Fix Variant leak in call_native

This commit is contained in:
Pedro J. Estébanez 2018-05-08 21:23:59 +02:00
parent 4a98b1575b
commit 474eda9e30
1 changed files with 3 additions and 1 deletions

View File

@ -469,7 +469,9 @@ Variant GDNative::call_native(StringName p_native_call_type, StringName p_proced
godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments); godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments);
return *(Variant *)&result; Variant res = *(Variant *)&result;
godot_variant_destroy(&result);
return res;
} }
Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) { Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) {