diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 0d83264bfba..af190207db7 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -1018,11 +1018,6 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color RD::get_singleton()->draw_command_end_label(); // Draw Sky } - // rendering effects - if (ce_has_pre_transparent) { - _process_compositor_effects(RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT, p_render_data); - } - if (merge_transparent_pass) { if (render_list[RENDER_LIST_ALPHA].element_info.size() > 0) { // transparent pass @@ -1058,6 +1053,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color RD::get_singleton()->draw_command_end_label(); // Render 3D Pass / Render Reflection Probe Pass + // rendering effects + if (ce_has_pre_transparent) { + _process_compositor_effects(RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT, p_render_data); + } + if (scene_state.used_screen_texture) { // Copy screen texture to backbuffer so we can read from it _render_buffers_copy_screen_texture(p_render_data);