Make burley default for materials, fixes #15054

This commit is contained in:
Juan Linietsky 2018-01-12 11:50:08 -03:00
parent 710970f004
commit 471c2d0d38

View File

@ -2127,7 +2127,7 @@ SpatialMaterial::SpatialMaterial() :
for (int i = 0; i < FLAG_MAX; i++) {
flags[i] = 0;
}
diffuse_mode = DIFFUSE_LAMBERT;
diffuse_mode = DIFFUSE_BURLEY;
specular_mode = SPECULAR_SCHLICK_GGX;
for (int i = 0; i < FEATURE_MAX; i++) {