Make burley default for materials, fixes #15054
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@ -2127,7 +2127,7 @@ SpatialMaterial::SpatialMaterial() :
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for (int i = 0; i < FLAG_MAX; i++) {
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for (int i = 0; i < FLAG_MAX; i++) {
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flags[i] = 0;
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flags[i] = 0;
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}
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}
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diffuse_mode = DIFFUSE_LAMBERT;
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diffuse_mode = DIFFUSE_BURLEY;
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specular_mode = SPECULAR_SCHLICK_GGX;
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specular_mode = SPECULAR_SCHLICK_GGX;
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for (int i = 0; i < FEATURE_MAX; i++) {
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for (int i = 0; i < FEATURE_MAX; i++) {
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