDLE_TYPE_TILT;
|
||||
const int handle_idx = idx * 3 + 2;
|
||||
collected_secondary_handle_ids.append(handle_idx);
|
||||
_secondary_handles_info.write[handle_idx] = info;
|
||||
|
||||
const Basis posture = c->get_point_baked_posture(idx, true);
|
||||
const Vector3 up = posture.get_column(1);
|
||||
secondary_handle_points.append(pos + up);
|
||||
handle_lines.append(pos);
|
||||
handle_lines.append(pos + up);
|
||||
}
|
||||
|
||||
// Tilt disk.
|
||||
{
|
||||
const Basis posture = c->get_point_baked_posture(idx, false);
|
||||
const Vector3 up = posture.get_column(1);
|
||||
const Vector3 side = posture.get_column(0);
|
||||
|
||||
PackedVector3Array disk;
|
||||
disk.append(pos);
|
||||
|
||||
const int n = 24;
|
||||
for (int i = 0; i <= n; i++) {
|
||||
const float a = Math_TAU * i / n;
|
||||
const Vector3 edge = sin(a) * side + cos(a) * up;
|
||||
disk.append(pos + edge);
|
||||
}
|
||||
add_vertices(disk, path_material, Mesh::PRIMITIVE_LINE_STRIP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (v3p.size() > 1) {
|
||||
add_lines(v3p, path_thin_material);
|
||||
if (handle_lines.size() > 1) {
|
||||
add_lines(handle_lines, path_thin_material);
|
||||
}
|
||||
if (handle_points.size()) {
|
||||
add_handles(handle_points, handles_material);
|
||||
if (primary_handle_points.size()) {
|
||||
add_handles(primary_handle_points, handles_material);
|
||||
}
|
||||
if (sec_handle_points.size()) {
|
||||
add_handles(sec_handle_points, sec_handles_material, Vector<int>(), false, true);
|
||||
if (secondary_handle_points.size()) {
|
||||
add_handles(secondary_handle_points, sec_handles_material, collected_secondary_handle_ids, false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -447,6 +554,7 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p
|
|||
real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mbpos);
|
||||
real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos);
|
||||
real_t dist_to_p_in = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_in(i))).distance_to(mbpos);
|
||||
real_t dist_to_p_up = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_baked_posture(i, true).get_column(1))).distance_to(mbpos);
|
||||
|
||||
// Find the offset and point index of the place to break up.
|
||||
// Also check for the control points.
|
||||
|
@ -459,18 +567,25 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p
|
|||
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
||||
} else if (dist_to_p_out < click_dist) {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Remove Out-Control Point"));
|
||||
ur->create_action(TTR("Reset Out-Control Point"));
|
||||
ur->add_do_method(c.ptr(), "set_point_out", i, Vector3());
|
||||
ur->add_undo_method(c.ptr(), "set_point_out", i, c->get_point_out(i));
|
||||
ur->commit_action();
|
||||
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
||||
} else if (dist_to_p_in < click_dist) {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Remove In-Control Point"));
|
||||
ur->create_action(TTR("Reset In-Control Point"));
|
||||
ur->add_do_method(c.ptr(), "set_point_in", i, Vector3());
|
||||
ur->add_undo_method(c.ptr(), "set_point_in", i, c->get_point_in(i));
|
||||
ur->commit_action();
|
||||
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
||||
} else if (dist_to_p_up < click_dist) {
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Reset Point Tilt"));
|
||||
ur->add_do_method(c.ptr(), "set_point_tilt", i, 0.0f);
|
||||
ur->add_undo_method(c.ptr(), "set_point_tilt", i, c->get_point_tilt(i));
|
||||
ur->commit_action();
|
||||
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -497,6 +612,8 @@ void Path3DEditorPlugin::edit(Object *p_object) {
|
|||
pre->get_curve()->emit_signal(SNAME("changed"));
|
||||
}
|
||||
}
|
||||
|
||||
update_overlays();
|
||||
//collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
|
||||
}
|
||||
|
||||
|
|
|
@ -42,11 +42,26 @@ class MenuButton;
|
|||
class Path3DGizmo : public EditorNode3DGizmo {
|
||||
GDCLASS(Path3DGizmo, EditorNode3DGizmo);
|
||||
|
||||
// Map handle id to control point id and handle type.
