Add QuickLoad option to resource picker.
When clicking on a resource field in the inspector dock, you now have the "Quick Load" option in addition to "Load". This opens a QuickOpen dialog allowing the user to type in a phrase to quickly locate the desired resource (similar to "Quick Open Scene"). In my experience, this is much faster than clicking through the File Dialog. Relates to godotengine/godot-proposals#346.
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@ -135,6 +135,10 @@ void EditorResourcePicker::_file_selected(const String &p_path) {
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_update_resource();
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}
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void EditorResourcePicker::_file_quick_selected() {
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_file_selected(quick_open->get_selected());
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}
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void EditorResourcePicker::_update_menu() {
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_update_menu_items();
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@ -153,7 +157,10 @@ void EditorResourcePicker::_update_menu_items() {
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// Add options for creating specific subtypes of the base resource type.
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set_create_options(edit_menu);
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// Add an option to load a resource from a file.
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// Add an option to load a resource from a file using the QuickOpen dialog.
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edit_menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Quick Load"), OBJ_MENU_QUICKLOAD);
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// Add an option to load a resource from a file using the regular file dialog.
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edit_menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Load"), OBJ_MENU_LOAD);
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// Add options for changing existing value of the resource.
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@ -246,6 +253,17 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
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file_dialog->popup_file_dialog();
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} break;
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case OBJ_MENU_QUICKLOAD: {
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if (!quick_open) {
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quick_open = memnew(EditorQuickOpen);
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add_child(quick_open);
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quick_open->connect("quick_open", callable_mp(this, &EditorResourcePicker::_file_quick_selected));
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}
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quick_open->popup_dialog(base_type);
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quick_open->set_title(TTR("Resource"));
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} break;
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case OBJ_MENU_EDIT: {
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if (edited_resource.is_valid()) {
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emit_signal(SNAME("resource_selected"), edited_resource);
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@ -32,6 +32,7 @@
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#define EDITOR_RESOURCE_PICKER_H
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#include "editor_file_dialog.h"
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#include "quick_open.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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@ -54,9 +55,11 @@ class EditorResourcePicker : public HBoxContainer {
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TextureRect *preview_rect;
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Button *edit_button;
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EditorFileDialog *file_dialog = nullptr;
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EditorQuickOpen *quick_open = nullptr;
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enum MenuOption {
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OBJ_MENU_LOAD,
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OBJ_MENU_QUICKLOAD,
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OBJ_MENU_EDIT,
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OBJ_MENU_CLEAR,
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OBJ_MENU_MAKE_UNIQUE,
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@ -75,6 +78,7 @@ class EditorResourcePicker : public HBoxContainer {
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void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
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void _resource_selected();
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void _file_quick_selected();
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void _file_selected(const String &p_path);
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void _update_menu();
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