|
||||
enum HandleType {
|
||||
HANDLE_TYPE_IN,
|
||||
HANDLE_TYPE_OUT,
|
||||
HANDLE_TYPE_TILT,
|
||||
};
|
||||
|
||||
struct HandleInfo {
|
||||
int point_idx; // Index of control point.
|
||||
HandleType type; // Type of this handle.
|
||||
};
|
||||
|
||||
Path3D *path = nullptr;
|
||||
mutable Vector3 original;
|
||||
mutable float orig_in_length;
|
||||
mutable float orig_out_length;
|
||||
|
||||
// Cache information of secondary handles.
|
||||
Vector<HandleInfo> _secondary_handles_info;
|
||||
|
||||
public:
|
||||
virtual String get_handle_name(int p_id, bool p_secondary) const override;
|
||||
virtual Variant get_handle_value(int p_id, bool p_secondary) const override;
|
||||
|
|
|
@ -1551,6 +1551,9 @@ void Curve3D::_bake() const {
|
|||
baked_cache_dirty = false;
|
||||
|
||||
if (points.size() == 0) {
|
||||
#ifdef TOOLS_ENABLED
|
||||
points_in_cache.clear();
|
||||
#endif
|
||||
baked_point_cache.clear();
|
||||
baked_tilt_cache.clear();
|
||||
baked_dist_cache.clear();
|
||||
|
@ -1561,6 +1564,11 @@ void Curve3D::_bake() const {
|
|||
}
|
||||
|
||||
if (points.size() == 1) {
|
||||
#ifdef TOOLS_ENABLED
|
||||
points_in_cache.resize(1);
|
||||
points_in_cache.set(0, 0);
|
||||
#endif
|
||||
|
||||
baked_point_cache.resize(1);
|
||||
baked_point_cache.set(0, points[0].position);
|
||||
baked_tilt_cache.resize(1);
|
||||
|
@ -1584,10 +1592,18 @@ void Curve3D::_bake() const {
|
|||
{
|
||||
Vector<RBMap<real_t, Vector3>> midpoints = _tessellate_even_length(10, bake_interval);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
points_in_cache.resize(points.size());
|
||||
points_in_cache.set(0, 0);
|
||||
#endif
|
||||
|
||||
int pc = 1;
|
||||
for (int i = 0; i < points.size() - 1; i++) {
|
||||
pc++;
|
||||
pc += midpoints[i].size();
|
||||
#ifdef TOOLS_ENABLED
|
||||
points_in_cache.set(i + 1, pc - 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
baked_point_cache.resize(pc);
|
||||
|
@ -1791,6 +1807,22 @@ real_t Curve3D::_sample_baked_tilt(Interval p_interval) const {
|
|||
return Math::lerp(r[idx], r[idx + 1], frac);
|
||||
}
|
||||
|
||||
// Internal method for getting posture at a baked point. Assuming caller
|
||||
// make all sanity checks.
|
||||
Basis Curve3D::_compose_posture(int p_index) const {
|
||||
Vector3 forward = baked_forward_vector_cache[p_index];
|
||||
|
||||
Vector3 up;
|
||||
if (up_vector_enabled) {
|
||||
up = baked_up_vector_cache[p_index];
|
||||
} else {
|
||||
up = Vector3(0.0, 1.0, 0.0);
|
||||
}
|
||||
|
||||
const Basis frame = Basis::looking_at(forward, up);
|
||||
return frame;
|
||||
}
|
||||
|
||||
Basis Curve3D::_sample_posture(Interval p_interval, bool p_apply_tilt) const {
|
||||
// Assuming that p_interval is valid.
|
||||
ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Basis(), "Invalid interval");
|
||||
|
@ -1801,22 +1833,9 @@ Basis Curve3D::_sample_posture(Interval p_interval, bool p_apply_tilt) const {
|
|||
int idx = p_interval.idx;
|
||||
real_t frac = p_interval.frac;
|
||||
|
||||
Vector3 forward_begin = baked_forward_vector_cache[idx];
|
||||
Vector3 forward_end = baked_forward_vector_cache[idx + 1];
|
||||
|
||||
Vector3 up_begin;
|
||||
Vector3 up_end;
|
||||
if (up_vector_enabled) {
|
||||
up_begin = baked_up_vector_cache[idx];
|
||||
up_end = baked_up_vector_cache[idx + 1];
|
||||
} else {
|
||||
up_begin = Vector3(0.0, 1.0, 0.0);
|
||||
up_end = Vector3(0.0, 1.0, 0.0);
|
||||
}
|
||||
|
||||
// Build frames at both ends of the interval, then interpolate.
|
||||
const Basis frame_begin = Basis::looking_at(forward_begin, up_begin);
|
||||
const Basis frame_end = Basis::looking_at(forward_end, up_end);
|
||||
// Get frames at both ends of the interval, then interpolate.
|
||||
const Basis frame_begin = _compose_posture(idx);
|
||||
const Basis frame_end = _compose_posture(idx + 1);
|
||||
const Basis frame = frame_begin.slerp(frame_end, frac).orthonormalized();
|
||||
|
||||
if (!p_apply_tilt) {
|
||||
|
@ -1825,12 +1844,38 @@ Basis Curve3D::_sample_posture(Interval p_interval, bool p_apply_tilt) const {
|
|||
|
||||
// Applying tilt.
|
||||
const real_t tilt = _sample_baked_tilt(p_interval);
|
||||
Vector3 forward = frame.get_column(2);
|
||||
Vector3 tangent = -frame.get_column(2);
|
||||
|
||||
const Basis twist(forward, tilt);
|
||||
const Basis twist(tangent, tilt);
|
||||
return twist * frame;
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
// Get posture at a control point. Needed for Gizmo implementation.
|
||||
Basis Curve3D::get_point_baked_posture(int p_index, bool p_apply_tilt) const {
|
||||
if (baked_cache_dirty) {
|
||||
_bake();
|
||||
}
|
||||
|
||||
// Assuming that p_idx is valid.
|
||||
ERR_FAIL_INDEX_V_MSG(p_index, points_in_cache.size(), Basis(), "Invalid control point index");
|
||||
|
||||
int baked_idx = points_in_cache[p_index];
|
||||
Basis frame = _compose_posture(baked_idx);
|
||||
|
||||
if (!p_apply_tilt) {
|
||||
return frame;
|
||||
}
|
||||
|
||||
// Applying tilt.
|
||||
const real_t tilt = points[p_index].tilt;
|
||||
Vector3 tangent = -frame.get_column(2);
|
||||
const Basis twist(tangent, tilt);
|
||||
|
||||
return twist * frame;
|
||||
}
|
||||
#endif
|
||||
|
||||
Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const {
|
||||
if (baked_cache_dirty) {
|
||||
_bake();
|
||||
|
|
|
@ -258,6 +258,10 @@ class Curve3D : public Resource {
|
|||
};
|
||||
|
||||
Vector<Point> points;
|
||||
#ifdef TOOLS_ENABLED
|
||||
// For Path3DGizmo.
|
||||
mutable Vector<size_t> points_in_cache;
|
||||
#endif
|
||||
|
||||
mutable bool baked_cache_dirty = false;
|
||||
mutable PackedVector3Array baked_point_cache;
|
||||
|
@ -280,6 +284,7 @@ class Curve3D : public Resource {
|
|||
Vector3 _sample_baked(Interval p_interval, bool p_cubic) const;
|
||||
real_t _sample_baked_tilt(Interval p_interval) const;
|
||||
Basis _sample_posture(Interval p_interval, bool p_apply_tilt = false) const;
|
||||
Basis _compose_posture(int p_index) const;
|
||||
|
||||
real_t bake_interval = 0.2;
|
||||
bool up_vector_enabled = true;
|
||||
|
@ -302,6 +307,11 @@ protected:
|
|||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
#ifdef TOOLS_ENABLED
|
||||
// For Path3DGizmo.
|
||||
Basis get_point_baked_posture(int p_index, bool p_apply_tilt = false) const;
|
||||
#endif
|
||||
|
||||
int get_point_count() const;
|
||||
void set_point_count(int p_count);
|
||||
void add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
|
||||
|
|
Loading…
Reference in New Issue